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Re: Rabbids Go Home... Yeah!

Posted: Wed Apr 08, 2009 2:59 pm
by dingodile555
There's gonna be a twist where the moon isn't really their home and a really FUNNY ( :roll: ) moment where they fall off the pile and have to find their real home in a sequel.

Re: Rabbids Go Home... Yeah!

Posted: Wed Apr 08, 2009 3:42 pm
by Puruun
How do you know that?

Re: Rabbids Go Home... Yeah!

Posted: Wed Apr 08, 2009 3:56 pm
by Haruka
After reading all these 14 pages what I can say is... I'm scared of this "new game". :shock:
I mean, it looks too much easy as there's no Rayman presence on it... I want a real Rayman game again, the Rabbids are bugging me so much now... :(

Re: Rabbids Go Home... Yeah!

Posted: Wed Apr 08, 2009 4:00 pm
by Puruun
Same here. :(

Re: Rabbids Go Home... Yeah!

Posted: Wed Apr 08, 2009 4:04 pm
by Joshua822
Here's the deal - it's really harder for multi-platform game to get everything out of all consoles.
Not at all, you write the game, and then for each version you optimize it for the platform/type of controller ( wiimote / classic ).

Re: Rabbids Go Home... Yeah!

Posted: Wed Apr 08, 2009 4:15 pm
by Xenon
Does anyone have the link to the transcribed interview with Michel Ancel, where he states the Rabbid franchise is in his words 'restrained'? Kleaneasy doesn't seem to believe this is the case.

Re: Rabbids Go Home... Yeah!

Posted: Wed Apr 08, 2009 8:29 pm
by dingodile555
Quickfist wrote:How do you know that?
I just think it's a plot twist they will use. It'll evoke laughter in many little kids across the globe... Ha ha. It's the sorta thing I can expect from them, they climb the pile in a cutscene with epic music and then they reach the top and it isnt their home so "DAAAH" and the pile of trash falls down. Instant sequel.

Re: Rabbids Go Home... Yeah!

Posted: Wed Apr 08, 2009 8:31 pm
by Puruun
I hope they'll not. I don't want another sequel.. :( This is already going to be the 4th game!

Re: Rabbids Go Home... Yeah!

Posted: Wed Apr 08, 2009 8:37 pm
by dingodile555
Whether they make it home in this game or not, there's gonna be a sequel... If they don't, they'll have to devise some other ridiculous plan to get somewhere. If they do go home, they will have to defeat some other evil race who had taken over their homeland while they were in Rayman's world. :roll:

I don't mind if Ancel is making Rayman 4. And he better be!!! :twisted: Make sure you put lotsa cool secret areas ala Rayman 3 in it. :mryellow:

Re: Rabbids Go Home... Yeah!

Posted: Thu Apr 09, 2009 12:44 pm
by spiraldoor
Joshua822 wrote:Not at all, you write the game, and then for each version you optimize it for the platform/type of controller ( wiimote / classic ).
Do you really believe that they're going to do that?

Re: Rabbids Go Home... Yeah!

Posted: Thu Apr 09, 2009 2:59 pm
by Droolie
Joshua822 wrote:
Here's the deal - it's really harder for multi-platform game to get everything out of all consoles.
Not at all, you write the game, and then for each version you optimize it for the platform/type of controller ( wiimote / classic ).
And HOW would they do that in the first place?
There are 4 possibilities for multi-platform games:
- They make the game different for each platform, and have different teams working on different versions at the same time, but this requires a lot of people and a lot of time.
- They make the game for Xbox 360 and PS3, the HD consoles, and then they scale everything down for the Wii. Trust me, the Wii version would be rubbish.
- They make the game for Wii, then just use the Wii models and textures and make an Xbox 360 and PS3 version. The Xbox 360 and PS3 versions would be rubbish...
- They make all versions rubbish, so you can't notice the difference between them. :P

Re: Rabbids Go Home... Yeah!

Posted: Thu Apr 09, 2009 3:12 pm
by Joshua822
And HOW would they do that in the first place?
There are 4 possibilities for multi-platform games:
- They make the game different for each platform, and have different teams working on different versions at the same time, but this requires a lot of people and a lot of time.
- They make the game for Xbox 360 and PS3, the HD consoles, and then they scale everything down for the Wii. Trust me, the Wii version would be rubbish.
- They make the game for Wii, then just use the Wii models and textures and make an Xbox 360 and PS3 version. The Xbox 360 and PS3 versions would be rubbish...
- They make all versions rubbish, so you can't notice the difference between them. :P
But does the graphics really need to be top end ? I would rather have a game with the nice magical themed graphics of Rayman 2 then a Rayman game with better graphics then Crysis and no potential at all.

You can make a good looking game for the Wii if you want too. Well, sure, the Wii can't handle HD graphics. But do we really need HD graphics ?

And if you PS3 and X360 players out there would still prefer HD, they can always make other graphics for the Wii and share the graphics for the PS3 and X360 version.

Re: Rabbids Go Home... Yeah!

