Re: Rayman 1
Posted: Sun Dec 26, 2010 11:28 pm
Okay, I just got a dsi points card today, and bought rayman dsi with it.
First of all, both of you guys are wrong about if it's a port of gba or pc. It honestly seems like they used a new engine for the whole game. I'm not kidding.
Going to find details why it could be a new engine. I'll update when I find new ones as I progress through the game.
Rayman seems to jump a tiny bit higher (make jumping parts eaiser?)
5 health peices normally, 10 peices when a (P) is picked up.
Map on the bottom screen. Very handy.
The enemies seem to be coded to do more attacks, which I noticed immediately when I was killed by one of those goblin things (forgot the name) in moskito's nest.
All of the sounds are slightly lower than they are in the PC/PlayStation/Jaguar/Saturn versions.
Some levels have different music, like the magician challenges.
Load times are COMPLETELY eliminated, they couldn't have done that without re-coding the game a ton, look at the ps1 port for psp on the store, it actually has load times, unlike this version.
Some graphics have been changed. More backdrop details in the forest levels, and in band land, the slippery ground (ice stuff) is black, like oil.
I found a glitch where rayman dies every time he respawns in moskito's nest, i'll try to film it later. It is reproducible.
Update 1:
Quite shortly after I started band land and got to the second scene of the first level, I'm hearing some jazz music that includes a saxaphone, keyboard, drums, and bongos playing. Never heard it before in the PS1 or PC version.
Update 2:
Lives refill your health.
Rayman has a new animation when he's hurt while crawling in a tiny space where he can't stand. He lifts his head up slighly and stars appear over it.
Antitoons that make the chomping noise and dive down from the sky.
Update 3:
New attack for the fly things at band land. they hover around and make a buzzing noise, and then kick you, while in the air.
Update 4:
Another new music track. Some sort of crime jazz song, with hip hop stuff like synthesizers.
Rayman says stuff if you leave the ds alone, like the PC version. He says "Hey you!" "I'm waiting...." "Yo, dude!" "ahem *coughing noises*". This includes him doing animations towards the player, such as waving, cupping his hands around his mouth, and looking around.
Update 5:
Noticed that a band "land" backdrop that is only supposed to be used in the first scene of the first level is used throughout the first level. It fits very well, instead of that drab cloud background.
My god, this is my favorite version of rayman ever.
Update 6:
Physics are extremely more accurate when riding the slippery lines. Your momentum going down actually decides how far you go up a slippery hill, in the other versions if you went down a hill you would go flying up one going up without stopping.
Instead of doing the legendary "jump" off of the slippery hill to the 5 lives in algero presto, there is simply a cloud that takes you up there if you trigger a door. I guess ubi knew that that wasn't possible with the new engine they used.
Update 7:
Weird "bad" music notes that open their mouths and go back and forth..
Mr. Sax appears at the end of algero presto spitting "bad" music notes, blocking the exit. All you have to do is hit one back at him and he runs away.
Helicopter hair is obtained at the end of the level.
Scenes where betilla gives you a new power, and then lets you try it out have hidden tings/lives in them
Update 8:
The first scene of twilight gulch uses a very "rocking" song (no pun intended) + I've never heard it before.
Well apparently I won't be able to run through the game and simply clear it. The game pretty much gives you the skills in the wrong order so you have to go back to the forest to get the swinging powerup from moskito's nest, and the run powerup from Mr. Sax's hullabaloo (I'm just guessing, because I can't reach the swing to clear the gap in twilight gulch without it).
I'm going to take a break for a bit.
First of all, both of you guys are wrong about if it's a port of gba or pc. It honestly seems like they used a new engine for the whole game. I'm not kidding.
Going to find details why it could be a new engine. I'll update when I find new ones as I progress through the game.
Rayman seems to jump a tiny bit higher (make jumping parts eaiser?)
5 health peices normally, 10 peices when a (P) is picked up.
Map on the bottom screen. Very handy.
The enemies seem to be coded to do more attacks, which I noticed immediately when I was killed by one of those goblin things (forgot the name) in moskito's nest.
All of the sounds are slightly lower than they are in the PC/PlayStation/Jaguar/Saturn versions.
Some levels have different music, like the magician challenges.
Load times are COMPLETELY eliminated, they couldn't have done that without re-coding the game a ton, look at the ps1 port for psp on the store, it actually has load times, unlike this version.
Some graphics have been changed. More backdrop details in the forest levels, and in band land, the slippery ground (ice stuff) is black, like oil.
I found a glitch where rayman dies every time he respawns in moskito's nest, i'll try to film it later. It is reproducible.
Update 1:
Quite shortly after I started band land and got to the second scene of the first level, I'm hearing some jazz music that includes a saxaphone, keyboard, drums, and bongos playing. Never heard it before in the PS1 or PC version.
Update 2:
Lives refill your health.
Rayman has a new animation when he's hurt while crawling in a tiny space where he can't stand. He lifts his head up slighly and stars appear over it.
Antitoons that make the chomping noise and dive down from the sky.
Update 3:
New attack for the fly things at band land. they hover around and make a buzzing noise, and then kick you, while in the air.
Update 4:
Another new music track. Some sort of crime jazz song, with hip hop stuff like synthesizers.
Rayman says stuff if you leave the ds alone, like the PC version. He says "Hey you!" "I'm waiting...." "Yo, dude!" "ahem *coughing noises*". This includes him doing animations towards the player, such as waving, cupping his hands around his mouth, and looking around.
Update 5:
Noticed that a band "land" backdrop that is only supposed to be used in the first scene of the first level is used throughout the first level. It fits very well, instead of that drab cloud background.
My god, this is my favorite version of rayman ever.
Update 6:
Physics are extremely more accurate when riding the slippery lines. Your momentum going down actually decides how far you go up a slippery hill, in the other versions if you went down a hill you would go flying up one going up without stopping.
Instead of doing the legendary "jump" off of the slippery hill to the 5 lives in algero presto, there is simply a cloud that takes you up there if you trigger a door. I guess ubi knew that that wasn't possible with the new engine they used.
Update 7:
Weird "bad" music notes that open their mouths and go back and forth..
Mr. Sax appears at the end of algero presto spitting "bad" music notes, blocking the exit. All you have to do is hit one back at him and he runs away.
Helicopter hair is obtained at the end of the level.
Scenes where betilla gives you a new power, and then lets you try it out have hidden tings/lives in them
Update 8:
The first scene of twilight gulch uses a very "rocking" song (no pun intended) + I've never heard it before.
Well apparently I won't be able to run through the game and simply clear it. The game pretty much gives you the skills in the wrong order so you have to go back to the forest to get the swinging powerup from moskito's nest, and the run powerup from Mr. Sax's hullabaloo (I'm just guessing, because I can't reach the swing to clear the gap in twilight gulch without it).
I'm going to take a break for a bit.

