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Re: Rayman M-Arena
Posted: Tue Dec 04, 2012 7:58 pm
by Shrooblord
Adsolution wrote:We've been talking about Ubisoft for exactly two posts, what was the point of that comment?
It was one of those 'oh what can you expect from these people' comments. "We
are still talking about UbiSoft here, remember."
Re: Rayman M-Arena
Posted: Sun Dec 30, 2012 6:35 pm
by Droolie
Re: Rayman M-Arena
Posted: Sun Dec 30, 2012 10:59 pm
by TeensieKing
What's this for? Texture hacks on Dolphin?
Re: Rayman M-Arena
Posted: Sun Dec 30, 2012 11:05 pm
by Rulez
TeensieKing wrote:
What's this for? Texture hacks on Dolphin?
Wut.
Re: Rayman M-Arena
Posted: Sun Dec 30, 2012 11:08 pm
by Droolie
TeensieKing wrote:
What's this for? Texture hacks on Dolphin?
That's also possible, but it's mainly just an archive that contains all of the textures from Rayman Arena. It's a pretty neat image collection that can be very useful for things like sigs, or for example RayWiki, as this includes the maps of all of the race levels and various icons that are just asking to be used there.
Re: Rayman M-Arena
Posted: Sun Dec 30, 2012 11:12 pm
by TeensieKing
Rulez wrote:TeensieKing wrote:
What's this for? Texture hacks on Dolphin?
Wut.
I was asking if this is for doing texture hacks in the GC emulator. What's your doubt?
Re: Rayman M-Arena
Posted: Mon Dec 31, 2012 12:00 pm
by Rulez
It's obviously not SPECIFICALLY for texture hacks.
Re: Rayman M-Arena
Posted: Mon Dec 31, 2012 12:56 pm
by Haruka
Its obviously for the RayWiki and for other uses.

Thanks Droolie!
Re: Rayman M-Arena
Posted: Tue Jan 01, 2013 2:07 pm
by TeensieKing
Drolpiraat wrote:That's also possible, but it's mainly just an archive that contains all of the textures from Rayman Arena. It's a pretty neat image collection that can be very useful for things like sigs, or for example RayWiki, as this includes the maps of all of the race levels and various icons that are just asking to be used there.
Oh, good idea. I'll download them

Re: Rayman M-Arena
Posted: Tue Jan 01, 2013 2:13 pm
by Rulez
Superman Globox is in the textures, and so is wooden H800, which is strange considering that skin isn't in this version of the game.
Yes, I checked the skin textures immediately.
Re: Rayman M-Arena
Posted: Sun Jan 20, 2013 10:29 pm
by Haruka
Does anybody knows a workable No-CD/CD Killer crack? I want to avoid using discs and virtual discs.
Re: Rayman M-Arena
Posted: Mon Jan 21, 2013 4:04 pm
by Shrooblord
Why? Did yours break?
Don't know if it works, but Google helped me here:
http://www.gamecopyworld.com/games/pc_rayman_m.shtml
Re: Rayman M-Arena
Posted: Mon Jan 21, 2013 4:18 pm
by Haruka
No, its just to really avoid using physical discs or virtual discs.
I don't seem able to find a workable crack.
Re: Rayman M-Arena
Posted: Mon Jan 21, 2013 9:40 pm
by stan423321
Have you tried the dummy virtual disc method? It is far easier on the PC when it works.
Re: Rayman M-Arena
Posted: Tue Jan 22, 2013 6:26 pm
by Haruka
I already use virtual discs to run the game, but I was wondering if there were workable cracks to really avoid using the discs.
Re: Rayman M-Arena
Posted: Wed Jan 30, 2013 3:16 pm
by Haruka
*Bump*
I have an important question to make to Rayman Arena (GameCube/Xbox version) players.
How does it looks the sky of the Rise and Shrine arena? Is it very bright or very dark? If it is the first thing, I guess I understand now why there is a crash in the emulation, because the sky is shown dark, I think its a graphical glitch.
Re: Rayman M-Arena
Posted: Wed Jan 30, 2013 3:18 pm
by Adsolution
The sky is the same as the other versions: bright day time.
Why Dolphin would have trouble with this I haven't the slightest idea, it doesn't seem to render differently than other skies.
Re: Rayman M-Arena
Posted: Wed Jan 30, 2013 3:21 pm
by Haruka
That's why I find really wierd the crashing thing to happen, not to mention the existance of the graphical glitch of the sky. I'm going to take a screenshot to show how it looks like.
Re: Rayman M-Arena
Posted: Wed Jan 30, 2013 4:15 pm
by Cairnie
Speaking of the Rise and Shrine crash I got an email saying they've marked your thread of it as invalid: they just said this: "Needs Real XFB enabled."
Fair enough, I'll try that then.
Re: Rayman M-Arena
Posted: Fri Feb 01, 2013 12:38 am
by Haruka
I know, since I got an e-mail. The problem is the cutscenes don't work at 100% yet: constant sound bumps and a minor lagging.
And then there's the crash story, that I don't think its invalid at all since I'm not the only one having this problem.
EDIT: A screenshot. What you see are the mountains but even in other versions they aren't this dark.
