Page 110 of 418
Re: Rayman 1.5: Revenge of the Dark
Posted: Mon Sep 12, 2011 6:23 pm
by Shrooblord
RayFan9876 wrote:In my opinion, I think I've got the perfect look for what I'm going for. I also wish to improve the eyelids/brow area.
Ah, I was just going to suggest those. I've always found they looked a bit buldgey as opposed to completely round, but never really found the moment to say it (i.e. I forgot).
That hair looks a loooot better now. Really like it! Also, have you considered looking at some of the artwork, where the brows are more obviously brows? I've always found in Rayman 2 that, and I never meant to phrase it this way, but I will for the occassion, that he looks like he's wearing mascara instead of having brows. Brows should portrude a bit from the forehead and the artwork clearly depicts this should be the case. However, they never put it in, probably since it would take up too much unnecesary memory.
Re: Rayman 1.5: Revenge of the Dark
Posted: Mon Sep 12, 2011 7:48 pm
by Adsolution
Well considering what you quoted me saying, yes I have considered it.

I actually took multiple Ubisoft rendered artworks and put them behind the Rayman model so I could reference it in the same place as I make.
Re: Rayman 1.5: Revenge of the Dark
Posted: Mon Sep 12, 2011 9:15 pm
by Shrooblord
Now that's sharp thinking! Way to go, Rayfan!

I've got to start making reference images for my own fangame now... whew, that's going to be hell.
Re: Rayman 1.5: Revenge of the Dark
Posted: Mon Sep 12, 2011 9:28 pm
by Haruka
RayFan9876 wrote:that3Dguy wrote:RayFan9876 wrote:(I'm reposting this because I totally changed what I said with more stuff.)
Well I said I would prefer not to have body rigs for
limbless characters, because if you think about it, do limbless people have bones in their arms and legs? No they do not, because they don't have arms legs. However their hands, torsos, faces and feet do, which is why I prefer to have only those rigged.
So that3Dguy, when you make rigs for me can you leave the arms and legs without a rig and unconnected? I'm not trying to sound mean at all or anything, it's just a request.
I can't figure out how to rig properly. Every tutorial I've looked at doesn't explain things properly through my own perception. Would you be so kind as you rig Rayman's face, torso, hands and feet if I give you the model? I'll give you some tings if you want.
In the torso I'd want three bones: and upper, middle, and bottom.
In the feet: back, middle, and front.
In the hair: base, end.
The face you can do later because it's probably a lot more complicated. In the face: jaw up-down, mouth corners up-down (smile-frown), narrow-wide (ooh-eee), eyes, eyelids, left-outside brow up-down, left-inside brow up-down, right-outside brow up-down, right-inside brow up-down.
ok

but remember the facial rigs well be done in a week or 2. and do you want control objects?
Alright that's fine.

For the time being I care more about the other stuff listed that wasn't the facial rig, so you don't have to worry about that yet.
What are the advantages to having and not having a control object?
Also I decided to scrap the Rayman M/Arena hair and redo it myself. I tried to make it as close the "photo" hair as I could:

Next up I'll work on the shoes and torso.
Excelent, now it does looks like Rayman.

Re: Rayman 1.5: Revenge of the Dark
Posted: Mon Sep 12, 2011 9:33 pm
by Shrooblord
Mind you, taking one quick glance at him, he looks a bit off-sized. I know he's pretty short from body to feet since he has no real legs, but shouldn't there be a teensie bit more distance between the two body parts? Not sure if it's the perspective or not, but he suddenly looks a bit squat.
Re: Rayman 1.5: Revenge of the Dark
Posted: Mon Sep 12, 2011 9:46 pm
by Adsolution
You may be right. I'll take a look at it when I get home.
Re: Rayman 1.5: Revenge of the Dark
Posted: Mon Sep 12, 2011 9:56 pm
by Danone
Im amazing with the new gameplay, well done!
Re: Rayman 1.5: Revenge of the Dark
Posted: Mon Sep 12, 2011 10:02 pm
by Adsolution
Thanks Danone! Nice to hear it from you.
Re: Rayman 1.5: Revenge of the Dark
Posted: Mon Sep 12, 2011 10:12 pm
by DandyGuy
ok the rig will not have control objects (you well see why in about 4 hours)

Re: Rayman 1.5: Revenge of the Dark
Posted: Tue Sep 13, 2011 12:40 am
by Adsolution
Awesome work, seriously! I have a quick question though: since I'm renovating the model (as you can see), how hard would it be to place the bones in the new model?
Sorry, I thought that was implied. Anyway, I should have mentioned that earlier. The bones need to be placed within the max file of the new model because it has animations attached to it. That won't require a complete re-rig will it?
Re: Rayman 1.5: Revenge of the Dark
Posted: Tue Sep 13, 2011 1:09 am
by DandyGuy
RayFan9876 wrote:Awesome work, seriously! I have a quick question though: since I'm renovating the model (as you can see), how hard would it be to place the bones in the new model?
Sorry, I thought that was implied. Anyway, I should have mentioned that earlier. The bones need to be placed within the max file of the new model because it has animations attached to it. That won't require a complete re-rig will it?
maybe probably yes but send me the max file and i will see what i can do

Re: Rayman 1.5: Revenge of the Dark
Posted: Tue Sep 13, 2011 7:38 am
by Adsolution
I'll send it to you once I think the model's finished.

