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Re: Rayman Raving Rabbids leaderboards

Posted: Tue Jun 15, 2021 5:12 pm
by Hunchman801
Don't worry about the design, it will probably look very similar to what we have for Rayman 3. Like PluM said, he has already reverse engineered, and then reversed the algorithm for the PC version, but he needs codes (as in leaderboard codes) from the other versions to start working on these. Do you have any?

Re: Rayman Raving Rabbids leaderboards

Posted: Tue Jun 15, 2021 7:13 pm
by ChileanPleasePlay
DavidSosa wrote: Mon Jun 14, 2021 10:08 pm ok so im only would help designing the RRR leaderboards page here, i´m good in designs, but not in coding, ok so i wish to people here to research to know how the code system works to reverse engineering the rayman rr data, and revive the leaderboards...

the page would look like this :D
test look.png
Maybe the leaderboards could be divided on plaforms maybe? like for example there could be like a leaderboard for Wii, one for PC, one for Xbox 360, etc. Because personally I played the minigames on Wii and PC and for me at least is harder to get great scores on PC than Wii and I know that the intention of these leaderboards is to bring a similar experience to the original one but I think that dividing the leaderboards by platform could bring better balance in my opinion.

Re: Rayman Raving Rabbids leaderboards

Posted: Wed Jun 16, 2021 2:09 am
by DavidSosa
Do you need codes for testing? ok, here are ones:
Bunnies are Oversensitive (Wii Version)
Web: pvB9ph t3mw j6
Taken for a video of my channel than i made in May 25th, 2021
https://youtu.be/pWzNS88722Q
i hope still works even weeks later
for the other consoles its needed a emulator or a physical console with the game.
ChileanPleasePlay wrote: Tue Jun 15, 2021 7:13 pm
DavidSosa wrote: Mon Jun 14, 2021 10:08 pm ok so im only would help designing the RRR leaderboards page here, i´m good in designs, but not in coding, ok so i wish to people here to research to know how the code system works to reverse engineering the rayman rr data, and revive the leaderboards...

the page would look like this :D
test look.png
Maybe the leaderboards could be divided on plaforms maybe? like for example there could be like a leaderboard for Wii, one for PC, one for Xbox 360, etc. Because personally I played the minigames on Wii and PC and for me at least is harder to get great scores on PC than Wii and I know that the intention of these leaderboards is to bring a similar experience to the original one but I think that dividing the leaderboards by platform could bring better balance in my opinion.
Thats exactly what happened, now i was planing to go to wayback machine but its offline temporaly, and im from peru!

Re: Rayman Raving Rabbids leaderboards

Posted: Wed Jun 16, 2021 9:23 am
by PluMGMK
Thanks, I'll check that out tonight! :D Don't worry about time, even if the code is datestamped (I don't think it is), we're under no obligation to implement a time limit. (Remember we're the ones making the new decipherment algorithm!)

Re: Rayman Raving Rabbids leaderboards

Posted: Sat Jun 19, 2021 5:40 am
by DavidSosa
How it's going the proyect? Can be tested? Because i can play RRR Wii and give You the codes to continue testing, i'm using a Xbox 360 emulators to get codes and test it with your beta RRR leaderboards, this hasn't be updated days ago... If you have made a beta, let me test! 😜

Re: Rayman Raving Rabbids leaderboards

Posted: Sat Jun 19, 2021 11:28 am
by Hunchman801
Can you generate some codes for the Xbox 360 version and send them to PluM, then?

Re: Rayman Raving Rabbids leaderboards

Posted: Sat Jun 19, 2021 4:57 pm
by DavidSosa
Let me see what can i do... My PC is very sensitive with the CPU...

Re: Rayman Raving Rabbids leaderboards

Posted: Sun Jun 20, 2021 1:10 am
by PluMGMK
DavidSosa wrote: Sat Jun 19, 2021 4:57 pm Let me see what can i do... My PC is very sensitive with the CPU...
Just one code from any minigame will do ;) Also, if anyone happens to have any codes from the Mac or Wii U versions, please let me know! :)

Re: Rayman Raving Rabbids leaderboards

Posted: Sun Jun 20, 2021 5:36 am
by DavidSosa
What has the Wii U version of special? It's just the Wii game, and my Mac OS Yosemite can't run RRR, even if I installed it.
Well here is a code of PS2 ( taken from a YouTube 2011 gameplay)
tkMr3 1s 3mvf5 ( if it fails, try changing 1s to Is)

Re: Rayman Raving Rabbids leaderboards

Posted: Sun Jun 20, 2021 11:36 am
by PluMGMK
The code identifies the platform on which the game was played. I'm not sure if the Mac and Wii U versions generate different codes to the PC and Wii versions (I suspect they don't) but it would be good to have actual codes to check that. (I'm assuming from what's on our wiki that there even is a "Wii U version", but from what you're saying it might just be the Wii version again.)

Re: Rayman Raving Rabbids leaderboards

Posted: Sun Jun 20, 2021 7:44 pm
by DavidSosa
Do you have an build of the leaderboards, send me a link or something to me to test the leaderboards with my PC and Wii version of RRR.....
I still don't have Xbox 360 codes....

Re: Rayman Raving Rabbids leaderboards

Posted: Sun Jun 20, 2021 9:03 pm
by PluMGMK
All I have right now is a command line tool that spits out a few numbers, nothing really shareable. It seems to be working well with PS2, PC and Wii codes. Thanks for the offer though!

