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Re: E3 2014

Posted: Wed Jun 11, 2014 4:13 am
by Rayfist
I honestly don't really mind not seeing Jigglypuff, but come on Nintendo, where the fuck is my Captain Falcon?

Re: E3 2014

Posted: Wed Jun 11, 2014 4:20 am
by Keane
Aye, sad to see Captain Falcon leave smash, second time my main doesn't make it in unfortunately.

Re: E3 2014

Posted: Wed Jun 11, 2014 4:27 am
by sonicbrawler182
Keane wrote:Aye, sad to see Captain Falcon leave smash, second time my main doesn't make it in unfortunately.
...Captain Falcon was unlockable in Brawl. He wasn't announced before the Japanese release of the game. Same with the original Smash.

Why are people acting like unlockable characters, or even DLC characters, are outside of the realm of possibility?

Heck, veterans get revealed randomly. Ike got randomly revealed about 2-3 weeks ago.

Re: E3 2014

Posted: Wed Jun 11, 2014 4:39 am
by Rayfist

Re: E3 2014

Posted: Wed Jun 11, 2014 4:46 am
by Dart
Fuuuuuuuuu- its midnight I checked the SSB4 sight and got hyped again! GODDAMMIT SAKURAI I NEED SLEEP!

Re: E3 2014

Posted: Wed Jun 11, 2014 4:54 am
by Bradandez
I'm surprised they went with his old design.

Re: E3 2014

Posted: Wed Jun 11, 2014 5:49 am
by Rayfist
Assembled the new wishlist.
Wii U and 3DS Wishlist

Wii U:
-Hyrule Warriors
-Yoshi's Wooly World
-Kirby and the Rainbow Curse
-Super Smash Bros
-Bayonetta 1 and 2
-Captain Toad: Treasure Tracker
-Mario Party 10
-Devils Third
-Mario Maker
-Zelda 2015
-Splatoon
-Xenoblade Chronicles X

3DS:
-Phoenix Wright Trilogy
-Pokemon Omega Ruby
-Super Smash Bros
-Shantae & the Pirate's Curse

edit: And I have to say, I'm really amazed about Yoshi's Wooly World, at first what it was originally (Yoshi's Epic Yarn), didn't interest me at all, but now, it looks pretty sick, can't wait for it!

Re: E3 2014

Posted: Wed Jun 11, 2014 6:12 am
by Disionity
sonicbrawler182 wrote:that one PS1 music game getting a name drop TWICE
I believe the title you're referring to is Vib-Ribbon, also from the developers of PaRappa the Rapper.

http://en.wikipedia.org/wiki/Vib-Ribbon

Re: E3 2014

Posted: Wed Jun 11, 2014 7:51 am
by Master
Well, I guess we're about to hear some extreme elation at that then...personally, I'm indifferent, but if it makes someone's day, then it's good to hear.

Re: E3 2014

Posted: Wed Jun 11, 2014 8:48 am
by Keane
sonicbrawler182 wrote:
Keane wrote:Aye, sad to see Captain Falcon leave smash, second time my main doesn't make it in unfortunately.
...Captain Falcon was unlockable in Brawl. He wasn't announced before the Japanese release of the game. Same with the original Smash.

Why are people acting like unlockable characters, or even DLC characters, are outside of the realm of possibility?

Heck, veterans get revealed randomly. Ike got randomly revealed about 2-3 weeks ago.
I recall it being mentioned that the Smash roster will be equally large as the one from Brawl, both to keep more characters for a future installment and to prevent people from getting too many favourites and demanding they grow it even larger for future installments. Right now, there's 35 characters total, the same amount as Brawl's roster.

Re: E3 2014

Posted: Wed Jun 11, 2014 10:08 am
by Dart
Bradandez wrote:I'm surprised they went with his old design.
Its my favorite pacman design, so I'm personally ecstatic that they went with this one over the 20th anniversary model

Re: E3 2014

Posted: Wed Jun 11, 2014 11:20 am
by OCG
Rayfist wrote:
OH MY GOD, I LOVE YOU SAKURAI FOR THIS, I AM GETTING THIS DAY ONE!
I am no longer depressed at all. He put my favourite design ever. Japanese hate Ghostly Adventures anyways so I am not surprised. LONG LIVE PAC-MAN!

Re: E3 2014

Posted: Wed Jun 11, 2014 11:48 am
by Haruka
Wow, Pacman will join? I knew OCG would be blown away. :P

I'm very happy with the inclusion of the Miis. Now I shall have no complains about the lack of choice of characters in this new game.

Re: E3 2014

Posted: Wed Jun 11, 2014 12:40 pm
by sonicbrawler182
Keane wrote:
sonicbrawler182 wrote:
Keane wrote:Aye, sad to see Captain Falcon leave smash, second time my main doesn't make it in unfortunately.
...Captain Falcon was unlockable in Brawl. He wasn't announced before the Japanese release of the game. Same with the original Smash.

Why are people acting like unlockable characters, or even DLC characters, are outside of the realm of possibility?

Heck, veterans get revealed randomly. Ike got randomly revealed about 2-3 weeks ago.
I recall it being mentioned that the Smash roster will be equally large as the one from Brawl, both to keep more characters for a future installment and to prevent people from getting too many favourites and demanding they grow it even larger for future installments. Right now, there's 35 characters total, the same amount as Brawl's roster.
Actually, the roster was not stated to be any size in comparison to Brawl. It was merely stated that the amount of newcomers in Smash 4 would be less than the amount in Brawl. However, at last year's E3, no character cuts from Brawl were planned. Character cuts would only happen due to time constraints.

