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Re: Rayman 3

Posted: Tue Sep 27, 2011 6:11 pm
by Shrooblord
Yup and if I hadn't I would know right now. :P

Re: Rayman 3

Posted: Tue Sep 27, 2011 6:13 pm
by Master
Shrooblord wrote:Yup and if I hadn't I would know right now. :P
Indeed, do you think there is a Doctor Who thread for we Whovians?

Re: Rayman 3

Posted: Tue Sep 27, 2011 6:15 pm
by Shrooblord
We could make one in the Off-Topic section. Getting on it right away (after a search whether or not there is already one of course)!

EDIT:
There is now a Doctor Who thread.

Re: Rayman 3

Posted: Tue Sep 27, 2011 7:29 pm
by Master
Shrooblord wrote:We could make one in the Off-Topic section. Getting on it right away (after a search whether or not there is already one of course)!

EDIT:
There is now a Doctor Who thread.
Goody, now we can go back on topic here, I've always wondered if Rayman 3's swimming mechanics would work in a proper swimming level.

Re: Rayman 3

Posted: Wed Sep 28, 2011 3:08 pm
by Shrooblord
I think not as you can't actually steer anywhere. Rayman goes lower and deeper on his own it seems - at least this is so after the battle with the tripod. I don't remember if it was different before that but I think not.

Re: Rayman 3

Posted: Wed Sep 28, 2011 4:48 pm
by Master
Shrooblord wrote:I think not as you can't actually steer anywhere. Rayman goes lower and deeper on his own it seems - at least this is so after the battle with the tripod. I don't remember if it was different before that but I think not.
I believe at one point Rayman 3 was supposed to have an underwater area or something, but it was scrapped...

Re: Rayman 3

Posted: Wed Sep 28, 2011 7:54 pm
by stan423321
One Polish article about R3 included image description along the lines of this:
Water's not obstacle Developers appearently spent some time making Rayman way easier to control while swimming. We appreciate.
So obviously underwater controls are quite shaky grounds to discuss. For me, R2 > SMG > SM64 > basically everything else allowing diving, but a lot will probably disagree.

So making whole underwater area would be controversial for everyone but fans of certain water control scheme. The "automatic depth control" would be completely senseless for whole water level, but on the other hand is quite acceptable for what it became - a single round of a "minigame".

Re: Rayman 3

Posted: Wed Sep 28, 2011 8:55 pm
by Master
stan423321 wrote:One Polish article about R3 included image description along the lines of this:
Water's not obstacle Developers appearently spent some time making Rayman way easier to control while swimming. We appreciate.
So obviously underwater controls are quite shaky grounds to discuss. For me, R2 > SMG > SM64 > basically everything else allowing diving, but a lot will probably disagree.

So making whole underwater area would be controversial for everyone but fans of certain water control scheme. The "automatic depth control" would be completely senseless for whole water level, but on the other hand is quite acceptable for what it became - a single round of a "minigame".
That's the problem with video games, there hasn't been one yet that features a good control scheme underwater, and whilst Rayman's does have depth control and such, it can feel a bit "stiff"

Re: Rayman 3

Posted: Wed Sep 28, 2011 9:46 pm
by stan423321
Still it makes a horrible more sense than what most games did. SMG actually deployed a system with some distant similarity to R2 one, but still R2 is way better. SM64's controls are saved by, get ready, camera.

Re: Rayman 3

Posted: Wed Sep 28, 2011 9:59 pm
by Master
stan423321 wrote:Still it makes a horrible more sense than what most games did. SMG actually deployed a system with some distant similarity to R2 one, but still R2 is way better. SM64's controls are saved by, get ready, camera.
Forgive me for asking, but it has been a while since I played 64, more so when the last time I played it was the DS version, but what were the swimming controls again?

Re: Rayman 3

Posted: Wed Sep 28, 2011 10:06 pm
by stan423321
SM64? Simple "stick rotates, buttons are for speed". DS... dunno, sorry.

Re: Rayman 3

Posted: Sat Oct 01, 2011 9:00 am
by Master
stan423321 wrote:SM64? Simple "stick rotates, buttons are for speed". DS... dunno, sorry.
Hmm, so the camera stays behind Mario, which allows for easy swimming.

Re: Rayman 3

Posted: Sat Oct 01, 2011 2:42 pm
by Keane
Super Mario Galaxy has rather easy swimming. Minecraft takes the grand prize though.

Re: Rayman 3

Posted: Mon Oct 03, 2011 5:49 pm
by stan423321
Master4lyf1 wrote:
stan423321 wrote:SM64? Simple "stick rotates, buttons are for speed". DS... dunno, sorry.
Hmm, so the camera stays behind Mario, which allows for easy swimming.
Yes, I played at least one different game where it does not work because camera does strange stuff from time to time, or rotations get locked suddenly.

Re: Rayman 3

Posted: Mon Oct 03, 2011 6:10 pm
by spiraldoor
Swimming works very well in the Spyro games.

Re: Rayman 3

Posted: Mon Oct 03, 2011 6:23 pm
by Master
spiraldoor wrote:Swimming works very well in the Spyro games.
Which one? I have only played parts where Spyro get's hurt by water.

Re: Rayman 3

Posted: Mon Oct 03, 2011 6:35 pm
by spiraldoor
Spyro 2 and 3 allow for swimming. So do some of the non-Insomniac games, but I try to forget them.

Re: Rayman 3

Posted: Mon Oct 03, 2011 7:19 pm
by Rayman3DS
spiraldoor wrote:Swimming works very well in the Spyro games.
The best swimming mechanics.
PERIOD

Re: Rayman 3

Posted: Sun Oct 09, 2011 3:59 am
by Raymanarenaps2
rayman 3 is so cool....!

especially on ps2

Re: Rayman 3

Posted: Sun Oct 09, 2011 7:50 am
by RefluxtheKnaaren64
In regards to Rayman, I played both the Ps2 and Gamecube versions and I prefer the Gamecube version. The only reason I sy that is because I'm a huge Nintendo fan. Apart from that, as long as you play Rayman, it's fine on any system