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Re: Rayman 3
Posted: Fri Aug 26, 2011 9:22 pm
by sergiomonty
TeensieKing wrote:sergiomonty wrote:Both Spyro and Crash are dead now, and we can't no anything to change that

maybe with a drastical change with ubiart framework....nah.
Guys, I've updated the articles on the wiki for every power-up of rayman 3 to expand them. Check if there's any problem please, I'm not perfect at all with english
I've edited some things in the Vortex page
Yeah, thank you, you did a great job! who found the concept art? because I tried but didn't find it.
Re: Rayman 3
Posted: Fri Aug 26, 2011 9:35 pm
by TeensieKing
sergiomonty wrote:TeensieKing wrote:sergiomonty wrote:Both Spyro and Crash are dead now, and we can't no anything to change that

maybe with a drastical change with ubiart framework....nah.
Guys, I've updated the articles on the wiki for every power-up of rayman 3 to expand them. Check if there's any problem please, I'm not perfect at all with english
I've edited some things in the Vortex page
Yeah, thank you, you did a great job! who found the concept art? because I tried but didn't find it.
You're welcome! I don't actually know I didn't find it,it was already there
Re: Rayman 3
Posted: Fri Aug 26, 2011 9:43 pm
by Haruka
I've putted a better picture to illustrate the Vortex combat fatigue.
Re: Rayman 3
Posted: Fri Aug 26, 2011 9:44 pm
by Spanex
By the way, last time I timed it, Lockjaw lasted 50 seconds. Not that one second difference is that significant.
Re: Rayman 3
Posted: Sun Aug 28, 2011 11:40 am
by Cairnie
That bootleg I found the other day turned out to be yet another romdump of Rayman 3 with a cracktro.
Re: Rayman 3
Posted: Sun Aug 28, 2011 3:57 pm
by Haruka
Cairnie wrote:That bootleg I found the other day turned out to be yet another romdump of Rayman 3 with a cracktro.
Bah... It appears it is the same issue as the R2F you got once.
Re: Rayman 3
Posted: Mon Aug 29, 2011 11:26 am
by Cairnie
Yeah and I reckon most other Rayman bootlegs will be the same, but now that I have 3 bootleg carts I may as well just keep collecting them so long as I don't pay too much for them. I'm more interested in clusterfucks like that first one, but to find a Rayman one altogether is really rare.
Re: Rayman 3
Posted: Mon Aug 29, 2011 3:48 pm
by Danone
Anyone know why siameses hoodlums were remove of the game?
Re: Rayman 3
Posted: Mon Aug 29, 2011 5:11 pm
by Shrooblord
I guess they just didn't like them too much. I always wonder when concept art is abandoned, because usually, the artwork looks so much better than the endresult without that art in it... it's amazing. Budget cuts or runnning out of time are logical factors in this.
Re: Rayman 3
Posted: Mon Aug 29, 2011 6:34 pm
by Haruka
Danone wrote:Anyone know why siameses hoodlums were remove of the game?
There is no information about the cause, we only know its existance because of a development artwork that shows that kind of Hoodlum. It could be just an experimental character, or it was planned to include them in the game but for any kind of reason it was removed from the final version.
Re: Rayman 3
Posted: Tue Aug 30, 2011 12:21 am
by Keane
Haruka wrote:Danone wrote:Anyone know why siameses hoodlums were remove of the game?
There is no information about the cause, we only know its existance because of a development artwork that shows that kind of Hoodlum. It could be just an experimental character, or it was planned to include them in the game but for any kind of reason it was removed from the final version.
It seems to have been replaced by Spinneroos, they look a bit similar in my opinion.
Re: Rayman 3
Posted: Tue Aug 30, 2011 12:47 pm
by Haruka
I've tried the GOG version of Rayman 3: Hoodlum Havoc, and there's nothing new in the artworks brought in it.
Re: Rayman 3
Posted: Wed Aug 31, 2011 2:14 am
by kristaldoodle
Haruka wrote:I've tried the GOG version of Rayman 3: Hoodlum Havoc, and there's nothing new in the artworks brought in it.
WAIT. GOG has R3 on there?
There goes my leftover summer money!
Re: Rayman 3
Posted: Wed Aug 31, 2011 3:21 am
by Keane
kristaldoodle wrote:Haruka wrote:I've tried the GOG version of Rayman 3: Hoodlum Havoc, and there's nothing new in the artworks brought in it.
WAIT. GOG has R3 on there?
There goes my leftover summer money!
Yeah, i'm currently playing it. It is my first time playing a PC game in five years or so. It took me all the way to the Land of The Livid Dead to get the controls. Main problem is that the left Ctrl button won't work.

Re: Rayman 3
Posted: Wed Aug 31, 2011 6:46 am
by Spanex
You can change your control settings you know. I made mine exactly like Rayman 2's.
Re: Rayman 3
Posted: Wed Aug 31, 2011 9:13 am
by stan423321
^ THIS. Although on some keyboards I replace Z with X becauser of relatively narrow spacebar.
Re: Rayman 3
Posted: Wed Aug 31, 2011 9:33 am
by Spanex
stan423321 wrote:^ THIS. Although on some keyboards I replace Z with X becauser of relatively narrow spacebar.
This is my setup:
A: Jump
Z: Grimace (healthcheck)
X: Roll
Left Shift: Walk
Left CRTL: Strafe
Spacebar: Shoot
Pad0: Look
The normal setup is rather uncomfortable for my hands. And using Right CRTL to strafe is annoying.
Re: Rayman 3
Posted: Wed Aug 31, 2011 9:34 am
by Danone
Or you can use a joypad, like me

Re: Rayman 3
Posted: Wed Aug 31, 2011 9:35 am
by Spanex
I like many buttons :C
Re: Rayman 3
Posted: Wed Aug 31, 2011 10:35 am
by stan423321
Danone wrote:Or you can use a joypad, like me

Not really better you know. Arrows at least give you some precision, they do exactly what you want and not ~30 degrees what you want.