Rayman Origins

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iambored2006
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Re: Rayman Origins

Post by iambored2006 »

OK, back to topic now, I'd like to discuss the fist issue again. I have another argument, and it's a big one- The RO replacement of flying rings/hooks/purple Lums is a round blue orb with a face (like this one- :fou: ), it is winged, and has folded arms which unfold to assist the player-

Image

Why would they do such a thing if Rayman has a fist to grab on to the creature? And if he had the fist, and other players didn't, how would they play?
Well, they put this creature as a solution.
I also noticed that they added 2 well known attacks which are new in the Rayman universe- The ground pound, and the spin attack from Mario Galaxy. Rayman and the other players attacks' are all melee, but Rayman's fist is a projectile, not a melee attack. The other characters can't shoot their fists, so the devs took out Rayman's telescopic fist to make them all equal.
Also, in every video of the game, Rayman is seen punching the enemies up close, and is not seen even once shooting his fist.
Please don't ignore this post. This is a serious issue.


On another note, it'll be pretty interesting to discuss Betilla's speech in the first trailer and how it connects to the "Knowledge of the World" in R2. I don't know if you guys already did that before, but never mind. OK, this is roughly what she says-
Betilla wrote:Long ago, the primordial forest, deep and mysterious, witnessed the birth of a man / vegetable / thingamajig. Conjured from the magnificent moon beams of the second summer solstice. Woven together by us, the nymphs. Destined to preserve the equilibrium of the sacred universe. The one we call Rayman... proved himself to be absolutely... unmanageable, an utter loss of face of the magic peoples, of course.
I'll start- "The primordial forest" means of course the world right after Polokus created it, hence the adjective "primordial". Betilla unable to describe Rayman even though she created him means he was the first of his kind. "The magnificent moon beams" are obviously Lums, and the Frenchies here will tell you that Lum comes from the French word "Lumiere" which means light, I think. "The second summer solstice" probably means all this happened 2 years after Polokus created the world. "Woven together by [the fairies]", as is stated in the "Knowledge of the World". "Destined to preserve the equilibrium of the sacred universe", I don't remember where, but I think it is stated somewhere that the fairies created Rayman to control Polokus' nightmares or something, which fits well with this. The last part and what she says after it refers to RO's story and we are pretty much in the dark about it.

btw, since Rayman is made of Lums, it's interesting to look at the way he dies and revives in the games- In R1, he separates into Electoons. In R2, he revives like a Lum. In R3 he just dies. In RO, every character, when he dies, swells up to the size of a balloon, then pops and turns into dark smoke.
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Re: Rayman Origins

Post by Hunchman801 »

Even though I fear it may turn to be too much a Mario-like gameplay without the telescopic fist, that is one power they won't have to explain how it disappeared before Rayman 1.
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Re: Rayman Origins

Post by iambored2006 »

Hunchman801 wrote:Even though I fear it may turn to be too much a Mario-like gameplay without the telescopic fist, that is one power they won't have to explain how it disappeared before Rayman 1.
Yes, but they being able to explain it doesn't make it less horrible. I found an article written by someone who played the game and he confirms that it has only close range attacks- http://www.shacknews.com/article/68915/ ... an-origins .
He also says that collecting secret items will reveal more about Rayman's past, a feature which is very reminiscent to the "Knowledge of the World". I think these secret items are the skull coins, and Shrager says in an interview that these will unlock additional levels, much like R1's cages and Candy Chateau.
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Re: Rayman Origins

Post by Hunchman801 »

iambored2006 wrote:He also says that collecting secret items will reveal more about Rayman's past, a feature which is very reminiscent to the "Knowledge of the World". I think these secret items are the skull coins, and Shrager says in an interview that these will unlock additional levels, much like R1's cages and Candy Chateau.
Do you mean the skull coins would serve both purposes? I'm not convinced.
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Re: Rayman Origins

Post by iambored2006 »

Hunchman801 wrote:
iambored2006 wrote:He also says that collecting secret items will reveal more about Rayman's past, a feature which is very reminiscent to the "Knowledge of the World". I think these secret items are the skull coins, and Shrager says in an interview that these will unlock additional levels, much like R1's cages and Candy Chateau.
Do you mean the skull coins would serve both purposes? I'm not convinced.
Well, I guess it will reveal information about Rayman's past through unlocking levels that are necessary to complete the game. Say you found out about Mr. Dark's past when you got to Candy Chateau, and you can only get there by releasing all the Electoons. Breaking the cages serves both as a way to get to the final level, and learn about Mr. Dark.
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Re: Rayman Origins

Post by Haruka »