Posted: Thu Apr 09, 2009 3:20 pm
by Droolie
That's true.

Here's a post on NeoGAF I just found:
http://www.neogaf.com/forum/showpost.ph ... stcount=86
Some more infos from N-Zone (German magazine) and mostly backed by my own research:

- Ubisoft Montpellier is developing the game.
- The BG&E team seems to be working on the title.
- Development started about three years ago.
- It's based on the LyN engine, the technology behind BG&E2.
- The game is considered to be AAA.

And some stuff I've heard from someone who usually knows what he's talking about:

- Ancel himself is the development lead.
- BG&E2 remains in pre-production/ was put on hold until RGH is done.
- Ubisoft sees lots of potential in this game, considers it highly important.
- The game is really unconventional and strange.

Basically, it sounds like Rabbids Go Home is what was supposed to become Rayman 4 - without Rayman. Ubisoft was actually working on Rayman 4 in 2006 (the project became RRR I assume), and I guess some of the ideas were carried over after the decision was made to create a minigame collection instead.

I, for one, am hyped. This might end up being a great game.
*hides*

Re: Rabbids Go Home... Yeah!

Posted: Thu Apr 09, 2009 3:33 pm
by Haruka
Drolpiraat wrote:That's true.

Here's a post on NeoGAF I just found:
http://www.neogaf.com/forum/showpost.ph ... stcount=86
Some more infos from N-Zone (German magazine) and mostly backed by my own research:

- Ubisoft Montpellier is developing the game.
- The BG&E team seems to be working on the title.
- Development started about three years ago.
- It's based on the LyN engine, the technology behind BG&E2.
- The game is considered to be AAA.

And some stuff I've heard from someone who usually knows what he's talking about:

- Ancel himself is the development lead.
- BG&E2 remains in pre-production/ was put on hold until RGH is done.
- Ubisoft sees lots of potential in this game, considers it highly important.
- The game is really unconventional and strange.

Basically, it sounds like Rabbids Go Home is what was supposed to become Rayman 4 - without Rayman. Ubisoft was actually working on Rayman 4 in 2006 (the project became RRR I assume), and I guess some of the ideas were carried over after the decision was made to create a minigame collection instead.

I, for one, am hyped. This might end up being a great game.
*hides*

:shock: :shock: :shock: :shock: :shock: :shock:

Re: Rabbids Go Home... Yeah!

Posted: Thu Apr 09, 2009 4:33 pm
by Puruun
I feel so sad now. :cry:

Re: Rabbids Go Home... Yeah!

Posted: Thu Apr 09, 2009 5:59 pm
by Droolie
Remember that they are only rumors, but according to Nintendo Power, the development did indeed start 3 years ago ( What? 3 years for a rabbids game? ), so maybe the other things are true as well...

Still, I don't know what to think.
Rabbids are shit and all, and putting BG&E2 on hold for that is not very wise, but in case Michel Ancel is developing it, then I'll play it anyway, because anything made by him is awesome. And if they took 3 years to develop it, the game must be quite good.

Re: Rabbids Go Home... Yeah!

Posted: Thu Apr 09, 2009 6:07 pm
by Xenon
I don't really know what to think either. There seems to be a lot of indefinite responses there (I think, I assume etc) showing that little information has really been leaked out... so I won't make any hasty judgements yet. I'd like to say I'm cynical, but I can't. I'll await confirmation.

Re: Rabbids Go Home... Yeah!

Posted: Thu Apr 09, 2009 6:08 pm
by dingodile555
Drolpiraat wrote: - Development started about three years ago.
- Ancel himself is the development lead.
- BG&E2 remains in pre-production/ was put on hold until RGH is done.
- Ubisoft sees lots of potential in this game, considers it highly important.

Basically, it sounds like Rabbids Go Home is what was supposed to become Rayman 4 - without Rayman. Ubisoft was actually working on Rayman 4 in 2006 (the project became RRR I assume), and I guess some of the ideas were carried over after the decision was made to create a minigame collection instead.
It seems to me like Rabbids have replaced Rayman then. Fuck fuck fuckity fuck youbisoft.

Re: Rabbids Go Home... Yeah!

Posted: Thu Apr 09, 2009 6:18 pm
by Limely
I reckon this might be another one of Ancel's "several unnanounced projects" then...
I don't know, I'm kind of positive to this game still. We'll see what it turns out like.

Re: Rabbids Go Home... Yeah!

Posted: Thu Apr 09, 2009 6:32 pm
by Lijik
Xenon wrote:Does anyone have the link to the transcribed interview with Michel Ancel, where he states the Rabbid franchise is in his words 'restrained'? Kleaneasy doesn't seem to believe this is the case.
I can't find it, but I know the one you're talking about. He says something along the lines of not making a new Rabbid or Rayman game unless they had a damn good idea for one.


BUT HUP NO, UBISOFT AM CORPORATE WHORES RABBIDS REPLACE RAYMAN FILM AT 11 LOLOLOLOLOL.