The only characters I think will be cut right now are Snake (unfortunately, since he was one of the best additions), Ivysaur, and Squirtle.

Re: E3 2014

Posted: Wed Jun 11, 2014 3:56 pm
by PrincessAmber
Why have Pac-man when you can have Ray-man.

Re: E3 2014

Posted: Wed Jun 11, 2014 4:46 pm
by sonicbrawler182


Favourite moment from the Smash Invitational.

Rosalina/KoreanDJ is a fucking hero, sacrificing a stock like that so Mega Man can have his moment.

Re: E3 2014

Posted: Wed Jun 11, 2014 7:15 pm
by Rayfist
The Megaman fans freaking out makes me so happy, someone should REALLY show this to Capcom to show there REALLY is a crowd for Megaman still.

Re: E3 2014

Posted: Wed Jun 11, 2014 8:57 pm
by sonicbrawler182
They've been showing more Treehouse games. Yoshi's Wooly World is on now and it looks so fun and adorable.

Re: E3 2014

Posted: Thu Jun 12, 2014 1:58 am
by sonicbrawler182
Sorry for the bump - Nintendo is about to announce that mystery 3DS game at a round table. It's already confirmed to be a new IP. It will also get a lot of coverage tomorrow at the Treehouse stream.

Brace yourselves.

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EDIT:

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"Codename Steam"

"Takes place in London"

"Steampunky"

"Dude on Steampowered motorcycle"

"Goofy old timey voiceover explaining a steam bridge over the River Thames"

"Main character seems to be a super steam powered captain of sorts"

"Comic Book Style"

"So steampunk it's ridiculous"

"You're a steampunk guy fighting aliens"

"Hitoshi Yamagami, worked on Fire Emblem, Advance Wars, Style Savvy and Xenoblade"

"Action game. Code Name: STEAM is the official title"

"Turn Based Strategy game with action game elements, developed by Intelligent Systems"

"Two folks from IS: Paul Patrashcu (director) and Takako Sakai (art director)"

"Action elements are taken from third person shooters"

"Lincoln created a department to fight against aliens"

"Art style is from American comic books"

"Three save files on it"

"Third person perspective, you move during turns"

"Uses the stylus on bottom screen"

"Cites abstraction in strategy games - e.g you enter a battle screen in Fire Emblem"

"Game seems a bit like Valkyre Chronicles presentation wise"

"Use touch screen to aim guns"

"Tried using a map on touch screen but decided against it. Wanted immersion with a third person POV"

"This demo has two playable characters, you can have a team of four in total"

"Use different character's POV to get a full view of the map"

"Movement is limited by a meter represented by steam"

"Steampunk was introduces to help the player visually in a stylistic manner. A red pipe guides the player through the level on display"

"You can use steam pipes on the map to guide you to the objective."

"Screens on the map give hints"

"Coins are scattered about the level...shops to upgrade and buy equipment, maybe?"

"The developers think third person shooting and traditional strategy games require similar planning to solve problems."

"All about using different viewpoints to solve problems, similar but different to FE/AW"

"Time units quantify how much and speed of unit's actions"

"Time units are essentially fuel: hence, steam"

"Action Points (movement and attack) are represented by steam units"

"Steampunk started as a setting, later became more integral to gameplay"

"Steam consumed by attacks, a trade off is involved between movement and attacking"

"If you are spotted while exploring, your move (steam consumed) is locked in"

"They started with an undo button but it got cumbersome, so the lock-in of steam consumed was introduced to allow for flexibility while exploring"

"Character powers should be obvious based on appearance, less emphasis on grinding and stats"

"Can't grind for powerful enemies, you must have a balanced team"

"Inspiration from Silver Age comics. Jack Kirby and Mike Mignola were inspirations"

"Likes the raw power and refinement of Jack Kirby and similar artists"

"Main character is called Henry"

"Main weapons have animal motifs, sub weapons are aesthetically more subtle"

"Maps have verticality. On a high point, a character can have a tactical advantage"

"Playable characters include Henry (white male), black male with a bucket hat/helmet, a lion, and a white female"

"The aliens are inspired by HP Lovecraft"

"The aliens have an ice theme"

"Aliens can use weapons and machines, just like the heroes"

"Female is called The Fox, other male is John"

"Overwatch attacks do major damage, can be stacked"

"Overwatch attacks are the action element - can be used during the enemy's turn, and can potentially stun them"

"Eagle Strike move is absurdly American themed"

"Save game at save points within the level. Can also spend medals to recover health and steam, but they are used for items and weapons too"

"Lion character is female, pounces forward on enemies"

"Can't buy medals on the eShop (no micro-transactions)"

"London is the starting point of the game because it was the world's greatest empire at the time and thus the alien's first target"

"You do go the US, steampunk them fit London so you start there"

"One demo level looked like Boston"

"Shooter style gameplay is very approachable with constant player feedback"

"AW composer is doing music, uses both 19th century strings and rock music. Music is dynamic to reflect enemy awareness"

"No permadeath, since the game relies on team work"

"Both local and online multiplayer are planned, details pending"

"Not talking about cast size yet"

"Amiibo intergration is being considered, not definite though"

"This game is not the reason why we have not seen a new AW in some time. They are constantly thinking about the new iterations of those franchises. More info is teased, they'll say more when ready"

"This is not effecting SMTxFE either, that game is on schedule"

Re: E3 2014

Posted: Thu Jun 12, 2014 3:44 am
by Bradandez
Looks alright.