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Re: Rayman 1

Posted: Mon Sep 26, 2011 6:30 am
by Rayman3DS
Haruka wrote:I cannot spend money right now anyway. I'm saving everything I can for the PS3 and the C.E. of RO.
WOOOT

Re: Rayman 1

Posted: Mon Sep 26, 2011 6:41 am
by Adsolution
Haruka wrote:Has anyone here bought Rayman 1 for the DSi?

It sucks that eShop cards are taking forever to appear but at the same time... darn, 8€...
I've heard from Rayfist that it's a mix of Rayman Advance and Rayman Forever's "original" mode, plus the addition of a ridiculously simplified difficulty which probably makes it one of the worst versions yet. They used the slide-show cutscenes from the GBA version and Rayman Forever's lower pitched sounds, messed up music & backgrounds (they mismatched them from different worlds), and possibly the good rolling hills intro to Bongo Hills (which I like, but I don't even know if it's in the DSi version). On top of that, they decide to double the easiness of everything: you start by default with six life points instead of three, you can get P balls to get ten life points instead of five, and you only need fifty tings to gain a life instead of a hundred. You also get like 50 continues (which might be Rayfist exaggerating).

Re: Rayman 1

Posted: Mon Sep 26, 2011 11:38 am
by Haruka
Nintendo could make the pricing equal to GOG.com.

Re: Rayman 1

Posted: Mon Sep 26, 2011 2:03 pm
by Mr. Dark Thingamajig
help, i can't start Rayman Gold and the mapper
Original Game says: this system does not support fullscreen moode. Choose 'Close' to terminate the application
and the mapper, miss the ubi.ini file, does anyone know what to do

Re: Rayman 1

Posted: Mon Sep 26, 2011 2:10 pm
by Haruka
Mr. Dark Thingamajig wrote:help, i can't start Rayman Gold and the mapper
Original Game says: this system does not support fullscreen moode. Choose 'Close' to terminate the application
and the mapper, miss the ubi.ini file, does anyone know what to do
Are you using an emulator for Rayman 1?

For the Mapper, you need pok2's unofficial patch to fix that issue.

Re: Rayman 1

Posted: Mon Sep 26, 2011 2:13 pm
by Mr. Dark Thingamajig
Haruka wrote:
Mr. Dark Thingamajig wrote:help, i can't start Rayman Gold and the mapper
Original Game says: this system does not support fullscreen moode. Choose 'Close' to terminate the application
and the mapper, miss the ubi.ini file, does anyone know what to do
Are you using an emulator for Rayman 1?

For the Mapper, you need pok2's unofficial patch to fix that issue.
no, i play it on Vista, the real disc
EDIT: can you give me the download link for pok2

Re: Rayman 1

Posted: Mon Sep 26, 2011 2:21 pm
by Haruka
You need a MS-DOS emulator dude.

Google for D-Fend Reloaded and for Wanted Rayman. In the second one you can find the patch.

Re: Rayman 1

Posted: Mon Sep 26, 2011 2:32 pm
by Adsolution
Haruka wrote:You need a MS-DOS emulator dude.
No, actually. My dad (well the person who 'was' my dad had a Windows XP Home Edition computer that was able to run Rayman 1 perfectly, albeit with some messed up sound effects. But it has all the features that the DOS emulator wouldn't cooperate with, it loads much faster, and it ran smoother than any DOS emulation of the game. This is a video of me playing it back in 2007.


Re: Rayman 1

Posted: Mon Sep 26, 2011 2:34 pm
by Haruka
OK, how the heck it was possible to run without an emulator?... :shock:

It is a pity the sound effects are glitchy too.

Re: Rayman 1

Posted: Mon Sep 26, 2011 2:39 pm
by Adsolution
Haruka wrote:OK, how the heck it was possible to run without an emulator?... :shock:

It is a pity the sound effects are glitchy too.
Look at 6:57 of that video, I don't think the DOS emulation played those post-boss videos.


I actually can prove it to you with my first upload. I only warn you to mute the sound, because YouTube somehow screwed direct-capture videos' sound up even after they were uploaded, after they removed the feature. :pfff: Here, this is me starting the game:



Watch til about 0:40. If you want, watch the story introduction video as well. It's quite laggy on the emulated version, but here it runs at a nice 60 FPS. Same thing goes for those pre-map splash screens. They're much faster and smoother, and load a lot quicker.

Re: Rayman 1

Posted: Mon Sep 26, 2011 2:45 pm
by Haruka
The thing that appears at 6:57 also played well with me when playing in the emulator.

Strange, I was never able to run my MS-DOS Raymans without emulators. It is actually thanks to syntheticgerbil who helped me to how to put Rayman 1 playable again in modern PCs.

Re: Rayman 1

Posted: Mon Sep 26, 2011 3:16 pm
by Mr. Dark Thingamajig
when i try to run it, it says this: This program must be run under Win32.
do you know how i should fix this

Re: Rayman 1

Posted: Mon Sep 26, 2011 3:18 pm
by Haruka
Which program?

Re: Rayman 1

Posted: Mon Sep 26, 2011 3:19 pm
by Mr. Dark Thingamajig
Haruka wrote:Which program?
i don't really know what you mean, but the patch for Rayman Gold from Wanted Rayman!~
on DOSBox

Re: Rayman 1

Posted: Mon Sep 26, 2011 3:41 pm
by Haruka
You need to install first the game itself, and the patch after.

