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Re: Rayman 3 for Gamecube working perfectly!
Posted: Fri May 01, 2009 8:07 pm
by Droolie
True, but I'll remove the duplicate textures before I upload them.
Here's a map of First Ruins from Rayman Arena. Sadly, you can't view the whole level at once ( only the normally visible part of it actually renders ), so I took some screens from all the visible parts and put them together. I should have known that this would turn out to be a complete mess... -_-
http://i254.photobucket.com/albums/hh91 ... insMap.png
EDIT -> All textures from the Fairy Council and the Clearleaf Forest are ripped. I'm stopping for this evening... I'll do more tomorrow though.

Re: Rayman 3 for Gamecube working perfectly!
Posted: Fri May 01, 2009 9:26 pm
by Cairnie
That looks really odd but kinda cool at the same time...now why does it make me think of Eastenders... X3
Re: Rayman 3 for Gamecube working perfectly!
Posted: Sat May 02, 2009 10:51 am
by stan423321
This combined level makes me thinking that camera in R(M/Arena) should work another way for another characters.
Re: Rayman 3 for Gamecube working perfectly!
Posted: Sun May 03, 2009 2:36 pm
by Hunchman801
Drolpiraat wrote:Here's a map of First Ruins from Rayman Arena. Sadly, you can't view the whole level at once ( only the normally visible part of it actually renders ), so I took some screens from all the visible parts and put them together. I should have known that this would turn out to be a complete mess... -_-
http://i254.photobucket.com/albums/hh91 ... insMap.png
That's truly awesome! Now, we should add the locations of all items (blocks, flying rings, accelerators), shortcuts etc., and this would be great on the wiki

Maybe we could start designing a caption style

Re: Rayman 3 for Gamecube working perfectly!
Posted: Sun May 03, 2009 2:51 pm
by spiraldoor
Drolpiraat wrote:EDIT -> All textures from the Fairy Council and the Clearleaf Forest are ripped. I'm stopping for this evening... I'll do more tomorrow though.

Don't forget to rip the textures from the menus. And the minigames, though the 2D ones are unaccessable for now.
Re: Rayman 3 for Gamecube working perfectly!
Posted: Sun May 03, 2009 9:44 pm
by Droolie
spiraldoor wrote:Drolpiraat wrote:EDIT -> All textures from the Fairy Council and the Clearleaf Forest are ripped. I'm stopping for this evening... I'll do more tomorrow though.

Don't forget to rip the textures from the menus. And the minigames, though the 2D ones are unaccessable for now.
Of course, minigames will be ripped after I have finished the game. The menu textures are already ripped.
@Hunch: I don't think it's a good idea to use any map made like this on RayWiki, because it actually looks horrible, and it's not entirely correct ( some parts are larger/smaller compared to the other parts of the level ). If I could only get the whole map at once...

Re: Rayman 3 for Gamecube working perfectly!
Posted: Tue May 05, 2009 3:23 pm
by Hunchman801
Drolpiraat wrote:Hunch: I don't think it's a good idea to use any map made like this on RayWiki, because it actually looks horrible, and it's not entirely correct ( some parts are larger/smaller compared to the other parts of the level ). If I could only get the whole map at once...

Of course, there's still much to do, but well, it doesn't sound impossible to resize each part, does it?
Re: Rayman 3 for Gamecube working perfectly!
Posted: Tue May 05, 2009 3:55 pm
by Droolie
No, indeed, but it IS very hard.

Besides, the Dolphin team will implement a model dumper in a few months, and then it'll be a lot easier to rip all the maps from both Rayman Arena and Rayman 3.
Re: Rayman 3 for Gamecube working perfectly!
Posted: Tue May 05, 2009 4:49 pm
by spiraldoor
I thought there was already a model-dumping feature?
Re: Rayman 3 for Gamecube working perfectly!
Posted: Tue May 05, 2009 6:53 pm
by Droolie
spiraldoor wrote:I thought there was already a model-dumping feature?
No, the feature isn't there yet... only the texture dumping one so far.

Re: Rayman 3 for Gamecube working perfectly!
Posted: Thu May 14, 2009 5:41 pm
by spiraldoor
So...any news?
Re: Rayman 3 for Gamecube working perfectly!
Posted: Thu May 14, 2009 6:27 pm
by Droolie
Yeah. I have to restart ripping it, since it names the files differently now, it doesn't rip the same texture multiple times anymore, and it supports high resolution textures ( yeah, texture changing madness! ).

Re: Rayman 3 for Gamecube working perfectly!
Posted: Fri May 15, 2009 4:24 pm
by spiraldoor
Excellent.
Re: Rayman 3 for Gamecube working perfectly!
Posted: Sat May 23, 2009 7:44 am
by Rsandee
i downloaded it at
www.thepurplecube.org
Wich is great because most of the downloadable gc games are viruses or fake/broken
Re: Rayman 3 for Gamecube working perfectly!
Posted: Wed May 27, 2009 10:21 pm
by syntheticgerbil
The sooner you can start on ripping 2D Madness 2/2D Nitemare, the better.