All I have to do is work on the brow (probably the hardest part).
As for now, here's a quick screen of the new HD scarf. I know the shoes look grainy, but that's because I was in a hurry to post this (they shouldn't be grainy anyway, I'll look into that). There's also the 4x resolution O, but it's hard to see here:
It's cool because, when I think about it, I didn't have the skill to do this half a year ago. It would have sucked. Its mostly thanks to a certain technique I picked up from a video.
Re: Rayman 1.5: Revenge of the Dark
Posted: Tue Sep 13, 2011 7:48 am
by ikke471
The new scarf looks awesomely awesome

Re: Rayman 1.5: Revenge of the Dark
Posted: Tue Sep 13, 2011 8:02 am
by beebo44
Yes, it truly does! But I think in the sunlight the scarf is a bit too bright, I think Rayman's scarf is of a darker red. Shouldn't the feet be a bit longer? Well, that might just be me, but meh. It still looks awesome!
EDIT: Ew ew! I have Uglette for an avatar!!! Ew ew!
Re: Rayman 1.5: Revenge of the Dark
Posted: Tue Sep 13, 2011 8:09 am
by ikke471
Yeah the feet look a bit...fat
Re: Rayman 1.5: Revenge of the Dark
Posted: Tue Sep 13, 2011 2:23 pm
by Adsolution
Nah, the feet are proportionately correct, I modeled around the old model. I'll make them little longer though since it probably would actually look better. Also the scarf's the same colour as the old texture (because I used the same texture), so I guess I'll look at that as well.
Re: Rayman 1.5: Revenge of the Dark
Posted: Tue Sep 13, 2011 3:38 pm
by Droolie
Great work on the new Rayman model, it's the closest I've seen to an official model.

The body parts don't really look proportionally correct though.
Here's some constructive criticism: I'll show you how to correct it. It's especially visible in this picture. I "corrected" it on the right.

The whole model looks a bit vertically stretched to me. After making it a bit smaller vertically, I made the feet even smaller vertically (maybe adjusted the horizontal size a bit as well). I then resized the torso a bit so it doesn't look stretched (this gives you more room between the feet and the torso - otherwise it looks like the torso is almost resting on his feet). I also put the head a bit lower then because after resizing the torso, there was too much room between Rayman's head and his torso.
Also, I didn't do this on the picture, but maybe try to change the hands a bit. Hands have bones and muscles in them and Rayman's are no different, so they shouldn't be as smooth as they are now. His fingers aren't as thin either.
Again this is all just supposed to be constructive criticism, don't take it too seriously (I mean, do take it seriously but don't get angry/sad because of it) because your game looks epic already. And when I say epic, I mean it.

Re: Rayman 1.5: Revenge of the Dark
Posted: Tue Sep 13, 2011 4:46 pm
by Shrooblord
I'm not sure if this is the case with Rayman, but hands have a kind of 'double bulge' to the end of them - maybe you could look at that, but it's just a minor detail really.
PS
Always remember my critique is intended to be constructive.
Re: Rayman 1.5: Revenge of the Dark
Posted: Tue Sep 13, 2011 5:48 pm
by Master
RayFan9876 wrote:I'll send it to you once I think the model's finished.

All I have to do is work on the brow (probably the hardest part).
As for now, here's a quick screen of the new HD scarf. I know the shoes look grainy, but that's because I was in a hurry to post this (they shouldn't be grainy anyway, I'll look into that). There's also the 4x resolution O, but it's hard to see here:
It's cool because, when I think about it, I didn't have the skill to do this half a year ago. It would have sucked. Its mostly thanks to a certain technique I picked up from a video.
Nice, though I find Rayman's torso to be a bit too large.
Re: Rayman 1.5: Revenge of the Dark
Posted: Tue Sep 13, 2011 6:59 pm
by Adsolution
Thanks for the tips! I'll work on those as soon as I get home. I just remembered that when I ripped the Rayman M/Arena model I had to resize the parts anyway since they all came out askew, so I as a bit mistaken there. That edited picture looks perfect Droolie! (Although I think the feet in your version are a little too small.)