Yeah, this is a lot more pleasant to watch than any% runs. There's a few unintended ledge grabs, jumps swims, hook grabs, damage boosts and even a shock rocket boost, but they don't feel out of the place and only allow small shortcuts, which means you get to see most of the game. And you still get to hit Grim Keepers over their shield.
Anyway, great run from Nandii here, good to see a new world record. And what's more, there's still potential for improvement with all the time lost with the plum in LOTLD.
Re: Rayman 3 speedrunning
Posted: Tue Feb 23, 2021 5:19 pm
by SpeedBot
A new run has just been validated on speedrun.com!
PC - Any% No Major Glitches in 02h 10m 04s by SorrowClown - 4th place
Submitted: 23/02/2021 Platform: PC
SorrowClown wrote:Some places are not well trained, a good run for me.
Additional details:
Game Speed: 1.2×
Re: Rayman 3 speedrunning
Posted: Tue Feb 23, 2021 5:22 pm
by hoodlumsworld
And yet another one! I can see that PC has sub-2-hour runs for Any%, is this because of the 1.2× Game Speed thing or is it just the runs that are much better?
Re: Rayman 3 speedrunning
Posted: Tue Feb 23, 2021 8:40 pm
by Hunchman801
The 120% game speed is definitely making a huge difference, you're basically shaving off 1/6th of the time compared to a 100%-game-speed run. I remember reading that it can have an impact on jump height as well but I'm not too sure how.
Re: Rayman 3 speedrunning
Posted: Sat Feb 27, 2021 4:11 pm
by SpeedBot
New runs have just been validated on speedrun.com!
IL - The Fairy Council 3: No Major Glitches in 02m 06s 72ms by Azloh - 1st place
Submitted: 25/02/2021 Platform: GameCube
Azloh wrote:I'm sorry for the breathing I didn't realize my mic was on, and I hope I timed this correctly
IL - The Fairy Council 4: No Major Glitches in 03m 11s 90ms by Azloh - 1st place
Submitted: 25/02/2021 Platform: GameCube
IL - Clearleaf Forest 1: No Major Glitches in 03m 28s 26ms by Azloh - 1st place
Submitted: 25/02/2021 Platform: GameCube
IW - The Fairy Council: 100% in 17m 39s 67ms by KillingDead6 - 1st place
Submitted: 25/02/2021 Platform: GameCube Region: USA / NTSC
GCN - Any% in 01h 45m 11s 6ms by ThatStanDoe - 18th place
Submitted: 27/02/2021 Platform: GameCube Region: EUR / PAL
ThatStanDoe wrote:epic potato cam run
Re: Rayman 3 speedrunning
Posted: Sun Feb 28, 2021 2:53 pm
by Hunchman801
Looks like those are the first entries for the 100% individual "world" category, which is rather interesting as it requires Murfy stamps. I mean, it's a fairly basic score, but I wonder to what extent it would be possible to combine serious scoring and speedrunning into one new, hybrid category.
Re: Rayman 3 speedrunning
Posted: Mon Mar 08, 2021 12:19 am
by SpeedBot
New runs have just been validated on speedrun.com!
GCN - Any% in 01h 34m 41s 51ms by ThatStanDoe - 14th place
Submitted: 28/02/2021 Platform: GameCube Region: EUR / PAL
ThatStanDoe wrote:pbtime
PC - 100% in 02h 46m 50s 47ms by Oddarson - 1st place
Submitted: 07/03/2021 Platform: PC
Oddarson wrote:I made many mistakes. 2 softlocks happened which almost ended my run.
Additional details:
Game Speed: 1.2×
Re: Rayman 3 speedrunning
Posted: Mon Mar 08, 2021 10:11 pm
by hoodlumsworld
R3 PC runners are a rare species! It's actually the first entry ever for PC 100%.
Re: Rayman 3 speedrunning
Posted: Tue Mar 09, 2021 4:32 pm
by SpeedBot
A new run has just been validated on speedrun.com!
PS2 - Any% No Major Glitches in 02h 43m 01s by ItsRynTime - 2nd place
Submitted: 09/03/2021 Platform: PlayStation 2 Region: EUR / PAL
Hunchman801 wrote: Tue Mar 16, 2021 11:48 pm
Yeah, not sure either, maybe it's the loading times?
I thought modern emus were able to accurately reproduce those?
Re: Rayman 3 speedrunning
Posted: Fri Mar 26, 2021 4:23 pm
by RibShark
ECBSJs perform slightly differently on console vs emu. No idea why, it's a super slight difference too, but it is there. Loading the game with Nintendont also acts like emu.
Re: Rayman 3 speedrunning
Posted: Sun Mar 28, 2021 6:37 pm
by SpeedBot
A new run has just been validated on speedrun.com!
IW - The Longest Shortcut: Any% in 02m 11s 217ms by Torcnein - 1st place
Submitted: 28/03/2021 Platform: Wii Region: USA / NTSC
Re: Rayman 3 speedrunning
Posted: Sun Mar 28, 2021 8:01 pm
by hoodlumsworld
RibShark wrote: Fri Mar 26, 2021 4:23 pm
ECBSJs perform slightly differently on console vs emu. No idea why, it's a super slight difference too, but it is there. Loading the game with Nintendont also acts like emu.
That's so weird! What exactly is this slight difference? Do you get to jump higher?