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Re: Rayman - AFG [ALPHA #2]
Posted: Thu Jun 09, 2016 9:33 pm
by thecraftinatorx
lucky3 wrote:Haha who said hype? That's breaking news!
So here it is, I'm very happy with the work done so far. Best team ever! Kudos to all the guys involved in it and for your supports fellow rayman pc members!
I hope you'll enjoy!
>>
Windows 64
Mac build will come later. Linux version is too buggy unfortunately.
So what you can essentially expect in this new beta:
-2 complete playable levels, you'll have to get the high score in the first level to unlock the next ones
-Hopefully not to many bugs?
-The sandbox test level
-Rayman
-The moskito...
-The story plot
-A short intro cut scene
-Debug console disabled
What you cannot expect:
-A full final next-gen very hype game with unicorns and rainbows
-Straffing motion for rayman
-sausages
-A perfect camera system
-Zero bugs
-and much more!...
TOMORROW YOU WILL GET TWO SPECIAL VIDEOS

THANK YOU
I DIDNT WATCH THE LINk hahahahaha
You and your team... Its the ubisoft of 2000s... the great ubisoft is the... rayman fans...
THANK YOU
I only wanna holidays for you
Please get a holidays from afg and comeback with the hype of the development
Thank youuuuuuuuuuuu!
Re: Rayman - AFG [ALPHA #3]
Posted: Thu Jun 09, 2016 10:39 pm
by lucky3
Aha cool thanks!
Make your best speed run times

Unfortunately no holidays for now

Re: Rayman - AFG [ALPHA #3]
Posted: Fri Jun 10, 2016 5:42 am
by Harpic fraîcheur
Really awesome, lucky! Gonna play this right now.

Re: Rayman - AFG [ALPHA #3]
Posted: Fri Jun 10, 2016 9:27 am
by RayCarrot
Wow, amazing! Downloading right now! Can't wait to try it out, everything you've shown so far has looked amazing
Edit:
I gave it a try now and it's soooo good! Great job

I love everything from the font to the art style and... it's just amazing! I was kind of hard with the enemies though as you can' strafe (I didn't find a way to at least) so I ended up loosing all of my lives

Still great though!
Re: Rayman - AFG [ALPHA #3]
Posted: Fri Jun 10, 2016 11:59 am
by thecraftinatorx
-Hey guys!
-With the permissions of lucky, we have make a twitter for AFG, (TheRedPika and me.)
-You can follow the account here!:
https://twitter.com/RaymanAFG
-Thank you so much!
Re: Rayman - AFG [ALPHA #3]
Posted: Fri Jun 10, 2016 12:47 pm
by Master
Wow, you've come an impressively long way since the previous version. Still missing strafing, but as you've said, that's something still being worked on. Another thing you might want to look into (upcoming pun is unintended) is a look mode (I know), might seem a little novel, but it helps in scoping out areas and aids with navigation. Especially given how impressively expansive you've made your levels, seriously, wow.
You and your team are progressing really nicely, keep it up!
Re: Rayman - AFG [ALPHA #3]
Posted: Fri Jun 10, 2016 1:28 pm
by Raymanni
Oh it's so great! I love everything about it.
Re: Rayman - AFG [ALPHA #3]
Posted: Sat Jun 11, 2016 12:30 am
by Ray502
Great job! Really enjoyed it! Although there is a few things lucky you should address.
1. When I destroyed the second cage at the top of the tree in the first level, and after collecting the checkpoint and dying, the cage count went back to 1 after I had destroyed 2.
2. The hunter should reload before he shoots again, kinda difficult to shoot when he keeps constantly shooting.
3. The dialogue should be adjusted, Bzzit should say that's terrible after he addresses the problem to Rayman.
4. In the main menu, instead of saying: "Find the button to press," put: Press (insert certain key here). That way for some people they won't keep pressing random keys before finding the correct key.
Re: Rayman - AFG [ALPHA #3]
Posted: Sat Jun 11, 2016 9:22 am
by lucky3
Thanks for your feedback guys!
Really awesome, lucky! Gonna play this right now.

So how was that? ;-)
I was kind of hard with the enemies though as you can' strafe (I didn't find a way to at least) so I ended up loosing all of my lives