Re: Rayman 1

Posted: Mon Sep 26, 2011 4:34 pm
by Mr. Dark Thingamajig
Haruka wrote:You need to install first the game itself, and the patch after.
i think i gonna play it on an other computer, we have a XP, but we have no room for that, so maybe i gonna play it on the computer from my grandpa

Re: Rayman 1

Posted: Mon Sep 26, 2011 5:10 pm
by Haruka
And if it complains about the Win32 think, try to activate the compactibility mode in the game setup file.

Re: Rayman 1

Posted: Mon Sep 26, 2011 10:35 pm
by Shrooblord
RayFan9876 wrote: I've heard from Rayfist that it's a mix of Rayman Advance and Rayman Forever's "original" mode, plus the addition of a ridiculously simplified difficulty which probably makes it one of the worst versions yet. They used the slide-show cutscenes from the GBA version and Rayman Forever's lower pitched sounds, messed up music & backgrounds (they mismatched them from different worlds), and possibly the good rolling hills intro to Bongo Hills (which I like, but I don't even know if it's in the DSi version). On top of that, they decide to double the easiness of everything: you start by default with six life points instead of three, you can get P balls to get ten life points instead of five, and you only need fifty tings to gain a life instead of a hundred. You also get like 50 continues (which might be Rayfist exaggerating).
Wait, what? And I already thought I went through hell when I played that game! GOD DARN IT I STILL HAVEN'T REALLY BEATEN RAYMAN 1 THEN. Back to the game it is!

And to clarify some things: the DSi version is probably simplified because it's so darn hard already. You die five hundred times in one level for no apparent reason, you get stuck on painful spikes and some of the gendoors really get you on edge sometimes. Not to mention you'll simply have to run past some areas hoping you won't get hit by the bombardment of hurtful items and annoying enemies a lot so you have to start all over again. There's also hills in the first level of Band Land, though I don't know if this is what you mean. And you get 30 continues, which I think is quite fair. How many do you get in the original? Only ten?!

Re: Rayman 1

Posted: Tue Sep 27, 2011 12:30 am
by PowerPatrick
RayFan9876 wrote:had a Windows XP Home Edition computer that was able to run Rayman 1 perfectly, albeit with some messed up sound effects. But it has all the features that the DOS emulator wouldn't cooperate with, it loads much faster, and it ran smoother than any DOS emulation of the game.
Haruka wrote:OK, how the heck it was possible to run without an emulator?... :shock:
The explaination is, in fact, a virtual machine that was included with several Windows NT versions, only available for 32-bit systems. The problem why most people cannot seem to run Rayman, is probably because of missing resources, AMD processors or 64-bit operating systems. Often a Windows 98 that was upgraded to XP will include the resources, as backwards compatibility was highly important, before they introduced the .NET framework and new development kits. http://en.wikipedia.org/wiki/Virtual_DOS_machine

Virtualization refers to a process of running a virtual hardware platform with a virtual processor, on the same or compatible instruction set as the physical hardware. Emulation, while similar in concept of virtual hardware, refers to the process of translating between processor instruction sets (x86, ARM, PowerPC, etc). You might ask how x86 software emulation on x86 hardware would be any necessary, with DOSBox for instance. This is because fundamental and compatibility reasons with an older revision of x86 that supports older esoteric modes, while it can run on basically any hardware with completely different instruction sets, even x86-64, ARM, etc. VDM is based on another implementation simulating each of the 16-bit calls, by requiring Virtual 8086 mode to be present on the hardware.

Re: Rayman 1

Posted: Tue Sep 27, 2011 5:54 am
by Adsolution
^Ah, that makes sense. ;) Would it still be considered "authentic compatibility" though?

Shrooblord wrote:
RayFan9876 wrote: I've heard from Rayfist that it's a mix of Rayman Advance and Rayman Forever's "original" mode, plus the addition of a ridiculously simplified difficulty which probably makes it one of the worst versions yet. They used the slide-show cutscenes from the GBA version and Rayman Forever's lower pitched sounds, messed up music & backgrounds (they mismatched them from different worlds), and possibly the good rolling hills intro to Bongo Hills (which I like, but I don't even know if it's in the DSi version). On top of that, they decide to double the easiness of everything: you start by default with six life points instead of three, you can get P balls to get ten life points instead of five, and you only need fifty tings to gain a life instead of a hundred. You also get like 50 continues (which might be Rayfist exaggerating).
Wait, what? And I already thought I went through hell when I played that game! GOD DARN IT I STILL HAVEN'T REALLY BEATEN RAYMAN 1 THEN. Back to the game it is!

And to clarify some things: the DSi version is probably simplified because it's so darn hard already. You die five hundred times in one level for no apparent reason, you get stuck on painful spikes and some of the gendoors really get you on edge sometimes. Not to mention you'll simply have to run past some areas hoping you won't get hit by the bombardment of hurtful items and annoying enemies a lot so you have to start all over again. There's also hills in the first level of Band Land, though I don't know if this is what you mean. And you get 30 continues, which I think is quite fair. How many do you get in the original? Only ten?!
You get ten continues in the PC version, and five in the PS1 version.