TTQ - Season 146 - RayGamer99

For discussions about the Rayman series.
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
StelzenBomber
Mechanical Dragon
Posts: 2213
Joined: Wed Dec 13, 2017 3:07 pm
Tings: 25652

Re: TTQ: Season 112

Post by StelzenBomber »

Blue elf, shrink shoe, yellowm muschroom, FUnnel

And every space that makes rayman and pals got tiny in origins (
Steo
Holly Luya
Posts: 36337
Joined: Sun Feb 25, 2018 3:57 pm
Location: Globox Village
Tings: 100560

Re: TTQ: Season 112

Post by Steo »

The spaces count as a funnel really but the there is still another one i can think of. I'm going to 100% confirm it to be sure.

Yeah confirmed, there is one more you both didn't mention.
Birds858
Creveton (bad)
Posts: 2936
Joined: Tue Jul 14, 2015 10:13 pm
Location: Belgique
Tings: 28481

Re: TTQ: Season 112

Post by Birds858 »

Flying blue elf, the Yellow Mushroom (RR), Crazy Shoe, Funnel and the Pencil sharpener.
Steo
Holly Luya
Posts: 36337
Joined: Sun Feb 25, 2018 3:57 pm
Location: Globox Village
Tings: 100560

Re: TTQ: Season 112

Post by Steo »

Actually I'm going to award Birds the point because I did say one more and I think it's fair as his answer was very close. I wasn't looking for the sharpener (I didn't think of that), but the star that enlarges Rayman again. It's from the same game so I'll give him the point seeing as I mislead him.

StelzenBomber - 4 points
The Jonster - 4 points
Greeness - 1 point
Birds858 - 1 point

Question #11: In which Rayman game, can Rayman be seen playing with a yo-yo?
Birds858
Creveton (bad)
Posts: 2936
Joined: Tue Jul 14, 2015 10:13 pm
Location: Belgique
Tings: 28481

Re: TTQ: Season 112

Post by Birds858 »

Rayman 3 (gba)
Steo
Holly Luya
Posts: 36337
Joined: Sun Feb 25, 2018 3:57 pm
Location: Globox Village
Tings: 100560

Re: TTQ: Season 112

Post by Steo »

Birds is correct!

StelzenBomber - 4 points
The Jonster - 4 points
Birds858 - 2 poins
Greeness - 1 point


Question #12: The Saturn version of Rayman has different mechanics when it comes to slopes. How so?
Birds858
Creveton (bad)
Posts: 2936
Joined: Tue Jul 14, 2015 10:13 pm
Location: Belgique
Tings: 28481

Re: TTQ: Season 112

Post by Birds858 »

Forget the answer, i cannot respond to the question.
Last edited by Birds858 on Wed May 02, 2018 4:27 pm, edited 1 time in total.
Steo
Holly Luya
Posts: 36337
Joined: Sun Feb 25, 2018 3:57 pm
Location: Globox Village
Tings: 100560

Re: TTQ: Season 112

Post by Steo »

My bad. Had his answer been right I would have had to accept it because of my stupidity. I was supposed to tell him to skip the next question.

It won't happen again sorry guys :fou2:
Last edited by Steo on Wed May 02, 2018 4:30 pm, edited 1 time in total.
The Jonster
Magician
Posts: 40794
Joined: Sat Mar 24, 2018 6:15 am
Location: The realm of Mario Karting
Tings: 51060

Re: TTQ: Season 112

Post by The Jonster »

Birds858 wrote:The slopes are much slower and Rayman must walk or run to accelerate.
You are aware you were supposed to skip this question anyway right?

