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Re: Rayman 3: Widescreen Patch

Posted: Sat Jan 09, 2016 10:25 pm
by deton24
Watch out for sync then. PS2 a/v will not always match to PC version in overall (PAL, NTSC) . And also capturing in fly deteriorates the quality. But unpacking it may be difficult. Droolie help would be useful then.

Re: Rayman 3: Widescreen Patch

Posted: Sat Jan 09, 2016 10:43 pm
by Shadorino
I think I found the software to get the audio for PS2 PSS files. I'll wait for the ISO.

Edit : If it works then I'll replace the sound of the intro cutscene, cause it's quite bad. I'll upload this cutscene as a stand alone, a small patch for the big patch :)

Re: Rayman 3: Widescreen Patch

Posted: Sat Jan 09, 2016 11:23 pm
by deton24
Here you can find some useful programs to research in game archives:
viewtopic.php?p=1125395#p1125395

Re: Rayman 3: Widescreen Patch

Posted: Sun Jan 10, 2016 12:52 am
by Shadorino
Thanks, very useful. MFaudio is the one I found on another forum, it's good to have a backup plan if it fails ;)

Re: Rayman 3: Widescreen Patch

Posted: Mon Jan 11, 2016 12:24 am
by OCG

Re: Rayman 3: Widescreen Patch

Posted: Mon Jan 11, 2016 1:42 am
by Shadorino
I just understood how do you make the MEGA links already decrypted, I'm so stupid…

Re: Rayman 3: Widescreen Patch

Posted: Mon Jan 11, 2016 4:25 am
by Shadorino
MFAudio doesn't work on the PSS files, says invalid SS2 format. I extracted the ISO with WinRAR. I tried to extract the PSS files with Nova Software Extractor, but no luck either. Also tried to extract the audio from PSS files with DecUbiSndGui.

Re: Rayman 3: Widescreen Patch

Posted: Mon Jan 11, 2016 11:07 pm
by deton24
Drolpiraat probably should have no problem with it. I'll try to PM him, but students used to have some deadlines right now.
And you know that audio is not inside videos on PS2 version? It's somewhere else.

Re: Rayman 3: Widescreen Patch

Posted: Tue Jan 12, 2016 3:54 am
by Shadorino
Cutscene sound files are somewhere else ?

Re: Rayman 3: Widescreen Patch

Posted: Tue Jan 12, 2016 11:38 pm
by deton24
Last time when I opened video files in PS2 version, there was no audio stream there.
Probably adding wav with same file name gives proper result. At least when video is normal extension.

Re: Rayman 3: Widescreen Patch

Posted: Wed Jan 13, 2016 3:23 pm
by Shadorino
I remember that there was WAV files but they were weird, they couldn't be converted or muxed because the programs wouldn't recognize the sample rate or frequently or something.

Re: Rayman 3: Widescreen Patch

Posted: Thu Jan 14, 2016 9:46 pm
by deton24
If you remember location, you can write here. If they really were the streams of these videos, maybe it would be enough just run them in MFAudio, or other program from my link. Anyway, Droolie should be capable to run them, or few other people for sure. But would be good to be sure that we have the proper files - audio streams to mux.

Re: Rayman 3: Widescreen Patch

Posted: Fri Jan 15, 2016 11:24 am
by TRJTA
The patch seems like it's awesome, but the links on the first page are dead. Could you please fix them?

Re: Rayman 3: Widescreen Patch

Posted: Fri Jan 15, 2016 12:08 pm
by gamerz31w
That's what this community have expected
http://forums.steampowered.com/forums/s ... ?t=2598512

Re: Rayman 3: Widescreen Patch

Posted: Fri Jan 15, 2016 2:04 pm
by Master
Considering that thanks to the efforts of members in this community, the PC version can be made to run at 1080p with no game breaking glitches. I don't see why anyone would want that shoddy excuse for a port.

Re: Rayman 3: Widescreen Patch

Posted: Fri Jan 15, 2016 2:15 pm
by gamerz31w
Just a random wishlist.

Re: Rayman 3: Widescreen Patch

Posted: Fri Jan 15, 2016 5:55 pm
by Shadorino
Master wrote:Considering that thanks to the efforts of members in this community, the PC version can be made to run at 1080p with no game breaking glitches. I don't see why anyone would want that shoddy excuse for a port.
Well, the HD remake has higher resolution textures, and much higher quality cutscenes. If the HD version could come to PC, we would have even better cutscenes (as long as they use Bink2), even higher resolution textures, and 120+ fps (the engine default is 72 fps, you can go higher but it'll break some physics mechanics)

Re: Rayman 3: Widescreen Patch

Posted: Fri Jan 15, 2016 6:14 pm
by gamerz31w
When I played Rayman 3 from Rayman 10th Anniverssary.In polish dubbing Rayman 3 after beating Razof for second time cutscene switched language to english.Somebody knows why?

Re: Rayman 3: Widescreen Patch

Posted: Fri Jan 15, 2016 6:25 pm
by Shadorino
Apparently the Razof cutscene was never dubbed in Polish, so they left the English one.

Re: Rayman 3: Widescreen Patch

Posted: Fri Jan 15, 2016 6:31 pm
by Shadorino
deton24 wrote:If you remember location, you can write here. If they really were the streams of these videos, maybe it would be enough just run them in MFAudio, or other program from my link. Anyway, Droolie should be capable to run them, or few other people for sure. But would be good to be sure that we have the proper files - audio streams to mux.
It's weird, I demuxed the PSS files from the Polish ISO, with PSS Demux the sound files are in .dat format, 5 files for the five languages, and with VGMToolbox it gave one .bin file. When I did it with the regular PAL and NTSC versions, it gave a WAV file.