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Re: Rayman Polokurse
Posted: Mon Jan 19, 2026 10:16 pm
by spookyookyghost
Big sad. I wish I could fund this project with lots of monies.
Rayman Alive? More like Rayman Dead.
Re: Rayman Polokurse
Posted: Sat Mar 07, 2026 12:24 am
by Dark Skink
I suggest you use Godot for this project
Re: Rayman Polokurse
Posted: Wed Apr 01, 2026 12:25 am
by Steo
If I was to work on this game again in the future, why would we want to change engine? That means starting everything from scratch (yet again). We're not doing that.