TTQ - Season 146 - RayGamer99
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StelzenBomber

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Re: TTQ: Season 112
Blue elf, shrink shoe, yellowm muschroom, FUnnel
And every space that makes rayman and pals got tiny in origins (
And every space that makes rayman and pals got tiny in origins (
Re: TTQ: Season 112
The spaces count as a funnel really but the there is still another one i can think of. I'm going to 100% confirm it to be sure.
Yeah confirmed, there is one more you both didn't mention.
Yeah confirmed, there is one more you both didn't mention.
Re: TTQ: Season 112
Flying blue elf, the Yellow Mushroom (RR), Crazy Shoe, Funnel and the Pencil sharpener.
Re: TTQ: Season 112
Actually I'm going to award Birds the point because I did say one more and I think it's fair as his answer was very close. I wasn't looking for the sharpener (I didn't think of that), but the star that enlarges Rayman again. It's from the same game so I'll give him the point seeing as I mislead him.
StelzenBomber - 4 points
The Jonster - 4 points
Greeness - 1 point
Birds858 - 1 point
Question #11: In which Rayman game, can Rayman be seen playing with a yo-yo?
StelzenBomber - 4 points
The Jonster - 4 points
Greeness - 1 point
Birds858 - 1 point
Question #11: In which Rayman game, can Rayman be seen playing with a yo-yo?
Re: TTQ: Season 112
Rayman 3 (gba)
Re: TTQ: Season 112
Birds is correct!
StelzenBomber - 4 points
The Jonster - 4 points
Birds858 - 2 poins
Greeness - 1 point
Question #12: The Saturn version of Rayman has different mechanics when it comes to slopes. How so?
StelzenBomber - 4 points
The Jonster - 4 points
Birds858 - 2 poins
Greeness - 1 point
Question #12: The Saturn version of Rayman has different mechanics when it comes to slopes. How so?
Re: TTQ: Season 112
Forget the answer, i cannot respond to the question.
Last edited by Birds858 on Wed May 02, 2018 4:27 pm, edited 1 time in total.
Re: TTQ: Season 112
My bad. Had his answer been right I would have had to accept it because of my stupidity. I was supposed to tell him to skip the next question.
It won't happen again sorry guys
It won't happen again sorry guys
Last edited by Steo on Wed May 02, 2018 4:30 pm, edited 1 time in total.
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The Jonster

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Re: TTQ: Season 112
You are aware you were supposed to skip this question anyway right?Birds858 wrote:The slopes are much slower and Rayman must walk or run to accelerate.
Rayman's crawling/ducking animations are different on slopes (he now goes up and down the slope as opposed to just going forward)
Re: TTQ: Season 112
That's the answer I was looking for
The Jonster - 5 points
StelzenBomber - 4 points
Birds858 - 2 poins
Greeness - 1 point
Question #13: On the N64 version of Rayman 2, what settings can you find in video options, and what's needed to enable one of them?
The Jonster - 5 points
StelzenBomber - 4 points
Birds858 - 2 poins
Greeness - 1 point
Question #13: On the N64 version of Rayman 2, what settings can you find in video options, and what's needed to enable one of them?
Re: TTQ: Season 112 - Steo
The resolution and sharpness setting and the expansion pack and jumper pack are needed for this.
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The Jonster

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Re: TTQ: Season 112 - Steo
The resolution and the sharpness settings are found here. You need either the expansion pak or the jumper pak to enable the sharpness settings.
Re: TTQ: Season 112
I'm going to accept Birds' answer since he mentioned the Expansion PAK, but let me just enlighten the both of you. The Jumper PAK is actually used to terminate the RAMBUS. Without at least the Jumper PAK, the N64 console won't run. It's the Expansion PAK you need to set the resolution to high. The Jumper PAK will only let it run in low resolution. Without the Expansion PAK, you can however raise the sharpness setting.
The Jonster - 5 points
StelzenBomber - 4 points
Birds858 - 3 poins
Greeness - 1 point
Question #14: In which Rayman games does the hairlicopter expire after a short time, leaving Rayman to fall at full speed?
The Jonster - 5 points
StelzenBomber - 4 points
Birds858 - 3 poins
Greeness - 1 point
Question #14: In which Rayman games does the hairlicopter expire after a short time, leaving Rayman to fall at full speed?
Re: TTQ: Season 112 - Steo
Rayman 1.
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StelzenBomber

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Re: TTQ: Season 112 - Steo
Rayman 1, rayman 3 gba, rayman raving rabbids gba,
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Ray502

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Re: TTQ: Season 112 - Steo
Rayman 1, Rayman Junior, Rayman Designer, Rayman 3 GBA and Rayman Raving Rabbids GBA.
Re: TTQ: Season 112
Ray502 gets the point here since he mentioned Rayman Junior which isn't really classed as Rayman 1, but is said in the wiki that it is based on the original game. It also classes Rayman Designer as a PC "sequel".
The Jonster - 5 points
StelzenBomber - 4 points
Birds858 - 3 poins
Greeness - 1 point
Ray502 - 1 point
Note: I'm leaving the name the original colour in the leader-board to avoid bonus question confusion.
Question #15: In this scene in Rayman 1, there's 3 platforms above the 2 moths, which are on part 2 of Bongo Hills. Why are they there?
I took a screenshot from my PS1 to show the scene I'm talking about:
The Jonster - 5 points
StelzenBomber - 4 points
Birds858 - 3 poins
Greeness - 1 point
Ray502 - 1 point
Note: I'm leaving the name the original colour in the leader-board to avoid bonus question confusion.
Question #15: In this scene in Rayman 1, there's 3 platforms above the 2 moths, which are on part 2 of Bongo Hills. Why are they there?
I took a screenshot from my PS1 to show the scene I'm talking about:
Re: TTQ: Season 112 - Steo
They are there to prevent the two moths to fly higher.
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StelzenBomber

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Re: TTQ: Season 112 - Steo
They are there to let rayman escape them without getting dameged
Re: TTQ: Season 112 - Steo
Neither of those are the answer I'm looking for unfortunately. There's a much more valid reason for their existence.


