Re: Rayman 3
Posted: Tue Sep 27, 2011 6:11 pm
Yup and if I hadn't I would know right now. 
Indeed, do you think there is a Doctor Who thread for we Whovians?Shrooblord wrote:Yup and if I hadn't I would know right now.
Goody, now we can go back on topic here, I've always wondered if Rayman 3's swimming mechanics would work in a proper swimming level.Shrooblord wrote:We could make one in the Off-Topic section. Getting on it right away (after a search whether or not there is already one of course)!
EDIT:
There is now a Doctor Who thread.
I believe at one point Rayman 3 was supposed to have an underwater area or something, but it was scrapped...Shrooblord wrote:I think not as you can't actually steer anywhere. Rayman goes lower and deeper on his own it seems - at least this is so after the battle with the tripod. I don't remember if it was different before that but I think not.
So obviously underwater controls are quite shaky grounds to discuss. For me, R2 > SMG > SM64 > basically everything else allowing diving, but a lot will probably disagree.Water's not obstacle Developers appearently spent some time making Rayman way easier to control while swimming. We appreciate.
That's the problem with video games, there hasn't been one yet that features a good control scheme underwater, and whilst Rayman's does have depth control and such, it can feel a bit "stiff"stan423321 wrote:One Polish article about R3 included image description along the lines of this:So obviously underwater controls are quite shaky grounds to discuss. For me, R2 > SMG > SM64 > basically everything else allowing diving, but a lot will probably disagree.Water's not obstacle Developers appearently spent some time making Rayman way easier to control while swimming. We appreciate.
So making whole underwater area would be controversial for everyone but fans of certain water control scheme. The "automatic depth control" would be completely senseless for whole water level, but on the other hand is quite acceptable for what it became - a single round of a "minigame".
Forgive me for asking, but it has been a while since I played 64, more so when the last time I played it was the DS version, but what were the swimming controls again?stan423321 wrote:Still it makes a horrible more sense than what most games did. SMG actually deployed a system with some distant similarity to R2 one, but still R2 is way better. SM64's controls are saved by, get ready, camera.
Hmm, so the camera stays behind Mario, which allows for easy swimming.stan423321 wrote:SM64? Simple "stick rotates, buttons are for speed". DS... dunno, sorry.
Yes, I played at least one different game where it does not work because camera does strange stuff from time to time, or rotations get locked suddenly.Master4lyf1 wrote:Hmm, so the camera stays behind Mario, which allows for easy swimming.stan423321 wrote:SM64? Simple "stick rotates, buttons are for speed". DS... dunno, sorry.
Which one? I have only played parts where Spyro get's hurt by water.spiraldoor wrote:Swimming works very well in the Spyro games.
The best swimming mechanics.spiraldoor wrote:Swimming works very well in the Spyro games.