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Re: Rayman 2D Collaboration project 2.0
Posted: Tue Apr 17, 2012 8:22 am
by Adsolution
metalflygon08 wrote:Some people use MSPaint, and it doesn't support Transparency, and actually causes issues when you copy a transparent image from the web to paint, and if you use iaza to transparent it, color quality is lost.
Like others have said, use GIMP to create transparency. It's quick, easy, and it makes it much easier for others to use the sprites.
Re: Rayman 2D Collaboration project 2.0
Posted: Tue Apr 17, 2012 8:35 am
by Rayman fan2000
metalflygon08 wrote:iaza
Product of the devil.
Re: Rayman 2D Collaboration project 2.0
Posted: Tue Apr 17, 2012 8:36 am
by Adsolution
Rayman fan2000 wrote:metalflygon08 wrote:iaza
Product of the devil.
I've never even heard of the programme before.
Re: Rayman 2D Collaboration project 2.0
Posted: Tue Apr 17, 2012 7:03 pm
by Rayman fan2000
RayFan9876 wrote:Rayman fan2000 wrote:metalflygon08 wrote:iaza
Product of the devil.
I've never even heard of the programme before.
I haven't either, but losing quality for making PNG's
transparent?
Me wrote:Product of the devil.
Re: Rayman 2D Collaboration project 2.0
Posted: Thu Apr 19, 2012 3:22 pm
by need my speed
So to get back to my question, does anyone have any idea how, for example, this was created:
http://www.kmgassociates.com/rayman/ray ... retP01.jpg
Re: Rayman 2D Collaboration project 2.0
Posted: Fri Apr 20, 2012 4:24 pm
by Rayman fan2000

But anyway, it was probably either screenshots of the game with the background removed or something, or just sprites put in perfect places.
Re: Rayman 2D Collaboration project 2.0
Posted: Fri Apr 20, 2012 9:46 pm
by Adsolution
They were actually the original maps on the Ubisoft site, though someone apparently added the Rayman 3 sprite to represent a starting point.
Re: Rayman 2D Collaboration project 2.0
Posted: Fri Apr 20, 2012 10:35 pm
by need my speed
Ah, that explains it then. Too bad, I want them in 'real' size.

Re: Rayman 2D Collaboration project 2.0
Posted: Sun Apr 22, 2012 5:17 pm
by metalflygon08
Speaking of Rayman 3 sprites
I've started ripping from the R3GBA some things ripped so far...
My main target is the teensies from the end of the level-huds.
Suprizingly enough, R3GBA sprites actually don't look to bad when put over the R1 stuff (like the end post and Murphy's stone)
Re: Rayman 2D Collaboration project 2.0
Posted: Sun Apr 22, 2012 10:29 pm
by Rayman fan2000
those sprites dont have tob e transparnet
Re: Rayman 2D Collaboration project 2.0
Posted: Mon Apr 23, 2012 8:50 am
by Adsolution
Rayman fan2000 wrote:those sprites dont have tob e transparnet
Weren't you one of the people trying to get the others to make them transparent?