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Re: TTQ: Season 112

Posted: Wed May 02, 2018 3:50 am
by StelzenBomber
Blue elf, shrink shoe, yellowm muschroom, FUnnel

And every space that makes rayman and pals got tiny in origins (

Re: TTQ: Season 112

Posted: Wed May 02, 2018 6:42 am
by Steo
The spaces count as a funnel really but the there is still another one i can think of. I'm going to 100% confirm it to be sure.

Yeah confirmed, there is one more you both didn't mention.

Re: TTQ: Season 112

Posted: Wed May 02, 2018 11:21 am
by Birds858
Flying blue elf, the Yellow Mushroom (RR), Crazy Shoe, Funnel and the Pencil sharpener.

Re: TTQ: Season 112

Posted: Wed May 02, 2018 12:06 pm
by Steo
Actually I'm going to award Birds the point because I did say one more and I think it's fair as his answer was very close. I wasn't looking for the sharpener (I didn't think of that), but the star that enlarges Rayman again. It's from the same game so I'll give him the point seeing as I mislead him.

StelzenBomber - 4 points
The Jonster - 4 points
Greeness - 1 point
Birds858 - 1 point

Question #11: In which Rayman game, can Rayman be seen playing with a yo-yo?

Re: TTQ: Season 112

Posted: Wed May 02, 2018 12:59 pm
by Birds858
Rayman 3 (gba)

Re: TTQ: Season 112

Posted: Wed May 02, 2018 3:59 pm
by Steo
Birds is correct!

StelzenBomber - 4 points
The Jonster - 4 points
Birds858 - 2 poins
Greeness - 1 point


Question #12: The Saturn version of Rayman has different mechanics when it comes to slopes. How so?

Re: TTQ: Season 112

Posted: Wed May 02, 2018 4:09 pm
by Birds858
Forget the answer, i cannot respond to the question.

Re: TTQ: Season 112

Posted: Wed May 02, 2018 4:18 pm
by Steo
My bad. Had his answer been right I would have had to accept it because of my stupidity. I was supposed to tell him to skip the next question.

It won't happen again sorry guys :fou2:

Re: TTQ: Season 112

Posted: Wed May 02, 2018 4:24 pm
by The Jonster
Birds858 wrote:The slopes are much slower and Rayman must walk or run to accelerate.
You are aware you were supposed to skip this question anyway right?

Rayman's crawling/ducking animations are different on slopes (he now goes up and down the slope as opposed to just going forward)

Re: TTQ: Season 112

Posted: Wed May 02, 2018 9:56 pm
by Steo
That's the answer I was looking for

The Jonster - 5 points
StelzenBomber - 4 points
Birds858 - 2 poins
Greeness - 1 point


Question #13: On the N64 version of Rayman 2, what settings can you find in video options, and what's needed to enable one of them?

Re: TTQ: Season 112 - Steo

Posted: Wed May 02, 2018 10:02 pm
by Birds858
The resolution and sharpness setting and the expansion pack and jumper pack are needed for this.

Re: TTQ: Season 112 - Steo

Posted: Wed May 02, 2018 10:06 pm
by The Jonster
The resolution and the sharpness settings are found here. You need either the expansion pak or the jumper pak to enable the sharpness settings.

Re: TTQ: Season 112

Posted: Thu May 03, 2018 9:36 am
by Steo
I'm going to accept Birds' answer since he mentioned the Expansion PAK, but let me just enlighten the both of you. The Jumper PAK is actually used to terminate the RAMBUS. Without at least the Jumper PAK, the N64 console won't run. It's the Expansion PAK you need to set the resolution to high. The Jumper PAK will only let it run in low resolution. Without the Expansion PAK, you can however raise the sharpness setting.

The Jonster - 5 points
StelzenBomber - 4 points
Birds858 - 3 poins
Greeness - 1 point


Question #14: In which Rayman games does the hairlicopter expire after a short time, leaving Rayman to fall at full speed?

Re: TTQ: Season 112 - Steo

Posted: Thu May 03, 2018 9:58 am
by Greeness
Rayman 1.

Re: TTQ: Season 112 - Steo

Posted: Thu May 03, 2018 10:31 am
by StelzenBomber
Rayman 1, rayman 3 gba, rayman raving rabbids gba,

Re: TTQ: Season 112 - Steo

Posted: Thu May 03, 2018 3:51 pm
by Ray502
Rayman 1, Rayman Junior, Rayman Designer, Rayman 3 GBA and Rayman Raving Rabbids GBA.

Re: TTQ: Season 112

Posted: Thu May 03, 2018 4:51 pm
by Steo
Ray502 gets the point here since he mentioned Rayman Junior which isn't really classed as Rayman 1, but is said in the wiki that it is based on the original game. It also classes Rayman Designer as a PC "sequel".

The Jonster - 5 points
StelzenBomber - 4 points
Birds858 - 3 poins
Greeness - 1 point
Ray502 - 1 point

Note: I'm leaving the name the original colour in the leader-board to avoid bonus question confusion.

Question #15: In this scene in Rayman 1, there's 3 platforms above the 2 moths, which are on part 2 of Bongo Hills. Why are they there?

I took a screenshot from my PS1 to show the scene I'm talking about:
BongoHills2.png

Re: TTQ: Season 112 - Steo

Posted: Thu May 03, 2018 4:59 pm
by Birds858
They are there to prevent the two moths to fly higher.

Re: TTQ: Season 112 - Steo

Posted: Thu May 03, 2018 5:01 pm
by StelzenBomber
They are there to let rayman escape them without getting dameged

Re: TTQ: Season 112 - Steo

Posted: Thu May 03, 2018 5:04 pm
by Steo
Neither of those are the answer I'm looking for unfortunately. There's a much more valid reason for their existence.