Re: Project: UnLockRay ( ULR / REL )
Posted: Tue Sep 01, 2009 10:35 am
Editing EVE.MLTs requires only basic computing knowledge and, of course, a copy of Rayman Designer. I am younger than you and have found many interesting things.
The Ferocious Little Livingstone can be altered in this way:
The Ferocious Little Livingstone can be altered in this way:
Original Ferocious Little Livingstone wrote: œdef,MS_pti2,LIV, 4 ,
/pti pseudo-intelligent/
LIVPTI.ETA,
11 , 0 ,
8 , 0 ,
5 , 7 ,
19 , 1,
6 , 4,
11 , 5 ,
8 , 1 ,
5 , 13 ,
11 , 2 ,
0 , 100,
2 , 1,
8 , 0 ,
5 , 0 ,
19 , 1,
0 , 100,
6 , 4,
11 , 4 ,
8 , 0 ,
5 , 14 ,
19 , 1,
12 , 2 ,
11 , 1 ,
8 , 0 ,
5 , 7 ,
19 , 1,
6 , 4,
11 , 6 ,
8 , 1 ,
5 , 13 ,
11 , 3 ,
1 , 100,
2 , 1,
8 , 0 ,
5 , 0 ,
19 , 1,
1 , 100,
6 , 4,
11 , 4 , /label local/
8 , 0 ,
5 , 14 ,
19 , 1,
12 , 3 ,
33 , 255,
300,80,
0 , 0 ,
80,95,50,
0,3,2,
165 , 255 , 5 ,
I changed the behaviour to 50 so now it acts very like one of the Moskitos. If you're lucky, you'll also see Angus at the end of the fight and Rayman comforting him. If you change the second-last line from "0,3,2," to "0,3,5," his hitpoints will be 5.Modified Ferocious Little Livingstone wrote: œdef,MS_mst,LIV, 4 ,
/pti pseudo-intelligent/
LIVPTI.ETA,
11 , 0 ,
8 , 0 ,
5 , 7 ,
19 , 1,
6 , 4,
11 , 5 ,
8 , 1 ,
5 , 13 ,
11 , 2 ,
0 , 100,
2 , 1,
8 , 0 ,
5 , 0 ,
19 , 1,
0 , 100,
6 , 4,
11 , 4 ,
8 , 0 ,
5 , 14 ,
19 , 1,
12 , 2 ,
11 , 1 ,
8 , 0 ,
5 , 7 ,
19 , 1,
6 , 4,
11 , 6 ,
8 , 1 ,
5 , 13 ,
11 , 3 ,
1 , 100,
2 , 1,
8 , 0 ,
5 , 0 ,
19 , 1,
1 , 100,
6 , 4,
11 , 4 , /label local/
8 , 0 ,
5 , 14 ,
19 , 1,
12 , 3 ,
33 , 255,
300,80,
0 , 0 ,
80,95,50,
0,3,2,
50 , 255 , 5 ,