Re: Rayman 1
Posted: Mon Sep 26, 2011 6:30 am
WOOOTHaruka wrote:I cannot spend money right now anyway. I'm saving everything I can for the PS3 and the C.E. of RO.
WOOOTHaruka wrote:I cannot spend money right now anyway. I'm saving everything I can for the PS3 and the C.E. of RO.
I've heard from Rayfist that it's a mix of Rayman Advance and Rayman Forever's "original" mode, plus the addition of a ridiculously simplified difficulty which probably makes it one of the worst versions yet. They used the slide-show cutscenes from the GBA version and Rayman Forever's lower pitched sounds, messed up music & backgrounds (they mismatched them from different worlds), and possibly the good rolling hills intro to Bongo Hills (which I like, but I don't even know if it's in the DSi version). On top of that, they decide to double the easiness of everything: you start by default with six life points instead of three, you can get P balls to get ten life points instead of five, and you only need fifty tings to gain a life instead of a hundred. You also get like 50 continues (which might be Rayfist exaggerating).Haruka wrote:Has anyone here bought Rayman 1 for the DSi?
It sucks that eShop cards are taking forever to appear but at the same time... darn, 8€...
Are you using an emulator for Rayman 1?Mr. Dark Thingamajig wrote:help, i can't start Rayman Gold and the mapper
Original Game says: this system does not support fullscreen moode. Choose 'Close' to terminate the application
and the mapper, miss the ubi.ini file, does anyone know what to do
no, i play it on Vista, the real discHaruka wrote:Are you using an emulator for Rayman 1?Mr. Dark Thingamajig wrote:help, i can't start Rayman Gold and the mapper
Original Game says: this system does not support fullscreen moode. Choose 'Close' to terminate the application
and the mapper, miss the ubi.ini file, does anyone know what to do
For the Mapper, you need pok2's unofficial patch to fix that issue.
No, actually. My dad (well the person who 'was' my dad had a Windows XP Home Edition computer that was able to run Rayman 1 perfectly, albeit with some messed up sound effects. But it has all the features that the DOS emulator wouldn't cooperate with, it loads much faster, and it ran smoother than any DOS emulation of the game. This is a video of me playing it back in 2007.Haruka wrote:You need a MS-DOS emulator dude.
Look at 6:57 of that video, I don't think the DOS emulation played those post-boss videos.Haruka wrote:OK, how the heck it was possible to run without an emulator?...![]()
It is a pity the sound effects are glitchy too.
i don't really know what you mean, but the patch for Rayman Gold from Wanted Rayman!~Haruka wrote:Which program?
i think i gonna play it on an other computer, we have a XP, but we have no room for that, so maybe i gonna play it on the computer from my grandpaHaruka wrote:You need to install first the game itself, and the patch after.
Wait, what? And I already thought I went through hell when I played that game! GOD DARN IT I STILL HAVEN'T REALLY BEATEN RAYMAN 1 THEN. Back to the game it is!RayFan9876 wrote: I've heard from Rayfist that it's a mix of Rayman Advance and Rayman Forever's "original" mode, plus the addition of a ridiculously simplified difficulty which probably makes it one of the worst versions yet. They used the slide-show cutscenes from the GBA version and Rayman Forever's lower pitched sounds, messed up music & backgrounds (they mismatched them from different worlds), and possibly the good rolling hills intro to Bongo Hills (which I like, but I don't even know if it's in the DSi version). On top of that, they decide to double the easiness of everything: you start by default with six life points instead of three, you can get P balls to get ten life points instead of five, and you only need fifty tings to gain a life instead of a hundred. You also get like 50 continues (which might be Rayfist exaggerating).
RayFan9876 wrote:had a Windows XP Home Edition computer that was able to run Rayman 1 perfectly, albeit with some messed up sound effects. But it has all the features that the DOS emulator wouldn't cooperate with, it loads much faster, and it ran smoother than any DOS emulation of the game.
The explaination is, in fact, a virtual machine that was included with several Windows NT versions, only available for 32-bit systems. The problem why most people cannot seem to run Rayman, is probably because of missing resources, AMD processors or 64-bit operating systems. Often a Windows 98 that was upgraded to XP will include the resources, as backwards compatibility was highly important, before they introduced the .NET framework and new development kits. http://en.wikipedia.org/wiki/Virtual_DOS_machineHaruka wrote:OK, how the heck it was possible to run without an emulator?...![]()
You get ten continues in the PC version, and five in the PS1 version.Shrooblord wrote:Wait, what? And I already thought I went through hell when I played that game! GOD DARN IT I STILL HAVEN'T REALLY BEATEN RAYMAN 1 THEN. Back to the game it is!RayFan9876 wrote: I've heard from Rayfist that it's a mix of Rayman Advance and Rayman Forever's "original" mode, plus the addition of a ridiculously simplified difficulty which probably makes it one of the worst versions yet. They used the slide-show cutscenes from the GBA version and Rayman Forever's lower pitched sounds, messed up music & backgrounds (they mismatched them from different worlds), and possibly the good rolling hills intro to Bongo Hills (which I like, but I don't even know if it's in the DSi version). On top of that, they decide to double the easiness of everything: you start by default with six life points instead of three, you can get P balls to get ten life points instead of five, and you only need fifty tings to gain a life instead of a hundred. You also get like 50 continues (which might be Rayfist exaggerating).
And to clarify some things: the DSi version is probably simplified because it's so darn hard already. You die five hundred times in one level for no apparent reason, you get stuck on painful spikes and some of the gendoors really get you on edge sometimes. Not to mention you'll simply have to run past some areas hoping you won't get hit by the bombardment of hurtful items and annoying enemies a lot so you have to start all over again. There's also hills in the first level of Band Land, though I don't know if this is what you mean. And you get 30 continues, which I think is quite fair. How many do you get in the original? Only ten?!