Page 142 of 418

Re: Rayman (1.5): Revenge of the Dark

Posted: Sat Oct 15, 2011 11:09 am
by Danone
Now I wonder why Moskito had these colors in only a few versions of the game

Re: Rayman (1.5): Revenge of the Dark

Posted: Sat Oct 15, 2011 12:17 pm
by stan423321
In case of PC and GBA versions this is caused by palette limitations. In case of other versions not having it... I suppose they decided to preserve the content from those "GFX-weak" versions.

Re: Rayman (1.5): Revenge of the Dark

Posted: Sat Oct 15, 2011 1:52 pm
by Spanex
But moskito's face in the health bar has the normal colors.

Anyway it made for an interesting color cheme.

I have a sketch done now. I'll begin coloring the background soon.

Re: Rayman (1.5): Revenge of the Dark

Posted: Sat Oct 15, 2011 10:25 pm
by DandyGuy
Image
Image
Image
Image
Image
interested :hehe:

Re: Rayman (1.5): Revenge of the Dark

Posted: Sat Oct 15, 2011 10:34 pm
by PowerPatrick
The note and walking drum are really awesome, and the others have a lot of potential if you improve them some more.

Re: Rayman (1.5): Revenge of the Dark

Posted: Sun Oct 16, 2011 12:01 am
by Adsolution
I'm definitely interested in the walking drum and the antitoon at the moment.

Re: Rayman (1.5): Revenge of the Dark

Posted: Sun Oct 16, 2011 12:34 am
by DandyGuy
RayFan9876 wrote:I'm definitely interested in the walking drum and the antitoon at the moment.
ok in a .obj or max file

Re: Rayman (1.5): Revenge of the Dark

Posted: Sun Oct 16, 2011 1:10 am
by Adsolution
that3Dguy wrote:
RayFan9876 wrote:I'm definitely interested in the walking drum and the antitoon at the moment.
ok in a .obj or max file
OBJ please, unless you can save it in a Max 2010 format.

Re: Rayman (1.5): Revenge of the Dark

Posted: Sun Oct 16, 2011 1:17 am
by FrenchDeath
rayfan i take lesson for C and C++ i can help you when i finish :D

Re: Rayman (1.5): Revenge of the Dark

Posted: Sun Oct 16, 2011 1:56 am
by Adsolution
FrenchDeath wrote:rayfan i take lesson for C and C++ i can help you when i finish :D
Sorry, Drolpiraat already offered, and he's already been an experienced game designer. ;)

Re: Rayman (1.5): Revenge of the Dark

Posted: Sun Oct 16, 2011 6:30 am
by Keane
Those look very well!
By the way, you got me addicted to Muse. :)

Re: Rayman (1.5): Revenge of the Dark

Posted: Sun Oct 16, 2011 9:33 am
by FrenchDeath
:cry: i can help this guy ?

Re: Rayman (1.5): Revenge of the Dark

Posted: Sun Oct 16, 2011 10:50 am
by Adsolution
RayTunes wrote:Those look very well!
By the way, you got me addicted to Muse. :)
Image
FrenchDeath wrote::cry: i can help this guy ?
If you can create something that I find I may need, then of course.

And lastly, for my 200th video, I've created the "startup logo" animation for my productions, obviously to be in ROTD:


Re: Rayman (1.5): Revenge of the Dark

Posted: Sun Oct 16, 2011 12:22 pm
by ikke471
i have just one thing to say..... WOW

Re: Rayman (1.5): Revenge of the Dark

Posted: Sun Oct 16, 2011 1:21 pm
by Shrooblord
Oh, no that doesn't look like Tinkerbell (from Peter Pan) at the opening of a Disney logo at all. ;)
Seriously though, good job!

PS
So much for my 'inactivity'. :P

Re: Rayman (1.5): Revenge of the Dark

Posted: Sun Oct 16, 2011 2:41 pm
by Droolie
Good job! The logo animation looks great but it's a little too dark, don't you think? The letters don't stand out that much. I'd add a jingle and make the logo fully visible at 0:07 when Flips disappears. Maybe I'd even make the sound of Flips' wings flapping a little less loud, but that's up to you of course. It would be absolutely perfect then :D

Re: Rayman (1.5): Revenge of the Dark

Posted: Sun Oct 16, 2011 4:52 pm
by Keane
That's amazing!

Re: Rayman (1.5): Revenge of the Dark

Posted: Sun Oct 16, 2011 6:04 pm
by DandyGuy
so did you build flips by box modeling blue-print modeling or modifier(use shapes and modifiers) modeling?

Re: Rayman (1.5): Revenge of the Dark

Posted: Sun Oct 16, 2011 6:31 pm
by Adsolution
that3Dguy wrote:so did you build flips by box modeling blue-print modeling or modifier(use shapes and modifiers) modeling?
I don't know what the first two are, so I did the latter. :winkgrin:
Drolpiraat wrote:Good job! The logo animation looks great but it's a little too dark, don't you think? The letters don't stand out that much. I'd add a jingle and make the logo fully visible at 0:07 when Flips disappears. Maybe I'd even make the sound of Flips' wings flapping a little less loud, but that's up to you of course. It would be absolutely perfect then :D
That's a good idea. I noticed it had darkened while I was editing it, but I wasn't sure from what. I might upload a slightly clearer version. :)
Shrooblord wrote:Oh, no that doesn't look like Tinkerbell (from Peter Pan) at the opening of a Disney logo at all. ;)
Seriously though, good job!

PS
So much for my 'inactivity'. :P
I actually didn't think of that, soit appears to be one of my under-the-table influences.

Re: Rayman (1.5): Revenge of the Dark

Posted: Sun Oct 16, 2011 6:36 pm
by DandyGuy
RayFan9876 wrote:
that3Dguy wrote:so did you build flips by box modeling blue-print modeling or modifier(use shapes and modifiers) modeling?
I don't know what the first two are, so I did the latter. :winkgrin:
box modeling by using a box or sphere and messing with the vertex till it looks like something and blueprint modeling by having a front view and side view of a picture and using splines to build it or bridge it :wink:
also are you working on the scarlet pad :mryellow: