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Re: 1001 Lums? (Rayman 2)
Posted: Sat Aug 26, 2023 2:52 am
by PluMGMK
Yeah, that's what I was thinking as well. But playing the PS1 version is a detail that one should really mention in a topic that's otherwise about ≥1000 Lums

Re: 1001 Lums? (Rayman 2)
Posted: Sat Aug 26, 2023 2:54 am
by The Jonster
That's true, you're right. Although if you think about it none of the games in R2 technically have over 1000 lums, by the time you get to the secret lum, Razorbeard will have already eaten the 1000th lum, supposedly. Your statement still makes sense though.
Re: 1001 Lums? (Rayman 2)
Posted: Sat Aug 26, 2023 2:57 am
by PluMGMK
Actually that's true. Even if you somehow hack the game to reach the Tomb of the Ancients early, when you jump in there it will play a Razorbeard cutscene first. That guarantees that you will have seen the Lum getting eaten before you reach that point in the game!
Re: 1001 Lums? (Rayman 2)
Posted: Sat Aug 26, 2023 7:31 am
by Greengoop
The Jonster wrote: Sat Aug 26, 2023 2:50 am
Either that or he didn't actually finish the game!
PluMGMK wrote: Fri Aug 25, 2023 10:50 pm
That means you get to have more fun going back and searching for the other 400!

After a while you get a feel for where they might be, and don't forget to listen out for the flapping of the Super Yellow Lums' wings
Well that depends which version he played. He might only need 200.
I’m playing on 3DS so I do need 1000, and also I just played the game and kinda ignored the lums

Re: 1001 Lums? (Rayman 2)
Posted: Sat Aug 26, 2023 7:35 am
by The Jonster
Which again, makes me wonder if you finished the game?
Re: 1001 Lums? (Rayman 2)
Posted: Sat Aug 26, 2023 7:36 am
by Greengoop
I haven’t finished, I’m nearer the end of the game tho
Re: 1001 Lums? (Rayman 2)
Posted: Sat Aug 26, 2023 7:37 am
by lyndo64
I've never fully 100% Rayman 2 before, still gotta all the lums and cages in the 3DS version.
Re: 1001 Lums? (Rayman 2)
Posted: Sat Aug 26, 2023 7:38 am
by Greengoop
I seriously don’t see any reward in 100%ing rayman 2, should we make an R2 hall of fame?
Re: 1001 Lums? (Rayman 2)
Posted: Sat Aug 26, 2023 7:41 am
by The Jonster
Greengoop wrote: Sat Aug 26, 2023 7:36 am
I haven’t finished, I’m nearer the end of the game tho
See that makes sense, you need to have a certain amount of lums when you get to sanctuary levels.
Re: 1001 Lums? (Rayman 2)
Posted: Sat Aug 26, 2023 7:42 am
by Greengoop
I definitely did a few of them that’s all I’m sayin
Re: 1001 Lums? (Rayman 2)
Posted: Sat Aug 26, 2023 7:44 am
by The Jonster
Greengoop wrote: Sat Aug 26, 2023 7:38 am
I seriously don’t see any reward in 100%ing rayman 2, should we make an R2 hall of fame?
No why would there be one?
Hmmm I'm under the impression you're the kind of person to blow through a game's levels than stop to have a look around at all the interesting things, am I right?
Re: 1001 Lums? (Rayman 2)
Posted: Sat Aug 26, 2023 7:46 am
by Greengoop
Yes I am
Re: 1001 Lums? (Rayman 2)
Posted: Sat Aug 26, 2023 7:48 am
by The Jonster
Then it definitely makes much more sense to me now why you don't really care for R2 and like playing a game such as Origins or Legends.

Re: 1001 Lums? (Rayman 2)
Posted: Sat Aug 26, 2023 7:48 am
by Greengoop
Yep, they are definitely more up my street
Re: 1001 Lums? (Rayman 2)
Posted: Sat Aug 26, 2023 12:08 pm
by PluMGMK
OK, so getting number 1000 is gonna be awkward for you if you're playing that version!
Re: 1001 Lums? (Rayman 2)
Posted: Sat Aug 26, 2023 12:08 pm
by Greengoop
PluMGMK wrote: Sat Aug 26, 2023 12:08 pm
OK, so getting number 1000 is gonna be awkward for you if you're playing that version!
Very

Re: 1001 Lums? (Rayman 2)
Posted: Sat Aug 26, 2023 12:10 pm
by The Jonster
Oh I’m sure it will be a challenge that you can overcome.
Re: 1001 Lums? (Rayman 2)
Posted: Sat Aug 26, 2023 12:13 pm
by Greengoop
Hopefully…
Re: 1001 Lums? (Rayman 2)
Posted: Sat Aug 26, 2023 12:47 pm
by PluMGMK
Doesn't it involve exiting to the menu after a softlock?

Re: 1001 Lums? (Rayman 2)
Posted: Sat Aug 26, 2023 12:51 pm
by The Jonster
I mean that’s easier than having to quit the game entirely due to a bug like that.
Edit: Ok heh…heh… clearly I’m starting to crack
