Page 15 of 19
Re: [RIPPING] 2D Rayman Sprites and Backgrounds
Posted: Sat Nov 21, 2009 11:47 pm
by Sabertooth
There's a small problem with them, the sprites always have a colored outline around them, with many different shades so it's hard to get rid of. Other than that they're fantastic.
MasterHero wrote:Does anybody realy need these sprites?
People making Rayman 1 fan games
(COUGH COUGH rayfan9876's 2D version of Rayman 1.5) could really use them.
Re: [RIPPING] 2D Rayman Sprites and Backgrounds
Posted: Thu Dec 03, 2009 3:57 pm
by Hunchman801
Awesome work, MasterHero. Unfortunately, I doubt they can be of much use because of their bad quality

Re: [RIPPING] 2D Rayman Sprites and Backgrounds
Posted: Sun Dec 20, 2009 5:26 am
by Sabertooth
These are already on my site, but I figured I'd post them anyway for those who haven't seen them yet.
The first three are Rayman 3, but Globox is from Hoodlum's Revenge.
Re: [RIPPING] 2D Rayman Sprites and Backgrounds
Posted: Sun Dec 20, 2009 2:19 pm
by Haruka
More pictures for my collection.

Re: [RIPPING] 2D Rayman Sprites and Backgrounds
Posted: Sun Dec 20, 2009 7:16 pm
by Acarr
That's great, I've been wanting sprites of that walking shell.

Re: [RIPPING] 2D Rayman Sprites and Backgrounds
Posted: Sun Dec 20, 2009 7:16 pm
by PluMGMK
Why didn't you check his site then?
Re: [RIPPING] 2D Rayman Sprites and Backgrounds
Posted: Mon Jan 04, 2010 6:25 pm
by Equilibrium369
-
Re: [RIPPING] 2D Rayman Sprites and Backgrounds
Posted: Mon Jan 04, 2010 6:42 pm
by PluMGMK
I think everything can be ripped from the PSX version.
Re: [RIPPING] 2D Rayman Sprites and Backgrounds
Posted: Mon Jan 04, 2010 6:48 pm
by Equilibrium369
-
Re: [RIPPING] 2D Rayman Sprites and Backgrounds
Posted: Mon Jan 04, 2010 8:03 pm
by Phoenixan
Those sheets are definitely way useful, Saber.
Re: [RIPPING] 2D Rayman Sprites and Backgrounds
Posted: Mon Jan 04, 2010 10:48 pm
by Equilibrium369
-
Re: [RIPPING] 2D Rayman Sprites and Backgrounds
Posted: Mon Jan 04, 2010 10:53 pm
by Droolie
Yeah, you need to find the version of Texture Finder that has palette support. If you want, I could upload that tomorrow ( but I REALLY have to go to bed now, so I can't do it now ).

Re: [RIPPING] 2D Rayman Sprites and Backgrounds
Posted: Mon Jan 04, 2010 11:00 pm
by Equilibrium369
-
Re: [RIPPING] 2D Rayman Sprites and Backgrounds
Posted: Tue Jan 05, 2010 4:09 pm
by Droolie
I think I actually already ripped all of the tiles. Wait a minute, I'll upload them.
EDIT ->
http://www.mediafire.com/?4jnzzmyotdw
Here they are, BMP's in a ZIP file. As you can see, there are multiple versions of the same tilesheet in the same file, but with different palettes. That's because all the tiles require different palettes, and you have to put them together.

It could be that I forgot to rip one palette version, then just tell me.

Re: [RIPPING] 2D Rayman Sprites and Backgrounds
Posted: Tue Jan 05, 2010 5:14 pm
by Equilibrium369
-
Re: [RIPPING] 2D Rayman Sprites and Backgrounds
Posted: Tue Jan 05, 2010 5:18 pm
by PluMGMK
Equilibrium369 wrote:However, I think there might be more images in the versions with the numbers on the end because if you open JUN01.XXX and uncheck vertical flip and set to 8bit palette, you can make out some objects like the animated flower and the floating lily (i think). Here's a screenshot to show you what I mean:
http://img101.imageshack.us/img101/2040/captureiu.png
I don't think that's a tile file then.
If you would prefer, you can get the tiles from Rayman Designer with a PCX editor like IrfanView.
Re: [RIPPING] 2D Rayman Sprites and Backgrounds
Posted: Tue Jan 05, 2010 5:39 pm
by Droolie
Those aren't tile files. You asked for the tile files.

Those are the world-specific sprite files.
Re: [RIPPING] 2D Rayman Sprites and Backgrounds
Posted: Tue Jan 05, 2010 5:46 pm
by Equilibrium369
-
Re: [RIPPING] 2D Rayman Sprites and Backgrounds
Posted: Sun Jan 24, 2010 8:16 pm
by Sabertooth
Here's Joe. I mainly ripped them for some guy on Youtube.
Re: [RIPPING] 2D Rayman Sprites and Backgrounds
Posted: Sun Jan 24, 2010 11:30 pm
by Haruka
Good job.
