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Re: Rayman 2
Posted: Wed Jun 23, 2010 3:11 pm
by Rsandee
I just found this piece of music on youtube, i remember that i loved this theme in RR, i know it isn't awesome or something, but i remember it was on the ps2.
http://www.youtube.com/watch?v=zQC8M33E ... re=related
Re: Rayman 2
Posted: Wed Jun 23, 2010 3:46 pm
by Tulio
I also like this one and other pirate-ish themes from RR... Check them out on Raytunes.

Re: Rayman 2
Posted: Wed Jun 23, 2010 8:03 pm
by frenkystijn
Aaah I remember this one I like it it has ...something mysterious about it I can't explain it..

Re: Rayman 2
Posted: Wed Jun 23, 2010 9:43 pm
by bunnieblaster
I always loved the
Minisaurus Plain music...
Re: Rayman 2
Posted: Wed Jun 23, 2010 9:46 pm
by Jewish Candy
GOD yes. Sums up the Ray-verse.
Re: Rayman 2
Posted: Thu Jun 24, 2010 7:27 am
by EvanEDavies
D: I never bought Rayman Revolution... How many differences are there from the PC version?
Re: Rayman 2
Posted: Thu Jun 24, 2010 3:18 pm
by Cairnie
A lot, some better some worse.
Re: Rayman 2
Posted: Thu Jun 24, 2010 3:37 pm
by Haruka
EvanEDavies wrote:D: I never bought Rayman Revolution... How many differences are there from the PC version?
I personally recommend you playing RR if you enjoy to explore more the levels and enjoying more interactive features. Also it takes approximately the double of the time (8 hours at total) to complete the PS2 version instead the classic version (All the others).
If you like a more classical and straight-forward gameplay then stay with the classic R2.
Re: Rayman 2
Posted: Thu Jun 24, 2010 5:20 pm
by Xenon
I actually preferred RR to the original game because it took the Hall of Doors concept and improved it.
Re: Rayman 2
Posted: Thu Jun 24, 2010 6:00 pm
by Jewish Candy
^ +1
Re: Rayman 2
Posted: Thu Jun 24, 2010 6:59 pm
by spiraldoor
>

Re: Rayman 2
Posted: Thu Jun 24, 2010 8:49 pm
by Henchman1028
spiraldoor wrote:
>

No need to be smarmy!
Re: Rayman 2
Posted: Thu Jun 24, 2010 9:25 pm
by El Dango
Xenon wrote:I actually preferred RR to the original game because it took the Hall of Doors concept and improved it.
I agree. Changing the levels seemed a little unnecessary though.
Re: Rayman 2
Posted: Thu Jun 24, 2010 10:21 pm
by Xenon
There were certainly pitfalls with Revolution, but in terms of design I think it dwarfs the original game.
@ spiraldoor: I think that second image is really misrepresentative. You've just shown a pic of the Minisaurus Plain... the Hall of Doors was replaced with Teensie stone circles which could be accessed by foot, not just teleportation.
Re: Rayman 2
Posted: Fri Jun 25, 2010 1:21 am
by frenkystijn
I liked the new level designs in RR, it somethimes made more sense imo.
Re: Rayman 2
Posted: Fri Jun 25, 2010 4:20 pm
by spiraldoor
I admit I wasn't exactly trying to provide an impartial comparison, but I think the two images I posted show clearly the reasons for my preference.
The Hall of Doors is distilled and streamlined excellence. The Front is an uneven hodgepodge of decent ideas and missed opportunities.
Re: Rayman 2
Posted: Fri Jun 25, 2010 4:28 pm
by bunnieblaster
I agree the hall of doors is more epic, but if they would have combined the hall of doors and the front (a hall of doors where you can freely walk around) it would be really cool

Re: Rayman 2
Posted: Fri Jun 25, 2010 4:46 pm
by spiraldoor
I would like to take this opportunity to point out that the Isle of Doors is also amazing.
Re: Rayman 2
Posted: Fri Jun 25, 2010 5:20 pm
by bunnieblaster
Yeah, the only thing that didn't make sense was the size of the island.
I would like a freeroam HUB like in Rayman Revolution, with the looks of the Island of Doors and the magic touch of the hall of doors.
Re: Rayman 2
Posted: Sat Jun 26, 2010 4:49 pm
by spiraldoor
The Isle of Doors is so great that I'm posting an image of it for all of you to admire.
Look at how fantastic it is.
spiraldoor wrote:The Hall of Doors is distilled and streamlined excellence. The Front is an uneven hodgepodge of decent ideas and missed opportunities.
That's even more true of the respective games in which they appear, come to think of it.