I bow before the post-maker. That was just incredible...
In my previous post, I think I emphasised the bad in the Land of The Livid Dead too much. I don't actually hate it as a level, it definitely has some moments of genius, and it is beautiful in places (I completely agree about Celoche, that just looked epic

). The music was gorgeous throughout. Even the Tower I don't mind hugely, I just think it could've been so much better. The main issue for me is that
an area like the LOTLD simply demands free roaming. Those wide, open fields of green and grue and grey begged for Link to jump in on Epona and go galloping off to find the next chest. I found all these convenient stiles in the way, which makes sense, but GOD I felt disappointed. In the end, LOTLD just didn't suit a point scoring game like R3...
I suppose we can agree to disagree about the LOTLD. For me, it just really wasn't Rayman, and - like the rest of the R3 levels - felt like an attempt to 'tick all the boxes'. We had an ice world (Summit Beyond the Clouds) sitting on top of a fire world (Hoodlum HQ), a forested area (Clearleaf Forest), a dungeon (DOTK) etc., and so they had to put in some mystical land of the spirits too. The thing I appreciated most about Rayman 2 was the accuracy with which the levels were styled. I'm sure there are snowy mountaintops in Rayman's world; but why the HELL is it imperative he goes there. The Glade of Dreams was a tropical paradise of beaches, lava and forested awesomeness, and it complemented the game rather than forced itself on it.
And yes, in my opinion LOTLD is moody, in the "I'm Squall Lionheart and I wants RINOAAAAAAAA" slash Legend of Zelda TP kind of way.
The Hall of Doors music is a masterpiece, I agree. It completely defines the mystical nature of the area, and sums up Rayman's quest in a way no other tune could quite manage - not even the awesome Main Theme. However, since the Front was focused on ambience rather than the story itself, this reflected on the music- making it very atmospheric, but nowhere near Chevalier's amazing original score. I did not find it an issue though, even though music does play a huge role in the games I like. The Odin Sphere score set me on the path to JRPGs...
Rayman 2 only took me 8 hours to complete; Rayman 1 took me 20. Yes, that may be a teensy bit too long for a competent gamer, but hey.

Rayman 2 had a relatively low difficulty AND it was 3D - making it feel like it was shorter than it could've been (and more linear than it could've been). Rayman 1 was relatively rock-ish AND was 2D, giving the impression of length. I think linearity always works best in 2D, simply because you ARE side scrolling, whereas in 3D you hope for the freedom granted you in real life.
And... I sympathise with you about that 'invisible line'. Damn, that pissed me off.
Well, this is long enough, methinks. I look forward to part 2 of your post.