Re: Rayman Raving Rabbids leaderboards

Posted: Mon Jun 21, 2021 4:10 am
by DavidSosa
Hey PluM!
Big update
Here are more codes, i have a free time so i played RRR a bit... :fou2:
Bunnies don´t give gifts (Xbox 360)
65ncgx Mcfbw3
Bunnies are oversensitive (Xbox 360)
f7Lmks qhxdcb
Bunnies don´t like rock, paper, scissor (Xbox 360 Exclusive)
cdbcLq 1hdbbb
Bunnies never give gifts (PC)
hfHhqp H3mx jB
Bunnies are oversensitive (PC)
4rd5nM rgcwvd
(I forgot the minigame name when writing the code in Notepad... :oops2: :oops2: )
jg81qw 235bn6


i played this minigames with apodes (like Dav, PL1 or DAV) and maybe i have some writing errors in codes, so if it fail it was my fault :oops2:
Xbox 360 minigames have been played in Xenia emulator.
if you have any web build say Hunchman801 to post it in Rayman PC as a beta web build or something, i don´t know :confus:

Re: Rayman Raving Rabbids leaderboards

Posted: Tue Jun 22, 2021 6:28 pm
by DavidSosa
are ya here?

Re: Rayman Raving Rabbids leaderboards

Posted: Tue Jun 22, 2021 6:38 pm
by Hunchman801
DavidSosa wrote: Tue Jun 22, 2021 6:28 pm are ya here?
PluM is working on this at the moment, give him some more time to reply. ;)

Re: Rayman Raving Rabbids leaderboards

Posted: Tue Jun 22, 2021 7:21 pm
by DavidSosa
ok, sorry pluM if i´m being annoying :roll: :roll:

Re: Rayman Raving Rabbids leaderboards

Posted: Fri Jun 25, 2021 11:39 pm
by PluMGMK
DavidSosa wrote: Mon Jun 21, 2021 4:10 am Bunnies don´t like rock, paper, scissor (Xbox 360 Exclusive)
cdbcLq 1hdbbb
Hello again! Are there any other Xbox 360 Exclusive games like this? They complicate matters… What's required to get a perfect score of 1000 in each one?

Re: Rayman Raving Rabbids leaderboards

Posted: Sat Jun 26, 2021 3:29 am
by DavidSosa
i dont actually know, they are 3 more i think, and my pc is extremely low emulating xbox 360, sorry that codes i send you were extremely hard to get
i played the wii version but i are very bored to actually write all the codes but anyway heres one
w949pH k32F2m Bunnies are Oversensitive wii - I THINK IS WORLD RECORD 434.21 METERS!!!!!!!!!!!
nbB2kp 4x6mvB Bunnies don´t know what to do with cows wii

Re: Rayman Raving Rabbids leaderboards

Posted: Sat Jun 26, 2021 12:28 pm
by PluMGMK
DavidSosa wrote: Sat Jun 26, 2021 3:29 ami played the wii version but i are very bored to actually write all the codes but anyway heres one
It's OK, I don't think I need any more Wii codes for now. Thanks for all your help so far!
DavidSosa wrote: Sat Jun 26, 2021 3:29 amw949pH k32F2m Bunnies are Oversensitive wii - I THINK IS WORLD RECORD 434.21 METERS!!!!!!!!!!!
Congratulations! :D But this code doesn't seem to be valid – are you sure you copied it correctly?
DavidSosa wrote: Sat Jun 26, 2021 3:29 am i dont actually know, they are 3 more i think, and my pc is extremely low emulating xbox 360, sorry that codes i send you were extremely hard to get
OK, I get it. The problem is, there doesn't seem to be any information on our wiki about Xbox 360 minigames – all we have are the PC/PS2/Wii ones: https://raymanpc.com/wiki/en/Template:R ... _minigames Without this information, I can't implement the leaderboards for Xbox 360 players. I'm not sure how different the interface is between Xbox 360 and the other versions, but would it be possible to see which of the games mentioned on the wiki are different on Xbox 360, and for each one, what score is needed for 1000 points? I probably don't need codes, but I do need this kind of information to make sure the implementation is complete.

To everyone: does anyone else here have RRR on Xbox 360?

Re: Rayman Raving Rabbids leaderboards

Posted: Wed Jun 30, 2021 3:35 am
by Droolie
Hi PluM. Recently I found these and a few more source files from RRR in another Jade Engine game for PC:
RRR source files.zip
(17.26 KiB) Downloaded 145 times
The game is Horsez 2, developed by Phoenix Studio. They forgot to binarize their files, so it contains a ton of source code files and data created for their editor. This game was conveniently developed with RRR as a base. :)
(Interestingly, Phoenix Studio's first Horsez game was developed just after their version of Rayman 4 was cancelled, so it contains some leftovers from that. It ran on Jade engine as well, but on the rather different Canada branch using Prince of Persia: Warrior Within as a base.)

Anyway, these files contain max score information for each minigame, as well as some code to fill the in-game leaderboards. And a lot of leftover constants from King Kong and the action/adventure prototype. :p

With my implementation of Jade engine (currently in Ray1map) I can read the binarized scripts as well. While they aren't translated to a readable C form yet, I can send you a log of these scripts read directly from any version of the game, including the Xbox 360 version. So if the data in these source files looks correct & useful to you, I can probably help you figure out that version. Just let me know. :)