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Re: Rayman 2

Posted: Thu Aug 20, 2009 11:52 am
by MLII
Yeah, they're all smily!

They know Rayman's gunna save them ^^

Re: Rayman 2

Posted: Thu Aug 20, 2009 11:59 am
by Haruka
Rayman Revolution

=

Image

Re: Rayman 2

Posted: Thu Aug 20, 2009 12:00 pm
by MLII
I don't have Revolution. I have TGE.

Re: Rayman 2

Posted: Thu Aug 20, 2009 12:01 pm
by Haruka
I have these versions of R2:

PC, PS2, DS, GBC and PSX.

Re: Rayman 2

Posted: Thu Aug 20, 2009 12:06 pm
by MLII
I just have PC ^^

Re: Rayman 2

Posted: Thu Aug 20, 2009 12:08 pm
by Haruka
I'm looking for the Dreamcast version to have on my collection. XD

Re: Rayman 2

Posted: Thu Aug 20, 2009 12:10 pm
by Cairnie
I've got it on PS1, PS2, Dreamcast and I pirated the PC version for screenshotting. :P

Re: Rayman 2

Posted: Thu Aug 20, 2009 12:11 pm
by Haruka
All my R2 games are original. :)

Re: Rayman 2

Posted: Thu Aug 20, 2009 1:12 pm
by PluMGMK
PluMGMK wrote:I don't think you understand. No matter when you get it, the lum gives you max energy and doesn't increase the lum count in the corner. They should have done a better job of making the player think it was just another lum if (s)he got it before the other 999.
Here is a Visual Basic Code representation of what I mean:
When a super lum is taken:

Code: Select all

LumsCount.Value=LumsCount.Value+5
PercentageComplete=PercentageComplete+0.5
When an ordinary lum is taken:

Code: Select all

LumsCount.Value=LumsCount.Value+1
PercentageComplete=PercentageComplete+0.1
When the "1000th Lum" is taken:

Code: Select all

Energy.Value=Energy.MaxValue
PercentageComplete=PercentageComplete+0.1
The way they should have made it:
When a super lum is taken:

Code: Select all

If LumsCount.Value=LumsCount.MaxValue-4 Then
    LumsCount.MaxValue=LumsCount.MaxValue+1
    Energy.Value=Energy.MaxValue
End If
LumsCount.Value=LumsCount.Value+5
PercentageComplete=PercentageComplete+0.5
When an ordinary lum is taken:

Code: Select all

If LumsCount.Value=LumsCount.MaxValue Then
    LumsCount.MaxValue=LumsCount.MaxValue+1
    Energy.Value=Energy.MaxValue
End If
LumsCount.Value=LumsCount.Value+1
PercentageComplete=PercentageComplete+0.1
I hope that anyone who didn't understand before understands now. :)

Re: Rayman 2

Posted: Thu Aug 20, 2009 1:23 pm
by Haruka
! You are right, thanks for posting that! :) :P

Re: Rayman 2

Posted: Thu Aug 20, 2009 1:28 pm
by PluMGMK
You're welcome :P :P :P .

Re: Rayman 2

Posted: Thu Aug 20, 2009 2:26 pm
by Rsandee
I just uploaded the prison ship PC pic @ Raywiki

Re: Rayman 2

Posted: Thu Aug 20, 2009 2:38 pm
by th3fail
this game is probably older than half the people here

i envy your lack of dropped balls.

Re: Rayman 2

Posted: Thu Aug 20, 2009 2:43 pm
by PluMGMK
th3fail wrote:this game is probably older than half the people here
Not at all! Welcome to PC.

Re: Rayman 2

Posted: Thu Aug 20, 2009 2:48 pm
by th3fail
ty m8, but i think your going off topic ;)

talking about rayman 2 here :)

Re: Rayman 2

Posted: Thu Aug 20, 2009 2:50 pm
by Hunchman801
Just wondering, the picture used in the PC template of the Precipice actually reminds me of the very end of the Echoing Caves, am I wrong?

Re: Rayman 2

Posted: Thu Aug 20, 2009 2:51 pm
by th3fail
Hunchman801 wrote: Precipice
whats that?

Re: Rayman 2

Posted: Thu Aug 20, 2009 2:52 pm
by PluMGMK
Well, the very end of the Echoing Caves is in a similar style to the Precipice, to create the impression of one following on from the other.

Re: Rayman 2

Posted: Thu Aug 20, 2009 2:58 pm
by Cairnie
Hunchman801 wrote:Just wondering, the picture used in the PC template of the Precipice actually reminds me of the very end of the Echoing Caves, am I wrong?
Yeah, I think one of us made a mistake but we'll sort it out.

@Plum: th3fail is not new here.

Re: Rayman 2

Posted: Thu Aug 20, 2009 2:58 pm
by th3fail
th3fail wrote:
Hunchman801 wrote: Precipice
whats that?
no seriously, that was a genuine question

what is that.