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Rayfist

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Agreed, I hope Mighty no. 9 isn't too 'stuck in the past' and it uses its own sort of distinct feeling to tell that and Megaman apart. Also I wasn't a fan of Megaman 9 and 10, those games got praised so much because it went back to 8 bit which is ridiculous. Do I hate the 8 bit Megaman Games? Hell no, they were my favorite, but Capcom making NEW games with just fully 8 bit graphics honestly seemed a bit pointless to me, I would have preferred if they did 2.5D or something, I didn't like how they felt the need to go back to 8 bit, it doesn't have to be 8 bit to be good.
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Master

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Ah, probably nostalgia fuel, my knowledge of the series is lax, however, so I could be wrong.
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I know many people are gonna disagree seeing what is popular around here, but as a kid I was never jealous of PlayStation owners because the platformers didn't interest me, and they still don't today. I'm sure I'll eventually get to them, but right now I feel no need to play them. To me games like Sly Cooper, Spyro, Ty, Crash, Jak & Daxter and Ratchet & Clank are all kind of... the same. Not like clones, but in terms of characters and what they used to appeal to gamers. Obviously they knew this was selling, and let me tell you that all those games were designed so that if you were a Jak & Daxter fan you'd be one of Ratchet as well. Not that this necessarily a bad thing, but if you compare them to each other you'll notice that just like today's shooter market games platformers were also one big collection of the same. And again, it's not a bad thing, because there's plenty great shooters and great platformers but neither proved to be as glorious as people make them out to be.
And the same goes for Nintendo. Just about every N64 platformer except Rayman 2 that I know was trying to be like Super Mario 64.
I agree with Ad. A balanced gaming market would be great, but people aren't willing to step away from what is their definition of good. I used to be 100% Nintendo fanboy. Mario was the greatest thing in the industry according to me. Then once, just once, my brother convinced me to let him show off a shooter. It was Half-Life, which is now among my favourite games. I dare even say it would be in my top five. If your never going to try the games you label as bad you'll never know. A lot of games I shoved away turned out to be great. Had I never done that I would right now be trying to argue that Sony consoles are worthless, Tycoon games are boring and Halo 2 is mediocre.
And the same goes for Nintendo. Just about every N64 platformer except Rayman 2 that I know was trying to be like Super Mario 64.
I agree with Ad. A balanced gaming market would be great, but people aren't willing to step away from what is their definition of good. I used to be 100% Nintendo fanboy. Mario was the greatest thing in the industry according to me. Then once, just once, my brother convinced me to let him show off a shooter. It was Half-Life, which is now among my favourite games. I dare even say it would be in my top five. If your never going to try the games you label as bad you'll never know. A lot of games I shoved away turned out to be great. Had I never done that I would right now be trying to argue that Sony consoles are worthless, Tycoon games are boring and Halo 2 is mediocre.
Never get a job in script writing.OldClassicGamer wrote:Platformers are rising my friend. I have a feeling that we are finally starting to slowly get away from the dark era of gaming, and once WE WILL return to the all mighty glory of Platformers.
To me a lot of these kickstarter games seem to get too much praise. All those fucking indie games that are automatically good because a big company isn't making them (even though 90% of "company haters" will five minutes later pop in their copy of Bioshock Infinite and tell all their friends how good it is.). Sure, there's some cool stuff on there like A Hat in Time but now look at a game like Shovel Knight. I want this game, but not because of the people who made it. But let's say it was Microsoft or EA who released it. How much do you wanna bet tons of people would directly label it as "EA cashing in on modern 8-Bit games"?OldClassicGamer wrote:Sure, these kickstarter projects are just a small start, but in 30 years or so, I believe huge changes will be done to gaming, and those changes will be someting that all of us will remember.
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Rayfist

