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Re: Project: UnLockRay ( ULR / REL )
Posted: Sat Sep 26, 2009 1:41 am
by Tehrunescape455
Behaviors alone won't get the boss in perfect working form.
Re: Project: UnLockRay ( ULR / REL )
Posted: Sat Sep 26, 2009 10:42 am
by PluMGMK
Tehrunescape455 wrote:Behaviors alone won't get the boss in perfect working form.
Of course. But, before we start making jumps into the future, we still have to find out how to transfer sprites between R1 and Designer. If we do, I think we would be able to transfer MLTs as well.

Re: Project: UnLockRay ( ULR / REL )
Posted: Sat Sep 26, 2009 12:16 pm
by MasterHero
we still have to find out how to transfer sprites between R1 and Designer
*sigh*
ripping is the answer (screenshots or psx savestates). But you know that, maybe you mean to copy the graphics sets (which are hiden). But there is no need for it 'cause we have already ripped all stuff from R1 (including bandland hills etc.)
Also i would say forget the bosses. R1 isn't made with the Rayman Designer tools. R1(also the learningcenter) is made with tools which are like Rayman Designer but not exactly the same. There a serveral proves: - the colorsets between R1 and Designer are not exactly the same and so on.
I think you couldn't get the sprites out of R1. Forget it.
Also....have you even tried the behaviour tool? You will notice that all above 300 will freeze or crash the game. I think a lot of behaviours art removed....but they forgot to remove others like moskito.
...so calm down. not everything is possible.
Re: Project: UnLockRay ( ULR / REL )
Posted: Sat Sep 26, 2009 12:44 pm
by PluMGMK
MasterHero wrote:Also....have you even tried the behaviour tool? You will notice that all above 300 will freeze or crash the game.
Hmm, I tried. That didn't happen. But there are remnants of R1 in EVE.MLTs. Plus, I think R1 sprites are differently stored.
R1 WLD Contains:
-EVE.MLT
-Names
-ETAs and DESs
-Backgrounds
Designer WLD Contains:
-ETAs and DESs
-Backgrounds
So it doesn't need as much compression so we can read parts of it. Then again, being a Geography student has probably clouded my view.

Re: Project: UnLockRay ( ULR / REL )
Posted: Sun Sep 27, 2009 8:38 pm
by Tehrunescape455
MasterHero wrote:R1 isn't made with the Rayman Designer tools. R1(also the learningcenter) is made with tools which are like Rayman Designer but not exactly the same.
I disagree.
MasterHero wrote:Also....have you even tried the behaviour tool? You will notice that all above 300 will freeze or crash the game. I think a lot of behaviours art removed....but they forgot to remove others like moskito.
Forget to remove? If there aren't over 300 different TYPES of events, I don't see how that's hard to believe.
before we start making jumps into the future, we still have to find out how to transfer sprites between R1 and Designer.
Duck your head back down out of the clouds.
not everything is possible.
I agree.
Re: Project: UnLockRay ( ULR / REL )
Posted: Wed Sep 30, 2009 2:39 pm
by CheatCat
Guys, I maybe know what is used for packing textures in Rayman 3! I found the word Huffman in the disassemble code of Rayman 3 exe.
http://en.wikipedia.org/wiki/Huffman_coding
The only problem is that I don't understand it..

Re: Project: UnLockRay ( ULR / REL )
Posted: Fri Oct 02, 2009 6:23 pm
by Adsolution
CheatCat wrote:Guys, I maybe know what is used for packing textures in Rayman 3! I found the word Huffman in the disassemble code of Rayman 3 exe.
http://en.wikipedia.org/wiki/Huffman_coding
The only problem is that I don't understand it..

I but companies do that just to make themselves look smart.

Re: Project: UnLockRay ( ULR / REL )
Posted: Mon Oct 05, 2009 6:39 pm
by PluMGMK
RayFan9876 wrote:CheatCat wrote:Guys, I maybe know what is used for packing textures in Rayman 3! I found the word Huffman in the disassemble code of Rayman 3 exe.
http://en.wikipedia.org/wiki/Huffman_coding
The only problem is that I don't understand it..