Gennaroc wrote:hahahah

And I still find it odd that they're not doing a PC release.. Because if not PC then what will the ubiart framework be released on then? Im pretty sure they promised open source...
Or can a standard pc not handle 1080p at 60fps? Is that the main issue, that it will lag?
I fear it is essencially due to piracy (Which is what I've been expecting). Those damn hackers... :pascontent:

This however doesn't mean they'll forget the idea, I believe they prefer to play safe by releasing it to HD consoles first to start having some profit. Perhaps when they reach their profit goal, they'll advance with a PC version. Of course, a computer nicely built up could run Rayman Origins without any problem.
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Re: Rayman Origins

Post by spiraldoor »

El Dango wrote:A few bits of new information in here. Seems like you'll unlock something along the way that explains the backgrounds story of the game. Probably a throwback to the Knowledge of the World in Rayman 2.
Globox turned from red to blue because he was attacked by blue mosquitoes. The more you know...
RayFan9876 wrote:In my basement I have a nice 120hz 63" 3D TV. :proud:
120Hz? You mean that crappy interpolation mode which is the reason some people think high framerates are an undesirable development?
iambored2006 wrote:OK, back to topic now, I'd like to discuss the fist issue again. I have another argument, and it's a big one- The RO replacement of flying rings/hooks/purple Lums is a round blue orb with a face (like this one- :fou: ), it is winged, and has folded arms which unfold to assist the player-

Why would they do such a thing if Rayman has a fist to grab on to the creature? And if he had the fist, and other players didn't, how would they play?
Well, they put this creature as a solution.
I also noticed that they added 2 well known attacks which are new in the Rayman universe- The ground pound, and the spin attack from Mario Galaxy. Rayman and the other players attacks' are all melee, but Rayman's fist is a projectile, not a melee attack. The other characters can't shoot their fists, so the devs took out Rayman's telescopic fist to make them all equal.
Also, in every video of the game, Rayman is seen punching the enemies up close, and is not seen even once shooting his fist.
Please don't ignore this post. This is a serious issue.
Seriously – who cares? It’s obvious that they’ve decided to go with a more kinetic gameplay style featuring beat-‘em-up combat and that a telescopic fist would be unsuitable as Rayman’s primary attack in this game. Rayman 2 similarly lacked the telescopic fist and is widely regarded as the best game of the series, so I’m not sure what the source of this anxiety is. By closely examining the gameplay footage and what we’ve been told in interviews, I have concluded that the characters will be able to collect various fist power-ups which will enable them to launch limited numbers (three?) of projectiles; this effect is similar to the telescopic fist. However, it’s clear at this point that we’ll be slapping our way past enemies for the majority of the game. Rayman Origins was not designed to be played with a constant telescopic fist and I think it is quite silly to lament this fact.
iambored2006 wrote:I'll start- "The primordial forest" means of course the world right after Polokus created it, hence the adjective "primordial". Betilla unable to describe Rayman even though she created him means he was the first of his kind. "The magnificent moon beams" are obviously Lums, and the Frenchies here will tell you that Lum comes from the French word "Lumiere" which means light, I think. "The second summer solstice" probably means all this happened 2 years after Polokus created the world. "Woven together by [the fairies]", as is stated in the "Knowledge of the World". "Destined to preserve the equilibrium of the sacred universe", I don't remember where, but I think it is stated somewhere that the fairies created Rayman to control Polokus' nightmares or something, which fits well with this. The last part and what she says after it refers to RO's story and we are pretty much in the dark about it.
‘The Primordial Forest’ was the original French name of Pink Plant Woods, the first level in the original Rayman game. I doubt that the ‘magnificent moonbeams’ are Lums; if they were, why on earth would she refer to them as ‘magnificent moonbeams’? I’m going to go out on a limb here and suggest that these moonbeams are actually just moonbeams. The reference to a ‘second summer solstice’ probably means that each year in the Glade of Dreams has two summer solstices due to the planet simultaneously orbiting two suns. The Knowledge of the World says nothing about Rayman being woven together by fairies.
iambored2006 wrote:
Hunchman801 wrote:
iambored2006 wrote:He also says that collecting secret items will reveal more about Rayman's past, a feature which is very reminiscent to the "Knowledge of the World". I think these secret items are the skull coins, and Shrager says in an interview that these will unlock additional levels, much like R1's cages and Candy Chateau.
Do you mean the skull coins would serve both purposes? I'm not convinced.
Well, I guess it will reveal information about Rayman's past through unlocking levels that are necessary to complete the game. Say you found out about Mr. Dark's past when you got to Candy Chateau, and you can only get there by releasing all the Electoons. Breaking the cages serves both as a way to get to the final level, and learn about Mr. Dark.
I really don’t think that the unlockable story elements are going to be a compulsory part of the game. We have been told that we must collect ‘relics’ to unlock these pieces of information; I doubt that these relics will be mandatory collectibles which must be gathered in order to complete the game.
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Re: Rayman Origins

Post by Paradigm »

If there's no telescopic fist, then what are we seeing between 0:56 - 0:59 in this video?

http://www.youtube.com/watch?v=-Js3nXKuErg

Sorry, but just because someone couldn't use the fist in the E3 demo, doesn't mean that it won't be in the final game. The E3 levels are not from the final game!
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Re: Rayman Origins

Post by Rulez »

Has been said too many times, man. We can tract it like the telescopic fist, because it's a bit longer range than other attacks.
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Re: Rayman Origins

Post by iambored2006 »

spiraldoor wrote:
iambored2006 wrote:OK, back to topic now, I'd like to discuss the fist issue again. I have another argument, and it's a big one- The RO replacement of flying rings/hooks/purple Lums is a round blue orb with a face (like this one- :fou: ), it is winged, and has folded arms which unfold to assist the player-

Why would they do such a thing if Rayman has a fist to grab on to the creature? And if he had the fist, and other players didn't, how would they play?
Well, they put this creature as a solution.
I also noticed that they added 2 well known attacks which are new in the Rayman universe- The ground pound, and the spin attack from Mario Galaxy. Rayman and the other players attacks' are all melee, but Rayman's fist is a projectile, not a melee attack. The other characters can't shoot their fists, so the devs took out Rayman's telescopic fist to make them all equal.
Also, in every video of the game, Rayman is seen punching the enemies up close, and is not seen even once shooting his fist.
Please don't ignore this post. This is a serious issue.
Seriously – who cares? It’s obvious that they’ve decided to go with a more kinetic gameplay style featuring beat-‘em-up combat and that a telescopic fist would be unsuitable as Rayman’s primary attack in this game. Rayman 2 similarly lacked the telescopic fist and is widely regarded as the best game of the series, so I’m not sure what the source of this anxiety is. By closely examining the gameplay footage and what we’ve been told in interviews, I have concluded that the characters will be able to collect various fist power-ups which will enable them to launch limited numbers (three?) of projectiles; this effect is similar to the telescopic fist. However, it’s clear at this point that we’ll be slapping our way past enemies for the majority of the game. Rayman Origins was not designed to be played with a constant telescopic fist and I think it is quite silly to lament this fact.
Then this is not a Rayman game. In R2, he did have a long ranged attack, and that's what matters. If he shoots his fist or shoots things from his fist doesn't matter. I know I already said this, but this is similar to Kirby's Epic Yarn. The attack Kirby is known for is sucking his enemies and using their powers. They took out that ability in Kirby's Epic Yarn, and I heard that it was originally not a Kirby game, but they put him in at the last moment to boost sale. RO, if it doesn't have projectiles as a main attack, is generally the same. I think I'm right in saying that most people here will mind a lot about this, because this is a MAJOR ISSUE!
spiraldoor wrote:
iambored2006 wrote:I'll start- "The primordial forest" means of course the world right after Polokus created it, hence the adjective "primordial". Betilla unable to describe Rayman even though she created him means he was the first of his kind. "The magnificent moon beams" are obviously Lums, and the Frenchies here will tell you that Lum comes from the French word "Lumiere" which means light, I think. "The second summer solstice" probably means all this happened 2 years after Polokus created the world. "Woven together by [the fairies]", as is stated in the "Knowledge of the World". "Destined to preserve the equilibrium of the sacred universe", I don't remember where, but I think it is stated somewhere that the fairies created Rayman to control Polokus' nightmares or something, which fits well with this. The last part and what she says after it refers to RO's story and we are pretty much in the dark about it.
‘The Primordial Forest’ was the original French name of Pink Plant Woods, the first level in the original Rayman game. I doubt that the ‘magnificent moonbeams’ are Lums; if they were, why on earth would she refer to them as ‘magnificent moonbeams’? I’m going to go out on a limb here and suggest that these moonbeams are actually just moonbeams. The reference to a ‘second summer solstice’ probably means that each year in the Glade of Dreams has two summer solstices due to the planet simultaneously orbiting two suns. The Knowledge of the World says nothing about Rayman being woven together by fairies.
I know "the Primordial Forest" was the name in French, but that doesn't change it's meaning. Rayman is said to be created by Lums, and if the trailer states that he was created by moon beams, then Lums = moon beams. About the second summer solstice thing, you may be right. This is what's written in the "Knowledge of the world"
Knowledge of the World wrote:Of all the inhabitants here, you are the only one whom Polokus did not dream. You are the only one to receive powers from the fairies. Some see you as the chosen one of all the gods. Who knows...?
Paradigm wrote:If there's no telescopic fist, then what are we seeing between 0:56 - 0:59 in this video?

http://www.youtube.com/watch?v=-Js3nXKuErg

Sorry, but just because someone couldn't use the fist in the E3 demo, doesn't mean that it won't be in the final game. The E3 levels are not from the final game!
I've already commented on that- The art style of the big hand fits the style of the game, so this is probably just a melee attack. If this was really Rayman's telescopic fist, then why would they put it in only once in all the videos, in such a small way, and why would they not put Rayman's most known attack as an attack available to use in E3, the place where they're unveiling this game obviously as Ubisoft current major thing?!
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Re: Rayman Origins

Post by spiraldoor »

iambored2006 wrote:Then this is not a Rayman game. In R2, he did have a long ranged attack, and that's what matters. If he shoots his fist or shoots things from his fist doesn't matter. I know I already said this, but this is similar to Kirby's Epic Yarn. The attack Kirby is known for is sucking his enemies and using their powers. They took out that ability in Kirby's Epic Yarn, and I heard that it was originally not a Kirby game, but they put him in at the last moment to boost sale. RO, if it doesn't have projectiles as a main attack, is generally the same. I think I'm right in saying that most people here will mind a lot about this, because this is a MAJOR ISSUE!
I don’t see anyone complaining about the lack of a telescopic fist but you. It seems that you are referring to support which you do not have. To claim that most members on this site will agree with you without doing any actual investigation to determine whether this is true is simply specious. The telescopic fist does not matter. To say that it is a key component without which Rayman will not be Rayman is ridiculous. The world and the story and the atmosphere of the game are what matter, not the way in which Rayman uses his fist. It’s obvious that this game was designed for close-quarters beat-‘em-up combat; replacing this with a telescopic fist attack would fundamentally alter the game and drastically reduce its difficulty. This is not a major issue; this is not an issue at all.
iambored2006 wrote:I know "the Primordial Forest" was the name in French, but that doesn't change it's meaning. Rayman is said to be created by Lums, and if the trailer states that he was created by moon beams, then Lums = moon beams. About the second summer solstice thing, you may be right. This is what's written in the "Knowledge of the world"
The fact that one of the levels in the game has ‘Primordial’ in its name does not mean that the world has just been created by Polokus and we cannot infer such things without specific confirmation from the developers. Rayman was never said to be ‘created by Lums’; he was said to be created by nymphs. I still do not understand your insistence that moonbeams are a variety of Lum; why can’t moonbeams be moonbeams? The Knowledge of the World does not say that Rayman was created by the fairies; it simply says that he was the first to receive powers from them.
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Re: Rayman Origins

Post by Hunchman801 »

iambored2006 wrote:Rayman is said to be created by Lums, and if the trailer states that he was created by moon beams, then Lums = moon beams.
Where did you get that from?
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Re: Rayman Origins

Post by iambored2006 »

spiraldoor wrote:I don’t see anyone complaining about the lack of a telescopic fist but you. It seems that you are referring to support which you do not have. To claim that most members on this site will agree with you without doing any actual investigation to determine whether this is true is simply specious. The telescopic fist does not matter. To say that it is a key component without which Rayman will not be Rayman is ridiculous. The world and the story and the atmosphere of the game are what matter, not the way in which Rayman uses his fist. It’s obvious that this game was designed for close-quarters beat-‘em-up combat; replacing this with a telescopic fist attack would fundamentally alter the game and drastically reduce its difficulty. This is not a major issue; this is not an issue at all.
I assume that most members on a site dedicated entirely to a character who's trademark ability is shooting his fist would be a bit concerned about a game starring a version of him that doesn't have that ability. I'm sure that if we did a survey, most people would say they're disappointed (given that he really doesn't have the ability).
I agree with you that the world and the atmosphere are of a Rayman game, but without the fist, it would be incomplete.