Rayman's crawling/ducking animations are different on slopes (he now goes up and down the slope as opposed to just going forward)
Steo
Holly Luya
Posts: 36337
Joined: Sun Feb 25, 2018 3:57 pm
Location: Globox Village
Tings: 100560

Re: TTQ: Season 112

Post by Steo »

That's the answer I was looking for

The Jonster - 5 points
StelzenBomber - 4 points
Birds858 - 2 poins
Greeness - 1 point


Question #13: On the N64 version of Rayman 2, what settings can you find in video options, and what's needed to enable one of them?
Birds858
Creveton (bad)
Posts: 2936
Joined: Tue Jul 14, 2015 10:13 pm
Location: Belgique
Tings: 28481

Re: TTQ: Season 112 - Steo

Post by Birds858 »

The resolution and sharpness setting and the expansion pack and jumper pack are needed for this.
The Jonster
Magician
Posts: 40794
Joined: Sat Mar 24, 2018 6:15 am
Location: The realm of Mario Karting
Tings: 51060

Re: TTQ: Season 112 - Steo

Post by The Jonster »

The resolution and the sharpness settings are found here. You need either the expansion pak or the jumper pak to enable the sharpness settings.
Steo
Holly Luya
Posts: 36337
Joined: Sun Feb 25, 2018 3:57 pm
Location: Globox Village
Tings: 100560

Re: TTQ: Season 112

Post by Steo »

I'm going to accept Birds' answer since he mentioned the Expansion PAK, but let me just enlighten the both of you. The Jumper PAK is actually used to terminate the RAMBUS. Without at least the Jumper PAK, the N64 console won't run. It's the Expansion PAK you need to set the resolution to high. The Jumper PAK will only let it run in low resolution. Without the Expansion PAK, you can however raise the sharpness setting.

The Jonster - 5 points
StelzenBomber - 4 points
Birds858 - 3 poins
Greeness - 1 point


Question #14: In which Rayman games does the hairlicopter expire after a short time, leaving Rayman to fall at full speed?
Greeness
Aurora
Posts: 978
Joined: Tue May 17, 2016 9:39 pm
Contact:
Tings: 17040

Re: TTQ: Season 112 - Steo

Post by Greeness »

Rayman 1.
StelzenBomber
Mechanical Dragon
Posts: 2213
Joined: Wed Dec 13, 2017 3:07 pm
Tings: 25652

Re: TTQ: Season 112 - Steo

Post by StelzenBomber »

Rayman 1, rayman 3 gba, rayman raving rabbids gba,
Ray502
Magician
Posts: 12343
Joined: Tue May 29, 2012 8:15 pm
Location: Uh, well, I don't really know
Tings: 52095

Re: TTQ: Season 112 - Steo

Post by Ray502 »

Rayman 1, Rayman Junior, Rayman Designer, Rayman 3 GBA and Rayman Raving Rabbids GBA.
Steo
Holly Luya
Posts: 36337
Joined: Sun Feb 25, 2018 3:57 pm
Location: Globox Village
Tings: 100560

Re: TTQ: Season 112

Post by Steo »

Ray502 gets the point here since he mentioned Rayman Junior which isn't really classed as Rayman 1, but is said in the wiki that it is based on the original game. It also classes Rayman Designer as a PC "sequel".

The Jonster - 5 points
StelzenBomber - 4 points
Birds858 - 3 poins
Greeness - 1 point
Ray502 - 1 point

Note: I'm leaving the name the original colour in the leader-board to avoid bonus question confusion.

Question #15: In this scene in Rayman 1, there's 3 platforms above the 2 moths, which are on part 2 of Bongo Hills. Why are they there?

I took a screenshot from my PS1 to show the scene I'm talking about:
BongoHills2.png
Birds858
Creveton (bad)
Posts: 2936
Joined: Tue Jul 14, 2015 10:13 pm
Location: Belgique
Tings: 28481

Re: TTQ: Season 112 - Steo

Post by Birds858 »

They are there to prevent the two moths to fly higher.
StelzenBomber
Mechanical Dragon
Posts: 2213
Joined: Wed Dec 13, 2017 3:07 pm
Tings: 25652

Re: TTQ: Season 112 - Steo

Post by StelzenBomber »

They are there to let rayman escape them without getting dameged
Steo
Holly Luya
Posts: 36337
Joined: Sun Feb 25, 2018 3:57 pm
Location: Globox Village
Tings: 100560

Re: TTQ: Season 112 - Steo

Post by Steo »

Neither of those are the answer I'm looking for unfortunately. There's a much more valid reason for their existence.
Post Reply