I but companies do that just to make themselves look smart.

I think so too.
Re: Project: UnLockRay ( ULR / REL )
Posted: Fri Oct 09, 2009 9:16 pm
by CheatCat
I found some interesting things in a pgb file in the Ski_60 directory of Rayman 2, reads:
Code: Select all
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
{Vignette:
LoadLevelVignette("Random<VigLoadSki,1,1,VigLoadMisc,1,6>")
InitBarOutlineColor(255,255,255,128)
InitBarInsideColor(0,0,96,196)
InitBarColor(255,0,0,64,255,255,0,64,255,0,128,196,255,255,128,196)
CreateBar(20,430,620,445)
MaxValueBar(30)
AddBar
DisplayVignette
}
Now you maybe wounder "What is the point? It looks like the one in the Raycap folder and nothing happens if you edit the file or delete it!".
To refresh your mind I show you the Raycap file:
CheatCat wrote:
Code: Select all
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
{Vignette:
LoadLevelVignette("Rayman.bmp")
InitBarOutlineColor(255,255,255,128)
InitBarInsideColor(0,0,96,196)
InitBarColor(255,0,0,64,255,255,0,64,255,0,128,196,255,255,128,196)
CreateBar(20,430,620,445)
MaxValueBar(30)
AddBar
DisplayVignette
}
Notice the difference? In Ski_60 there is Random<VigLoadSki,1,1,VigLoadMisc,1,6> instead of Rayman.bmp inte the LoadLevelVignette "function". It tell us the arguments for a function that probably is very important. It look like Random in this case is used for decrypt a sort of image. And in Rayman 3 some of the lvl files begin with Random<loadingb_,1,8> and that is because I think Random is important.
Discuss.
Re: Project: UnLockRay ( ULR / REL )
Posted: Fri Oct 09, 2009 9:46 pm
by PluMGMK
Have you tried editing it?
Re: Project: UnLockRay ( ULR / REL )
Posted: Sat Oct 10, 2009 1:23 pm
by CheatCat
Yep, it doesn't work. I think the file is not used or the program use the files on the CD instead.
Re: Project: UnLockRay ( ULR / REL )
Posted: Sat Oct 10, 2009 1:25 pm
by PluMGMK
What if you change both files? (ie. this one and the one you found before)
Re: Project: UnLockRay ( ULR / REL )
Posted: Sat Oct 10, 2009 1:31 pm
by CheatCat
There is more than 2 pgb files in the levels sub-directories. And I haven't tried to edit to other files yet.
Re: Project: UnLockRay ( ULR / REL )
Posted: Sat Oct 10, 2009 2:31 pm
by Rsandee
Actually this should be a sticky...
Re: Project: UnLockRay ( ULR / REL )
Posted: Sat Oct 10, 2009 4:04 pm
by PluMGMK
Why do you say that now?
Re: Project: UnLockRay ( ULR / REL )
Posted: Mon Oct 19, 2009 5:01 pm
by Rsandee
Because it isn't a sticky. (and that was the first time i came up with that)
And this is an important project.
Re: Project: UnLockRay ( ULR / REL )
Posted: Mon Oct 19, 2009 5:06 pm
by PluMGMK
Very Important. But it seems to be going nowhere now.

Re: Project: UnLockRay ( ULR / REL )
Posted: Tue Oct 20, 2009 3:41 pm
by Hunchman801
CheatCat wrote:The only problem is that I don't understand it..

It's just a lossless data compression encoding. The main problem is to find what is Huffman-encoded.
Re: Project: UnLockRay ( ULR / REL )
Posted: Sun Oct 25, 2009 9:15 pm
by LunaVorax
Hunchman801 wrote:It's just a lossless data compression encoding. The main problem is to find what is Huffman-encoded.
Now that's the smartest answer on this topic since a long time.
No seriously, I wanted to say the same thing. Good job

Re: Project: UnLockRay ( ULR / REL )
Posted: Wed Dec 30, 2009 11:23 am
by bunnieblaster
I succesfully ripped models from rayman m in
this topic