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Re: Rayman 3 for Gamecube working perfectly!

Posted: Fri May 01, 2009 8:07 pm
by Droolie
True, but I'll remove the duplicate textures before I upload them.

Here's a map of First Ruins from Rayman Arena. Sadly, you can't view the whole level at once ( only the normally visible part of it actually renders ), so I took some screens from all the visible parts and put them together. I should have known that this would turn out to be a complete mess... -_-
http://i254.photobucket.com/albums/hh91 ... insMap.png
EDIT -> All textures from the Fairy Council and the Clearleaf Forest are ripped. I'm stopping for this evening... I'll do more tomorrow though. :)

Re: Rayman 3 for Gamecube working perfectly!

Posted: Fri May 01, 2009 9:26 pm
by Cairnie
That looks really odd but kinda cool at the same time...now why does it make me think of Eastenders... X3

Re: Rayman 3 for Gamecube working perfectly!

Posted: Sat May 02, 2009 10:51 am
by stan423321
This combined level makes me thinking that camera in R(M/Arena) should work another way for another characters.

Re: Rayman 3 for Gamecube working perfectly!

Posted: Sun May 03, 2009 2:36 pm
by Hunchman801
Drolpiraat wrote:Here's a map of First Ruins from Rayman Arena. Sadly, you can't view the whole level at once ( only the normally visible part of it actually renders ), so I took some screens from all the visible parts and put them together. I should have known that this would turn out to be a complete mess... -_-
http://i254.photobucket.com/albums/hh91 ... insMap.png
That's truly awesome! Now, we should add the locations of all items (blocks, flying rings, accelerators), shortcuts etc., and this would be great on the wiki :D Maybe we could start designing a caption style :)

Re: Rayman 3 for Gamecube working perfectly!

Posted: Sun May 03, 2009 2:51 pm
by spiraldoor
Drolpiraat wrote:EDIT -> All textures from the Fairy Council and the Clearleaf Forest are ripped. I'm stopping for this evening... I'll do more tomorrow though. :)
Don't forget to rip the textures from the menus. And the minigames, though the 2D ones are unaccessable for now.

Re: Rayman 3 for Gamecube working perfectly!

Posted: Sun May 03, 2009 9:44 pm
by Droolie
spiraldoor wrote:
Drolpiraat wrote:EDIT -> All textures from the Fairy Council and the Clearleaf Forest are ripped. I'm stopping for this evening... I'll do more tomorrow though. :)
Don't forget to rip the textures from the menus. And the minigames, though the 2D ones are unaccessable for now.
Of course, minigames will be ripped after I have finished the game. The menu textures are already ripped. ;)

@Hunch: I don't think it's a good idea to use any map made like this on RayWiki, because it actually looks horrible, and it's not entirely correct ( some parts are larger/smaller compared to the other parts of the level ). If I could only get the whole map at once... :(

Re: Rayman 3 for Gamecube working perfectly!

Posted: Tue May 05, 2009 3:23 pm
by Hunchman801
Drolpiraat wrote:Hunch: I don't think it's a good idea to use any map made like this on RayWiki, because it actually looks horrible, and it's not entirely correct ( some parts are larger/smaller compared to the other parts of the level ). If I could only get the whole map at once... :(
Of course, there's still much to do, but well, it doesn't sound impossible to resize each part, does it?

Re: Rayman 3 for Gamecube working perfectly!

Posted: Tue May 05, 2009 3:55 pm
by Droolie
No, indeed, but it IS very hard. :P
Besides, the Dolphin team will implement a model dumper in a few months, and then it'll be a lot easier to rip all the maps from both Rayman Arena and Rayman 3.

Re: Rayman 3 for Gamecube working perfectly!

Posted: Tue May 05, 2009 4:49 pm
by spiraldoor
I thought there was already a model-dumping feature?

Re: Rayman 3 for Gamecube working perfectly!

Posted: Tue May 05, 2009 6:53 pm
by Droolie
spiraldoor wrote:I thought there was already a model-dumping feature?
No, the feature isn't there yet... only the texture dumping one so far. ;)

Re: Rayman 3 for Gamecube working perfectly!

Posted: Thu May 14, 2009 5:41 pm
by spiraldoor
So...any news?

Re: Rayman 3 for Gamecube working perfectly!

Posted: Thu May 14, 2009 6:27 pm
by Droolie
Yeah. I have to restart ripping it, since it names the files differently now, it doesn't rip the same texture multiple times anymore, and it supports high resolution textures ( yeah, texture changing madness! ). :P

Re: Rayman 3 for Gamecube working perfectly!

Posted: Fri May 15, 2009 4:24 pm
by spiraldoor
Excellent.

Re: Rayman 3 for Gamecube working perfectly!

Posted: Sat May 23, 2009 7:44 am
by Rsandee
i downloaded it at www.thepurplecube.org
Wich is great because most of the downloadable gc games are viruses or fake/broken

Re: Rayman 3 for Gamecube working perfectly!

Posted: Wed May 27, 2009 10:21 pm
by syntheticgerbil
The sooner you can start on ripping 2D Madness 2/2D Nitemare, the better. :D