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Re: Rayman Legends
Posted: Sat Jul 07, 2012 9:05 pm
by spiraldoor
I’ve always loved the strange structures we glimpse near the end of the Longest Shortcut. It’s like a futuristic Teensy city or power station or something.
Re: Rayman Legends
Posted: Sat Jul 07, 2012 9:07 pm
by TeensieKing
spiraldoor wrote:I’ve always loved the strange structures we glimpse near the end of the Longest Shortcut. It’s like a futuristic Teensy city or power station or something.
I haven't really noticed them, actually. But I don't want the next 3D game to be like a Zelda game either, but I think it should have random Teensie, Glute, etc. villages so you can meet more people and see how they live or just see different kinds of them. Like, idk, green Glutes, more female Teensies...
Re: Rayman Legends
Posted: Sun Jul 08, 2012 12:24 am
by sergiomonty
The green ones are the Teensies that I expect to return, the red ones are the Teensies that must get OUT. Here's my list.
Green Teensy: Green Teensies represent population. There's no need to make one a playable character.
Goth Teensy: Already confirmed. He had a reasonable role in the plot of Origins. I wouldn't be surprised to see him in later games.
Grand Minimus: Already confirmed, also he's a traditional character for the series. However, Ubisoft must give this guy his wacky personality back, and give him the role of a starter, not an unlockable.
Teensy Ray and GlobTeen: Fanboys aren't heroes, go back to your treehouse, nerds. This is the kind of characters that you put for kids so there's no discussion and EVERYONE can be Rayman or Globox at the same time.
Female Teensy: Also named (but not accepted here as) Teensette. I know you all hate her, but she's an important addition to the Teensy's species, she's the first female teensy to appear in the whole series. She's the feminine touch of the roster (yes, I'm not forgetting about the Viking Girl... but where there's a Daisy, there must be a Peach) she just needs different clothes (like...medieval themed clothes or something, but please change that cheesy pink dress) and please, a female voice.
Ninja Teensy: Also called Alin Visible... "Look at me, I'm appealing because I'm a ninja and gamers love ninjas". Fuck that shit, if we're not going to learn anything about the "lonesome ninja teensy" or his backstory, then there's no point of adding him to the roster.
Fire Teensy: He was cool, but as a crowned teensy (or a Grand Minimus???), his role in the game was really confusing, also, what happened to the Ice teensy? why was he scrapped? If we are going to be able to know the story of this character, then he's welcome to the roster. I want answers.
Teensy Wizard: Rayman's gone all medieval on us, it wouldn't be weird to see this merlin-themed guy back to the roster. However, Ubisoft, it's too late to add his orange twin brother to the roster, don't add him, we are tired of recolours.
The First Grand Minimus: Yeah, he's cool because he's a zombie... bravo. No, but seriously, there's no point about knowing this guy's backstory. It's time for the king to rest in peace
Re: Rayman Legends
Posted: Sun Jul 08, 2012 12:40 am
by Genetic Destiny
The Teensie I only played as was the Goth Teensie. He looked pretty cool, and I iked Globox's moves. They were always surprising.
I wonder what new powers we might be seeing. The only one I didn't care for was shrinking, but I don't have a problem with it.
Re: Rayman Legends
Posted: Sun Jul 08, 2012 2:00 am
by Haruka
I think the First Grand Minimus and the Female Teensie were the best new characters that the game offered to play in RO, since it would create more trivia info.
Shrooblord wrote:I liked how the really tough enemies like the crabs could also be killed with one blow if struck correctly. That made Rayman look more powerful. I'm glad the bosses weren't like this though; that would've been ridiculously stupid.
The bosses are too easy to defeat after you knowing their movement/attacking patterns. The bubbles (bubos?) don't help a lot either. I like boss battles where you need at first to figure out where is their weak spot instead of showing exactly where you must hit.
Re: Rayman Legends
Posted: Sun Jul 08, 2012 2:57 am
by Nannerb3
sergiomonty wrote:The First Grand Minimus: Yeah, he's cool because he's a zombie... bravo. No, but seriously, there's no point about knowing this guy's backstory. It's time for the king to rest in peace
I thought he was cool.
Re: Rayman Legends
Posted: Sun Jul 08, 2012 10:25 am
by Hoodlum1
Haruka wrote:The bosses are too easy to defeat after you knowing their movement/attacking patterns. The bubbles (bubos?) don't help a lot either. I like boss battles where you need at first to figure out where is their weak spot instead of showing exactly where you must hit.
Well said

