Now I wonder why Moskito had these colors in only a few versions of the game
Re: Rayman (1.5): Revenge of the Dark
Posted: Sat Oct 15, 2011 12:17 pm
by stan423321
In case of PC and GBA versions this is caused by palette limitations. In case of other versions not having it... I suppose they decided to preserve the content from those "GFX-weak" versions.
Re: Rayman (1.5): Revenge of the Dark
Posted: Sat Oct 15, 2011 1:52 pm
by Spanex
But moskito's face in the health bar has the normal colors.
Anyway it made for an interesting color cheme.
I have a sketch done now. I'll begin coloring the background soon.
Re: Rayman (1.5): Revenge of the Dark
Posted: Sat Oct 15, 2011 10:25 pm
by DandyGuy
interested
Re: Rayman (1.5): Revenge of the Dark
Posted: Sat Oct 15, 2011 10:34 pm
by PowerPatrick
The note and walking drum are really awesome, and the others have a lot of potential if you improve them some more.
Re: Rayman (1.5): Revenge of the Dark
Posted: Sun Oct 16, 2011 12:01 am
by Adsolution
I'm definitely interested in the walking drum and the antitoon at the moment.
Re: Rayman (1.5): Revenge of the Dark
Posted: Sun Oct 16, 2011 12:34 am
by DandyGuy
RayFan9876 wrote:I'm definitely interested in the walking drum and the antitoon at the moment.
ok in a .obj or max file
Re: Rayman (1.5): Revenge of the Dark
Posted: Sun Oct 16, 2011 1:10 am
by Adsolution
that3Dguy wrote:
RayFan9876 wrote:I'm definitely interested in the walking drum and the antitoon at the moment.
ok in a .obj or max file
OBJ please, unless you can save it in a Max 2010 format.
Re: Rayman (1.5): Revenge of the Dark
Posted: Sun Oct 16, 2011 1:17 am
by FrenchDeath
rayfan i take lesson for C and C++ i can help you when i finish
Re: Rayman (1.5): Revenge of the Dark
Posted: Sun Oct 16, 2011 1:56 am
by Adsolution
FrenchDeath wrote:rayfan i take lesson for C and C++ i can help you when i finish
Sorry, Drolpiraat already offered, and he's already been an experienced game designer.
Re: Rayman (1.5): Revenge of the Dark
Posted: Sun Oct 16, 2011 6:30 am
by Keane
Those look very well!
By the way, you got me addicted to Muse.
Re: Rayman (1.5): Revenge of the Dark
Posted: Sun Oct 16, 2011 9:33 am
by FrenchDeath
i can help this guy ?
Re: Rayman (1.5): Revenge of the Dark
Posted: Sun Oct 16, 2011 10:50 am
by Adsolution
RayTunes wrote:Those look very well!
By the way, you got me addicted to Muse.
FrenchDeath wrote: i can help this guy ?
If you can create something that I find I may need, then of course.
And lastly, for my 200th video, I've created the "startup logo" animation for my productions, obviously to be in ROTD:
Re: Rayman (1.5): Revenge of the Dark
Posted: Sun Oct 16, 2011 12:22 pm
by ikke471
i have just one thing to say..... WOW
Re: Rayman (1.5): Revenge of the Dark
Posted: Sun Oct 16, 2011 1:21 pm
by Shrooblord
Oh, no that doesn't look like Tinkerbell (from Peter Pan) at the opening of a Disney logo at all.
Seriously though, good job!
PS
So much for my 'inactivity'.
Re: Rayman (1.5): Revenge of the Dark
Posted: Sun Oct 16, 2011 2:41 pm
by Droolie
Good job! The logo animation looks great but it's a little too dark, don't you think? The letters don't stand out that much. I'd add a jingle and make the logo fully visible at 0:07 when Flips disappears. Maybe I'd even make the sound of Flips' wings flapping a little less loud, but that's up to you of course. It would be absolutely perfect then
Re: Rayman (1.5): Revenge of the Dark
Posted: Sun Oct 16, 2011 4:52 pm
by Keane
That's amazing!
Re: Rayman (1.5): Revenge of the Dark
Posted: Sun Oct 16, 2011 6:04 pm
by DandyGuy
so did you build flips by box modeling blue-print modeling or modifier(use shapes and modifiers) modeling?
Re: Rayman (1.5): Revenge of the Dark
Posted: Sun Oct 16, 2011 6:31 pm
by Adsolution
that3Dguy wrote:so did you build flips by box modeling blue-print modeling or modifier(use shapes and modifiers) modeling?
I don't know what the first two are, so I did the latter.
Drolpiraat wrote:Good job! The logo animation looks great but it's a little too dark, don't you think? The letters don't stand out that much. I'd add a jingle and make the logo fully visible at 0:07 when Flips disappears. Maybe I'd even make the sound of Flips' wings flapping a little less loud, but that's up to you of course. It would be absolutely perfect then
That's a good idea. I noticed it had darkened while I was editing it, but I wasn't sure from what. I might upload a slightly clearer version.
Shrooblord wrote:Oh, no that doesn't look like Tinkerbell (from Peter Pan) at the opening of a Disney logo at all.
Seriously though, good job!
PS
So much for my 'inactivity'.
I actually didn't think of that, soit appears to be one of my under-the-table influences.
Re: Rayman (1.5): Revenge of the Dark
Posted: Sun Oct 16, 2011 6:36 pm
by DandyGuy
RayFan9876 wrote:
that3Dguy wrote:so did you build flips by box modeling blue-print modeling or modifier(use shapes and modifiers) modeling?
I don't know what the first two are, so I did the latter.
box modeling by using a box or sphere and messing with the vertex till it looks like something and blueprint modeling by having a front view and side view of a picture and using splines to build it or bridge it
also are you working on the scarlet pad