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This I think I somewhat disagree with, while mostly all furries, yes, as someone who is played the fuck out of most of those games (except Ty), I can easily say a lot of those games have very distinct feelings, Jak and Daxter 1 had it's lush and surrealistic environments, Sly Cooper had it's cell shaded style, Ratchet and Clank in some ways did feel similar to Jak and Dax, but not quite. PS1 is by far one of the best systems, not just in platforming, but it also had the BEST fighting games.Keane wrote: I'm sure I'll eventually get to them, but right now I feel no need to play them. To me games like Sly Cooper, Spyro, Ty, Crash, Jak & Daxter and Ratchet & Clank are all kind of... the same. Not like clones, but in terms of characters and what they used to appeal to gamers.
To be honest while these platforming kickstarters are cool and all, we seriously need to see more indie fighting games, like SkullGirls
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Master

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Concurred with Rayfist, but I can appreciate why you feel that way, true, all three of 'em were platformers, but each went about it in their own unique ways, Jak tried to blend platforming with a sandbox-esque style, Ratchet and Clank focused on the action and having unique and fun ways to destroy enemies, Sly focused more an stealth and sneaky element.
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Yeah I agree with Rayfist, whilst a couple of them shared little similarities here and there for the most part as individual series they are pretty different. Like for example Sly Cooper feels totally different to ratchet and clank, Sly focuses on combining stealth with platforming, whereas ratchet is shooting with platforming both feeling like they are in 2 separate genres, even the platforming is handled much differently in each. I think its mainly the Naughty Dog/ Insomniac games which retain the similarities, mainly because in the early years they shared the same building where their studios located and had a very close relationship with each other, if I recall Naughty Dog let insomniac experiment with a prototype of the engine used for Jak and Daxter for ratchet and Clank. but even then still with games like crash and Spyro both platformers at their core are actually vastly different in platforming style and feel. The main similarity of them all though is the fact they all contain storylines and characters with distinct personalities and humor. For me personally that is why I like them the most, theres been alot of great plot twists and funny moments aswell as even been some nice character development. Thats why i prefer these paltformers over most on the market, I just love storylines and great charcters, whatever the form of media 
Last edited by Bzzit on Sun Sep 15, 2013 9:16 pm, edited 1 time in total.
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Adsolution

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I couldn't agree more with this.Keane wrote:To me a lot of these kickstarter games seem to get too much praise. All those fucking indie games that are automatically good because a big company isn't making them (even though 90% of "company haters" will five minutes later pop in their copy of Bioshock Infinite and tell all their friends how good it is.). Sure, there's some cool stuff on there like A Hat in Time but now look at a game like Shovel Knight. I want this game, but not because of the people who made it. But let's say it was Microsoft or EA who released it. How much do you wanna bet tons of people would directly label it as "EA cashing in on modern 8-Bit games"?
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Snagglebee

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I'm sorry for interrupting! Check this out: http://www.phonebloks.com/
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What a cool idea. I'm supporting this.
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If people were smart they'd not even invest money if smartphones that they'll pay a shit ton of money for so they can be kept entertained for five minutes in a waiting line. I've been using a cheap Nokia that just calls for years and have never like I was missing out on such great things as Tweeting on the go or playing Angry Birds. People who feel that wasting more money your best job makes you in a year is worth that wouldn't ever buy this because their love for iPhone's are on the same level as their religion.emshomar wrote:I'm sorry for interrupting! Check this out: http://www.phonebloks.com/
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Snagglebee

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Keane, todays phones are as smart as PCs. I can use my iPhone like a computer and can carry it around everywhere (except for internet in abroad: my father will kill me if the bill gets too high).
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Typing on the phone can be a pain though.
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Snagglebee

