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Re: Project: UnLockRay ( ULR / REL )

Posted: Tue Aug 11, 2009 8:07 pm
by CheatCat
Well.. You can: There is lots to do if you want! :D

Re: Project: UnLockRay ( ULR / REL )

Posted: Wed Aug 19, 2009 9:43 pm
by PluMGMK
Well, today, I figured out how to put Tarayzan in Rayman Designer levels. I know it's not quite on the scale of what this project aims to achieve but I do consider it a great step forwards.
Open the EVE.MLT in the jungle subfolder of your Rayman Designer folder in Notepad. Copy and paste this into it:

Code: Select all

œdef,Tarayzan,TRZ, 7,TRZ.ETA,33, 255,1, 1, 0 , 0 ,80, 80, 48,0, 0, 0, 37, 254, 66,
Now Tarayzan is available in your Events Editor.

Re: Project: UnLockRay ( ULR / REL )

Posted: Wed Aug 19, 2009 9:51 pm
by CheatCat
Cool! :D It would be epic to spamming around with lots of Tarayzan in one level! :D
I think there is a way to add bosses into levels also! That would be really cool!

Re: Project: UnLockRay ( ULR / REL )

Posted: Wed Aug 19, 2009 10:01 pm
by Cairnie
Sounds pretty cool but

Pics or it didn't happen. :P

Re: Project: UnLockRay ( ULR / REL )

Posted: Wed Aug 19, 2009 11:20 pm
by PluMGMK
Tarayzan in the Events Editor behind a gendoor
Tarayzan in the Events Editor behind a gendoor
raykit_000.png (22.11 KiB) Viewed 1661 times
Rayman and Tarayzan in a place that is clearly not the Swamps of Forgetfulness
Rayman and Tarayzan in a place that is clearly not the Swamps of Forgetfulness
raykit_001.png (20.98 KiB) Viewed 1661 times
Tarayzan's clothes falling down
Tarayzan's clothes falling down
raykit_002.png (20.95 KiB) Viewed 1661 times
Tarayzan smiling after receiving his clothes
Tarayzan smiling after receiving his clothes
raykit_003.png (20.96 KiB) Viewed 1661 times
Rayman plants a seed
Rayman plants a seed
raykit_004.png (22.62 KiB) Viewed 1661 times
@Cheatcat: No, the sprites for bosses have been removed from Rayman Designer altogether. Well, Moskito, Mr. Stone and Mr. Skops anyway. Either that or we haven't been looking hard enough.

Re: Project: UnLockRay ( ULR / REL )

Posted: Thu Aug 20, 2009 8:16 pm
by CheatCat
But it's still possible even if they are removed! If we find a way to add more sprites and modify functions..

Re: Project: UnLockRay ( ULR / REL )

Posted: Thu Aug 20, 2009 8:32 pm
by PluMGMK
There is no need to modify functions. The boss functions are already there, we just need to know the numbers. Moskito is 50. As for the sprites, they are in DES files and organised by ETA files. These files are then compressed in WLD files. The WLD files are further encrypted in the original game so we can't copy and paste. If we knew the compression and encryption methods for both games, we could simply copy and paste the files. Unfortunately, that is not the case.

Re: Project: UnLockRay ( ULR / REL )

Posted: Fri Aug 21, 2009 8:09 pm
by CheatCat
It would not be too hard to figure out that. The game is very old. Unfortunately I don't have Rayman Gold or something like this..

Re: Project: UnLockRay ( ULR / REL )

Posted: Fri Aug 21, 2009 9:25 pm
by PluMGMK
I thought you asked about how to edit PCXs on Betilla's Gardens. You must have some kind of Rayman Designer if you were asking that. Either that or it was a different CheatCat.

Re: Project: UnLockRay ( ULR / REL )

Posted: Sat Aug 22, 2009 5:25 pm
by CheatCat
That was I.. I have a illegal copy of Rayman Gold then. But there was no music so I removed it.

Re: Project: UnLockRay ( ULR / REL )

Posted: Sat Aug 22, 2009 5:37 pm
by PluMGMK
@CheatCat: That's very bad. With your help, we might have gotten much further with hacking that game.
@Everyone: Does anyone think they have an idea as to how to decompress and/or decrypt WLDs?

Re: Project: UnLockRay ( ULR / REL )

Posted: Sat Aug 22, 2009 5:48 pm
by CheatCat
The answer is.. Reverse-engineering! That is hard and require ASM knowledge. If Rayman is written in BASIC I think it is not too hard to reverse it. But if it is written in C++ it will become very hard.

Re: Project: UnLockRay ( ULR / REL )

Posted: Sat Aug 22, 2009 8:43 pm
by PluMGMK
By ASM, do you mean Assembly? I doubt that it is written in BASIC. I'm not sure about C++ either though. Was a compiler for that language ever made for DOS?

Re: Project: UnLockRay ( ULR / REL )

Posted: Sun Aug 23, 2009 8:56 pm
by CheatCat
Yes, assembly! Yes, it was compilers for dos when Rayman was made. BASIC was pretty common then and I think some work with C++ too. It was also common that the developers make the games in plain assembly.. If I get a copy of Rayman I will try to find it out!

Re: Project: UnLockRay ( ULR / REL )

Posted: Fri Aug 28, 2009 1:58 pm
by Beebop
I swear there was a picture before of someone getting Mister Skops in the Dream Forest as a Boss.

Re: Project: UnLockRay ( ULR / REL )

Posted: Fri Aug 28, 2009 6:42 pm
by CheatCat
No, that was a fake picture.

Re: Project: UnLockRay ( ULR / REL )

Posted: Fri Aug 28, 2009 11:08 pm
by PluMGMK
That was BETA boxart for the Jaguar version and yes, it was fake.

Re: Project: UnLockRay ( ULR / REL )

Posted: Mon Aug 31, 2009 2:06 am
by Tehrunescape455
What are you guys up to?
I think there is a way to add bosses into levels also! That would be really cool!
Nope. No possible way.

EDIT: For anybody wondering about the forum I come from (related to Rayman Designer), me and my wonderful forum members have figured out how to add back Red Antitoons and prickly balls (instant killing enemys from Rayman Learning Center/Amazing Learning Games with Rayman), how to make custom clouds (Basically it can be moving left one moment, hit that yellow square in mapper then be going up at full speed the next moment) and even make your screen scroll, also much much more.

Re: Project: UnLockRay ( ULR / REL )

Posted: Mon Aug 31, 2009 10:25 pm
by PluMGMK
StaceyW wrote:Sounds pretty cool but

Pics or it didn't happen. :P
http://www.youtube.com/watch?v=lErDWxgpZEA
That is a video of two levels, one of which contains Tarayzan.

Re: Project: UnLockRay ( ULR / REL )

Posted: Tue Sep 01, 2009 8:23 am
by need my speed
That video is interesting, in a very good way. I can't help you guys, maybe in a few years, but I'm still 14. :P I've tried BASIC, C++, and much more, but I just didn't have the patience to read through tutorials for 2 years. :P

Adding working bosses is would require much, much, much editing. Their sprites maybe aren't impossible to add, but their actions, like Moskito moving off screen to get spikey balls, that kind of things, would require much editing I'm afraid. Someone should open those boss levels, to check what has been done to create the bosses and such.