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Re: Rayman 2

Posted: Tue Sep 29, 2009 11:28 pm
by PluMGMK
Who are you, the frame rate police? :roll:

Re: Rayman 2

Posted: Wed Sep 30, 2009 12:23 am
by Adsolution

Re: Rayman 2

Posted: Wed Sep 30, 2009 9:43 am
by Haruka
Indeed... I'm working on a Real-Life Size Masks of Polokus project :D, I still must continue it, however this is the base I've made: http://haruka-tavares.deviantart.com/ar ... -132367259

Re: Rayman 2

Posted: Wed Sep 30, 2009 6:27 pm
by Adsolution
Haruka wrote:Indeed... I'm working on a Real-Life Size Masks of Polokus project :D, I still must continue it, however this is the base I've made: http://haruka-tavares.deviantart.com/ar ... -132367259
Oh, You're the same Haruka that commented on my Rayman 1 pic. :P I commented on your Mask aswell. :P

Re: Rayman 2

Posted: Wed Sep 30, 2009 6:50 pm
by Acarr
RayFan9876 wrote:
Haruka wrote:Indeed... I'm working on a Real-Life Size Masks of Polokus project :D, I still must continue it, however this is the base I've made: http://haruka-tavares.deviantart.com/ar ... -132367259
Oh, You're the same Haruka that commented on my Rayman 1 pic. :P I commented on your Mask aswell. :P
Didn't the sig give it away? :P

Re: Rayman 2

Posted: Wed Sep 30, 2009 8:00 pm
by Adsolution
Acarr wrote:
RayFan9876 wrote:
Haruka wrote:Indeed... I'm working on a Real-Life Size Masks of Polokus project :D, I still must continue it, however this is the base I've made: http://haruka-tavares.deviantart.com/ar ... -132367259
Oh, You're the same Haruka that commented on my Rayman 1 pic. :P I commented on your Mask aswell. :P
Didn't the sig give it away? :P
Unfortunately not. XD

Re: Rayman 2

Posted: Wed Sep 30, 2009 10:34 pm
by Haruka
Oh you're right! XD

Re: Rayman 2

Posted: Thu Oct 01, 2009 6:40 am
by Henchman1028
By the way, does the noise at the beginning of this song sound familiar to you?: http://www.youtube.com/watch?v=anLkKUlk ... re=related

Well, this game was also made by Ubisoft....

Re: Rayman 2

Posted: Thu Oct 01, 2009 8:17 am
by Rsandee
Freaking yes.... it's that sound from the sanctuary of stone and fire!! :shock:

Re: Rayman 2

Posted: Thu Oct 01, 2009 9:30 am
by Haruka
A Rayman cameo! :lol:

Re: Rayman 2

Posted: Thu Oct 01, 2009 3:45 pm
by Henchman1028
Those rabbids with the NVGs in Rayman Raving Rabbids were references to Splinter Cell, as you can tell by the picture.

Re: Rayman 2

Posted: Thu Oct 01, 2009 5:39 pm
by spiraldoor
Phoenixan wrote:It could even just be the data dump itself too, really. The only one I know of that's out there is the same EU version I come across everywhere, which is a shame considering it runs at 50 fps (and you can tell in the animations) compared to the smooth 60 fps of the US console versions. While I'm pretty sure you don't notice this on a TV, since the UK signals run at 50 fps anyway, you sure as shit notice it in an emulator if you've just been playing a US version of a game rom.
The N64 versions runs at 60fps in America?

~The data dump is perfect, by the way. It wouldn't have an exclamation mark in its filename if it wasn't.

Re: Rayman 2

Posted: Thu Oct 01, 2009 5:41 pm
by Acarr
Rabbids in Splinter Cell outfits are old now. I'd like to see that guy with a pair of bunny ears though. ^^

Re: Rayman 2

Posted: Thu Oct 01, 2009 5:45 pm
by Phoenixan
spiraldoor wrote:The N64 versions runs at 60fps in America?
Damn right it does, and the slickness of the animations and movements shows it off for sure.

Probably just Project 64 then...

About the particles effects though as I've seen someone else comment on: that's actually an emulation error as well. You have to alter the graphics to "force alpha blending" (for the default graphics plug-in anyway) and they show up as their proper shape and color.

Re: Rayman 2

Posted: Thu Oct 01, 2009 5:47 pm
by spiraldoor
Phoenixan wrote:Damn right it does, and the slickness of the animations and movements shows it off for sure.
I thought only the Dreamcast version ran in 60fps?
Phoenixan wrote:About the particles effects though as I've seen someone else comment on: that's actually an emulation error as well. You have to alter the graphics to "force alpha blending" (for the default graphics plug-in anyway) and they show up as their proper shape and color.
I figured that out myself while I was fooling around with the options. That alpha blending thing REALLY fucks with GoldenEye, though.

Re: Rayman 2

Posted: Thu Oct 01, 2009 11:35 pm
by Haruka

Re: Rayman 2

Posted: Sat Oct 03, 2009 4:14 am
by Adsolution
Haruka wrote:I made Rayman running. XD

http://haruka-tavares.deviantart.com/ar ... -138888373
Ima like it. :D

Re: Rayman 2

Posted: Sat Oct 03, 2009 10:30 am
by Marley
I've got some stuff to put on DeviantArt tomorrow, so I'll favourite that then.

Good job! XD

Re: Rayman 2

Posted: Sun Oct 04, 2009 3:48 am
by Phoenixan
Phoenixan wrote:About the particles effects though as I've seen someone else comment on: that's actually an emulation error as well. You have to alter the graphics to "force alpha blending" (for the default graphics plug-in anyway) and they show up as their proper shape and color.
I figured that out myself while I was fooling around with the options. That alpha blending thing REALLY fucks with GoldenEye, though.[/quote]
That's why you switch it off when you're done playing.

Re: Rayman 2

Posted: Sun Oct 04, 2009 7:54 am
by Adsolution
Phoenixan wrote:
Phoenixan wrote:About the particles effects though as I've seen someone else comment on: that's actually an emulation error as well. You have to alter the graphics to "force alpha blending" (for the default graphics plug-in anyway) and they show up as their proper shape and color.
I figured that out myself while I was fooling around with the options. That alpha blending thing REALLY fucks with GoldenEye, though.
That's why you switch it off when you're done playing.[/quote]
What emulator is this? PJ64?

And wouldn't having no alpha blend make the effects look liek shit?

EDIT:

Lolwtf, what's with the quote glitch? You and me both did it consecutively. :boon: