Rayman: Revenge of the Dark
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Please keep the forum rules and guidelines in mind when creating or replying to a topic.
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FrenchDeath

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Re: Rayman 1.5: Revenge of the Dark
nop the erazer where you jump
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FrenchDeath

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Re: Rayman 1.5: Revenge of the Dark
oh rebounding erasers ok go for itFrenchDeath wrote:nop the erazer where you jump
Re: Rayman 1.5: Revenge of the Dark
Okay, I found a little tutorial on the UVW mapping. I'm going to try it out tomorrow.
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FrenchDeath

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Re: Rayman 1.5: Revenge of the Dark
i't advance

new version less poly
[*]

new version less poly
[*]

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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
Well it's a rounded block with a texture on it. There isn't much "work in progress" to show off here. Chamfer box -> apply texture. However judging by your picture you didn't use a chamfer box.
Yours has too many polys in unnecessary places.
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FrenchDeath

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Re: Rayman 1.5: Revenge of the Dark
i will create no recreate the texture for the bouncy
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
I meant your mesh is too complex. It shouldn't be any more complex than this:

Though I like your second version a lot more.

Though I like your second version a lot more.
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FrenchDeath

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Re: Rayman 1.5: Revenge of the Dark
I finish the texture

a ne realy best !

and the erazer


a ne realy best !

and the erazer

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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
Well that's interesting. Lets see how it looks on the eraser.FrenchDeath wrote:I finish the texture
a ne realy best !
and the erazer
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FrenchDeath

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Re: Rayman 1.5: Revenge of the Dark
how i can import my texture on 3ds is search but i dont find
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FrenchDeath

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Re: Rayman 1.5: Revenge of the Dark
Ifound

new texture


new texture

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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
You might want to make the texture loopable/repeatable. It also needs more blue. The white/yellow dots are much smaller and less dense than in your texture.
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FrenchDeath

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Re: Rayman 1.5: Revenge of the Dark

it's realy best
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
Try this:

Use the MapScaler modifier to remove the stretched look of the texture on the object.

Use the MapScaler modifier to remove the stretched look of the texture on the object.
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FrenchDeath

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Re: Rayman 1.5: Revenge of the Dark

i just a little change your texture for make small stars
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
It's alright.
Though I think this really needs a smoothing modifier for it to look any good.
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FrenchDeath

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Re: Rayman 1.5: Revenge of the Dark
finish !

Re: Rayman 1.5: Revenge of the Dark
add a skew modifier to itFrenchDeath wrote:finish !
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FrenchDeath

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Re: Rayman 1.5: Revenge of the Dark
i create a plank with nail 

skew modifier ?
if it what i think i just fail to try it
i do 1 nail box for the picture cities



skew modifier ?
if it what i think i just fail to try it
i do 1 nail box for the picture cities



