Re: Rabbids Go Home... Yeah!
Posted: Wed Apr 08, 2009 2:59 pm
There's gonna be a twist where the moon isn't really their home and a really FUNNY (
) moment where they fall off the pile and have to find their real home in a sequel.
Not at all, you write the game, and then for each version you optimize it for the platform/type of controller ( wiimote / classic ).Here's the deal - it's really harder for multi-platform game to get everything out of all consoles.
I just think it's a plot twist they will use. It'll evoke laughter in many little kids across the globe... Ha ha. It's the sorta thing I can expect from them, they climb the pile in a cutscene with epic music and then they reach the top and it isnt their home so "DAAAH" and the pile of trash falls down. Instant sequel.Quickfist wrote:How do you know that?
Do you really believe that they're going to do that?Joshua822 wrote:Not at all, you write the game, and then for each version you optimize it for the platform/type of controller ( wiimote / classic ).
And HOW would they do that in the first place?Joshua822 wrote:Not at all, you write the game, and then for each version you optimize it for the platform/type of controller ( wiimote / classic ).Here's the deal - it's really harder for multi-platform game to get everything out of all consoles.
But does the graphics really need to be top end ? I would rather have a game with the nice magical themed graphics of Rayman 2 then a Rayman game with better graphics then Crysis and no potential at all.And HOW would they do that in the first place?
There are 4 possibilities for multi-platform games:
- They make the game different for each platform, and have different teams working on different versions at the same time, but this requires a lot of people and a lot of time.
- They make the game for Xbox 360 and PS3, the HD consoles, and then they scale everything down for the Wii. Trust me, the Wii version would be rubbish.
- They make the game for Wii, then just use the Wii models and textures and make an Xbox 360 and PS3 version. The Xbox 360 and PS3 versions would be rubbish...
- They make all versions rubbish, so you can't notice the difference between them.
*hides*Some more infos from N-Zone (German magazine) and mostly backed by my own research:
- Ubisoft Montpellier is developing the game.
- The BG&E team seems to be working on the title.
- Development started about three years ago.
- It's based on the LyN engine, the technology behind BG&E2.
- The game is considered to be AAA.
And some stuff I've heard from someone who usually knows what he's talking about:
- Ancel himself is the development lead.
- BG&E2 remains in pre-production/ was put on hold until RGH is done.
- Ubisoft sees lots of potential in this game, considers it highly important.
- The game is really unconventional and strange.
Basically, it sounds like Rabbids Go Home is what was supposed to become Rayman 4 - without Rayman. Ubisoft was actually working on Rayman 4 in 2006 (the project became RRR I assume), and I guess some of the ideas were carried over after the decision was made to create a minigame collection instead.
I, for one, am hyped. This might end up being a great game.
Drolpiraat wrote:That's true.
Here's a post on NeoGAF I just found:
http://www.neogaf.com/forum/showpost.ph ... stcount=86*hides*Some more infos from N-Zone (German magazine) and mostly backed by my own research:
- Ubisoft Montpellier is developing the game.
- The BG&E team seems to be working on the title.
- Development started about three years ago.
- It's based on the LyN engine, the technology behind BG&E2.
- The game is considered to be AAA.
And some stuff I've heard from someone who usually knows what he's talking about:
- Ancel himself is the development lead.
- BG&E2 remains in pre-production/ was put on hold until RGH is done.
- Ubisoft sees lots of potential in this game, considers it highly important.
- The game is really unconventional and strange.
Basically, it sounds like Rabbids Go Home is what was supposed to become Rayman 4 - without Rayman. Ubisoft was actually working on Rayman 4 in 2006 (the project became RRR I assume), and I guess some of the ideas were carried over after the decision was made to create a minigame collection instead.
I, for one, am hyped. This might end up being a great game.
It seems to me like Rabbids have replaced Rayman then. Fuck fuck fuckity fuck youbisoft.Drolpiraat wrote: - Development started about three years ago.
- Ancel himself is the development lead.
- BG&E2 remains in pre-production/ was put on hold until RGH is done.
- Ubisoft sees lots of potential in this game, considers it highly important.
Basically, it sounds like Rabbids Go Home is what was supposed to become Rayman 4 - without Rayman. Ubisoft was actually working on Rayman 4 in 2006 (the project became RRR I assume), and I guess some of the ideas were carried over after the decision was made to create a minigame collection instead.
I can't find it, but I know the one you're talking about. He says something along the lines of not making a new Rabbid or Rayman game unless they had a damn good idea for one.Xenon wrote:Does anyone have the link to the transcribed interview with Michel Ancel, where he states the Rabbid franchise is in his words 'restrained'? Kleaneasy doesn't seem to believe this is the case.