To answer Hunchman and your question, I saw someone stating a few days ago that he read an article that says Rayman's limblessness is the result of a lack of Lums.
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Re: Rayman Origins

Post by Gennaroc »

dont forget this is an 'origins' story. Its like saying that in the 2009 star trek movie, kirk not being captain of the Enterprise makes it no star trek movie at all. The movie is about that occurring, about the character getting to that point.. To say that its no Rayman game without the telescopic fist is redundant, if he had everything from 'future' games, then -apart form not being stupid anymore- there would be nothing for him to progress to.
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Re: Rayman Origins

Post by iambored2006 »

Gennaroc wrote:dont forget this is an 'origins' story. Its like saying that in the 2009 star trek movie, kirk not being captain of the Enterprise makes it no star trek movie at all. The movie is about that occurring, about the character getting to that point.. To say that its no Rayman game without the telescopic fist is redundant, if he had everything from 'future' games, then -apart form not being stupid anymore- there would be nothing for him to progress to.
You're right, plotwise, this is reasonable, but in terms of gameplay, you can't call it a Rayman game.
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Re: Rayman Origins

Post by El Dango »

I thought we saw him charge up the telescopic fist in the trailer. Sure, this probably means it can only be used when charged up, but it's better than nothing. Other than this, the combat looks like it's alot of fun.
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Re: Rayman Origins

Post by iambored2006 »

El Dango wrote:I thought we saw him charge up the telescopic fist in the trailer. Sure, this probably means it can only be used when charged up, but it's better than nothing. Other than this, the combat looks like it's alot of fun.
I'm tired of answering this, so I'll just quote myself from a few posts ago-
iambored2006 wrote:I've already commented on that- The art style of the big hand fits the style of the game, so this is probably just a melee attack. If this was really Rayman's telescopic fist, then why would they put it in only once in all the videos, in such a small way, and why would they not put Rayman's most known attack as an attack available to use in E3, the place where they're unveiling this game obviously as Ubisoft current major thing?!
I took a picture of the exact moment when Rayman's hand is most far away from his body-
Picture 3.png
This is obviously a melee attack and not the telescopic fist.

Edit: As I stated before, a writer said in an article that he played the game and it had only melee attacks, so no, charging up the fist doesn't make it a projectile.
Andrew Yoon wrote:At E3, I got a chance to play a few levels with two other co-op buddies. Rayman feels like a pretty standard platformer, armed with a short-ranged melee ability.
Last edited by iambored2006 on Fri Jun 17, 2011 2:34 pm, edited 1 time in total.
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Re: Rayman Origins

Post by DesLife »

I'm also tired of reading all that bullshit about that telescopic fist. If you're really concerned about that, do your poll already and see for yourself whether you're the only one who cares or not. I sure don't. :roll:
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Re: Rayman Origins

Post by iambored2006 »

DesLife wrote:I'm also tired of reading all that bullshit about that telescopic fist. If you're really concerned about that, do your poll already and see for yourself whether you're the only one who cares or not. I sure don't. :roll:
Well, I will make a poll once I'm 100% sure that there won't be a telescopic fist in RO. Would be quite embarrassing to make a topic about something that's wrong.
Till then, I'll ask here- Who here cares? If you do, say you do in your post.
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Re: Rayman Origins

Post by spiraldoor »

iambored2006 wrote:I assume that most members on a site dedicated entirely to a character who's trademark ability is shooting his fist would be a bit concerned about a game starring a version of him that doesn't have that ability. I'm sure that if we did a survey, most people would say they're disappointed (given that he really doesn't have the ability).
I agree with you that the world and the atmosphere are of a Rayman game, but without the fist, it would be incomplete.
I love these games and I don’t give a damn about the fist – what does that tell you? Not every game in the series needs to feature the exact same gameplay mechanics; there is absolutely nothing wrong with changing the combat style from one game to another. Slapping enemies with your hands at close range is much more similar to the telescopic fist than the magic fist is, yet Rayman 2 was all the better for its unique gameplay. How does the telescopic fist make the ‘world and the atmosphere’ complete? The beat-‘em-up approach in Rayman Origins looks way more fun than stopping to wind your fist up every time you encounter an enemy. We have been doing that for some seventeen years now. It was cool the way we could hit stuff from behind with it but it’s not the sacred key ingredient of the series that you’re making it out to be.
iambored2006 wrote:To answer Hunchman and your question, I saw someone stating a few days ago that he read an article that says Rayman's limblessness is the result of a lack of Lums.
That does not mean that Rayman was created by Lums and it does not mean that moonbeams are Lums.
iambored2006 wrote:
DesLife wrote:I'm also tired of reading all that bullshit about that telescopic fist. If you're really concerned about that, do your poll already and see for yourself whether you're the only one who cares or not. I sure don't. :roll:
Well, I will make a poll once I'm 100% sure that there won't be a telescopic fist in RO. Would be quite embarrassing to make a topic about something that's wrong.
As I’ve said already, collectible power-ups will enable the characters to throw their fists a limited amount of times; we see Globox doing this in the on-stage demonstration, and Ancel revealed in one interview that there would be numerous different fist power-ups to collect throughout the game.
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