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I got used to it after a while. P.S I'm posting from my iPhoneOldClassicGamer wrote:Typing on the phone can be a pain though.
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In a few minutes, I will have to continiue posting on my phone since my computer will be unavalible : (
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A project on Kickstarter that I came across. It looks quite good and I would love to see it fully realized, so I decided to inform other members at RPC about it.
Taxi Journey Introduction:
Taxi Journey Kickstarter Page:
http://www.kickstarter.com/projects/lex ... ic-odyssey
There are additional details here.
Taxi Journey is a 2D story-driven action/adventure title with gameplay in the vein of games like Limbo, Braid, Another World, and Oddworld Abe's Oddysee and Exodus. It stars two protagonists, a poor taxi driver named Gino and a little girl with special powers named Zoe. Together, they traverse across the world in a taxi, solving puzzles with their unique abilities through mesmerizing landscapes. The game is being developed by Lexis Numérique who has also made the games “Missing; Since January”, “Evidence”, “The Experiment”, “Red Johnson’s Chronicles” and many others. The minimum funding goal is $130,000 to complete primary development costs and have Wii U and Windows PC versions of the title, with additional stretch goals up to $320,000 dollars to allow PSN, Xbox Live Arcade, iPad, Android, PS Vita, Mac, and Linux versions. Please fund if you desire to make this project a reality, I know I do.
Taxi Journey Introduction:
Taxi Journey Kickstarter Page:
http://www.kickstarter.com/projects/lex ... ic-odyssey
There are additional details here.
Taxi Journey is a 2D story-driven action/adventure title with gameplay in the vein of games like Limbo, Braid, Another World, and Oddworld Abe's Oddysee and Exodus. It stars two protagonists, a poor taxi driver named Gino and a little girl with special powers named Zoe. Together, they traverse across the world in a taxi, solving puzzles with their unique abilities through mesmerizing landscapes. The game is being developed by Lexis Numérique who has also made the games “Missing; Since January”, “Evidence”, “The Experiment”, “Red Johnson’s Chronicles” and many others. The minimum funding goal is $130,000 to complete primary development costs and have Wii U and Windows PC versions of the title, with additional stretch goals up to $320,000 dollars to allow PSN, Xbox Live Arcade, iPad, Android, PS Vita, Mac, and Linux versions. Please fund if you desire to make this project a reality, I know I do.
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When I go somewhere I focus on that and don't need more technology to make sure I spend absolutely not a single second being bored. I've yet to ever be in a situation where I wish I had a smartphone. It's a lot gimmicks for a lot of money.emshomar wrote:Keane, todays phones are as smart as PCs. I can use my iPhone like a computer and can carry it around everywhere (except for internet in abroad: my father will kill me if the bill gets too high).
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Master

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I use it pretty much as a secondary computer if I don't have access to my main one, it's also handy as a planner and organiser. I play the odd game on it, but it's mostly the productive and communicative facilities they have, such as WhatsApp or Viber, which I need it for.
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True. I also dislike how suddenly indie games are better just because it isn't a big company making them, but what's funny is that the haters are always paradoxal: bad because it is done by a big company, bad because it is indie.Adsolution wrote:I couldn't agree more with this.Keane wrote:To me a lot of these kickstarter games seem to get too much praise. All those fucking indie games that are automatically good because a big company isn't making them (even though 90% of "company haters" will five minutes later pop in their copy of Bioshock Infinite and tell all their friends how good it is.). Sure, there's some cool stuff on there like A Hat in Time but now look at a game like Shovel Knight. I want this game, but not because of the people who made it. But let's say it was Microsoft or EA who released it. How much do you wanna bet tons of people would directly label it as "EA cashing in on modern 8-Bit games"?
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I don't think that every indie game is automatically good just because it is not being made by big company. I like indie games because some of them are reminding me of good times. People tend to think that small indie studios are people who are creating games for fun and pleasure while big companies are doing it just for the money and do not care for franchise, which is pretty ignorant thing to say in my opinion. I don't usually care that much what company is making what game. I remember that my friend criticised me for buying TMNT Out of the Shadows because it is published by Activision. He said: "So you like supporting those Crash Bandicoot traitors?"
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I own a minor number of indie games, like World of Goo for example. People were praising the game but when I tried, I didn't find the game anything from other world. It isn't a bad game but I can't also say I love it.