The Mocking Bird Boss was the "hardest one" then i guess because it didnt tell you to grab its tail your supposed to work it out yourself. Bosses are supposed to be, you know, Difficult!
Re: Rayman Legends
Posted: Sun Jul 08, 2012 12:18 pm
by Haruka
I think the "toughest" is the Carnivore plant, the Mocking Bird only requires to move left-right-left... and in an anti-clockwise direction.
Re: Rayman Legends
Posted: Sun Jul 08, 2012 12:23 pm
by Master
I find the Serpent to most difficult, due to his mini-eels and gaping jaw.
Re: Rayman Legends
Posted: Sun Jul 08, 2012 12:30 pm
by Haruka
Re: Rayman Legends
Posted: Sun Jul 08, 2012 12:36 pm
by Master
I beat it, but when it comes to replaying it's the most annoying.
Re: Rayman Legends
Posted: Sun Jul 08, 2012 12:50 pm
by Ray502
Hoodlum1 wrote:Haruka wrote:The bosses are too easy to defeat after you knowing their movement/attacking patterns. The bubbles (bubos?) don't help a lot either. I like boss battles where you need at first to figure out where is their weak spot instead of showing exactly where you must hit.
Well said

The Mocking Bird Boss was the "hardest one" then i guess because it didnt tell you to grab its tail your supposed to work it out yourself. Bosses are supposed to be, you know, Difficult!
Some bosses might be difficult, some will be a little easy to beat.
Re: Rayman Legends
Posted: Sun Jul 08, 2012 1:00 pm
by Fraz
I can agree with Haruka about the easiness of the bosses in Origins. I'm also thinking that they should not have have bubbles popping out from their body, pinpointing their weakness.
Re: Rayman Legends
Posted: Sun Jul 08, 2012 1:39 pm
by Hoodlum1
Master4lyf1 wrote:I find the Serpent to most difficult, due to his mini-eels and gaping jaw.
To be honest none of them at all are difficult.

Re: Rayman Legends
Posted: Sun Jul 08, 2012 2:13 pm
by Master
Hoodlum1 wrote:Master4lyf1 wrote:I find the Serpent to most difficult, due to his mini-eels and gaping jaw.
To be honest none of them at all are difficult.

Indeed, but it doesn't stop it from being a little irritating...
Re: Rayman Legends
Posted: Sun Jul 08, 2012 2:48 pm
by sergiomonty
Have you noticed that the game's plot is convincing enough like to bring Picture City back?
Re: Rayman Legends
Posted: Sun Jul 08, 2012 2:51 pm
by Reiska
sergiomonty wrote:Have you noticed that the game's plot is convincing enough like to bring Picture City back?
Ooh, that would be so great! And if it was already planned for RO, so.. it's possible!

Re: Rayman Legends
Posted: Sun Jul 08, 2012 2:53 pm
by Nannerb3
sergiomonty wrote:Have you noticed that the game's plot is convincing enough like to bring Picture City back?
Now that you mention it, yeah, actually.
Re: Rayman Legends
Posted: Sun Jul 08, 2012 2:56 pm
by Hoodlum1
sergiomonty wrote:Have you noticed that the game's plot is convincing enough like to bring Picture City back?
I think it might seeing as they are jumping into paintings, it could be the hub or in a boss level
Re: Rayman Legends
Posted: Sun Jul 08, 2012 3:03 pm
by Nannerb3
Hoodlum1 wrote:sergiomonty wrote:Have you noticed that the game's plot is convincing enough like to bring Picture City back?
I think it might seeing as they are jumping into paintings, it could be the hub or in a boss level
That's what I was thinking, it would make a good hub.