Still great though!
Yep I don't realize about the difficulty, maybe it's a bit hard. I think once you found the way to avoid the enemies it's easy though. Do you think it's as hard as Rayman 1 :-D ?
With the permissions of lucky, we have make a twitter for AFG, (TheRedPika and me.)
I've just checked it, very cool guys!
Still missing strafing, but as you've said, that's something still being worked on.
Indeed sorry I don't use straf usually and I think the enemies can be beaten without it. But some people like this feature so I might work on it sooner or later.
Another thing you might want to look into (upcoming pun is unintended) is a look mode (I know), might seem a little novel, but it helps in scoping out areas and aids with navigation.
Wow i didn't expect this feature! Let's see!
Oh it's so great! I love everything about it.
Thanks! Highfive
1. When I destroyed the second cage at the top of the tree in the first level, and after collecting the checkpoint and dying, the cage count went back to 1 after I had destroyed 2.
Hum strange I don't encounter this issue when i replicate these steps. Anyone else?
2. The hunter should reload before he shoots again, kinda difficult to shoot when he keeps constantly shooting.
Oh yes. He doesn't reload only when after you shoot him. Ok I'll keep it in mind.
3. The dialogue should be adjusted, Bzzit should say that's terrible after he addresses the problem to Rayman.
Sorry I must be stupid but I don't see the problem here?
4. In the main menu, instead of saying: "Find the button to press," put: Press (insert certain key here). That way for some people they won't keep pressing random keys before finding the correct key.
That's a joke. Some like it some don't
It's not that hard to find the key, is it?
Re: Rayman - AFG [ALPHA #3]
Posted: Sat Jun 11, 2016 10:04 am
by Harpic fraîcheur
lucky3 wrote:So how was that? ;-)
Amazing.

Re: Rayman - AFG [ALPHA #3]
Posted: Sat Jun 11, 2016 10:44 am
by Raymanni
The hunters might shoot fast but I find the bullets easy to dodge, just spin around in the air.

I think that the difficulty level is also fine, after all it shouldn't be too easy.

Re: Rayman - AFG [ALPHA #3]
Posted: Sat Jun 11, 2016 12:10 pm
by gamerz31w
In the main menu, instead of saying: "Find the button to press," put: Press (insert certain key here). That way for some people they won't keep pressing random keys before finding the correct key.
So where I can that hotkeys if pressing options on main menu is keeping me still in main menu if i can't configure keyboard buttons?Now plaese be more specific to me mr.expert
Re: Rayman - AFG [ALPHA #3]
Posted: Sat Jun 11, 2016 2:54 pm
by Ray502
gamerz31w wrote: In the main menu, instead of saying: "Find the button to press," put: Press (insert certain key here). That way for some people they won't keep pressing random keys before finding the correct key.
So where I can that hotkeys if pressing options on main menu is keeping me still in main menu if i can't configure keyboard buttons?Now plaese be more specific to me mr.expert
What are you talking about? Anyways, saying that's terrible after addressing the problem is better grammar. About the cage count, well I must be going blind cause I know that count went back to 1. Finally, no but it took a few keys to press the correct one, didn't know a main menu was supposed to be a joke but eh alright.
Re: Rayman - AFG [ALPHA #3]
Posted: Sat Jun 11, 2016 4:51 pm
by gamerz31w
Ray502 wrote:gamerz31w wrote: In the main menu, instead of saying: "Find the button to press," put: Press (insert certain key here). That way for some people they won't keep pressing random keys before finding the correct key.
So where I can that hotkeys if pressing options on main menu is keeping me still in main menu if i can't configure keyboard buttons?Now plaese be more specific to me mr.expert
What are you talking about? Anyways, saying that's terrible after addressing the problem is better grammar. About the cage count, well I must be going blind cause I know that count went back to 1. Finally, no but it took a few keys to press the correct one, didn't know a main menu was supposed to be a joke but eh alright.
holy shit it's not that fangame thread.
Re: Rayman - AFG [ALPHA #3]
Posted: Sun Jun 12, 2016 11:31 am
by lucky3
Anyways, saying that's terrible after addressing the problem is better grammar
Mmh maybe this is an english specificity didn't know that... But I think as the moskito is verging on panic (the land where he lives has just been invaded), he's not trying to make perfect sentences. He's scared and the emotions goes first. Someone scared usually talks in a very unstructured, spontaneous way.
Glad you found the key to press

Re: Rayman - AFG [ALPHA #3]
Posted: Sun Jun 12, 2016 12:33 pm
by saintrayman
lucky you're not tired of the game to create ? I hope that the game will ever see people
Re: Rayman - AFG [ALPHA #3]
Posted: Sun Jun 12, 2016 1:01 pm
by lucky3
Haha I hope so... But I make this because I like it, for me it's ok if nobody plays it. But I have other game projects in mind.
Re: Rayman - AFG [ALPHA #3]
Posted: Mon Jun 13, 2016 1:18 am
by Ray502
lucky3 wrote:Anyways, saying that's terrible after addressing the problem is better grammar
Mmh maybe this is an english specificity didn't know that... But I think as the moskito is verging on panic (the land where he lives has just been invaded), he's not trying to make perfect sentences. He's scared and the emotions goes first. Someone scared usually talks in a very unstructured, spontaneous way.
Glad you found the key to press

Ah very understandable. Good luck on you're game keep the solid work up

Re: Rayman - AFG [ALPHA #3]
Posted: Mon Jun 13, 2016 1:47 pm
by gamerz31w
[QOUTE]Not Found
The requested URL /temp/win64_beta3.zip was not found on this server.[/QOUTE]
You should try another download mirror of rayman afg third beta or you're trying to turn rapidly beta 3 to beta 4 by skipping number 3 cliche.
Re: Rayman - AFG [ALPHA #3]
Posted: Mon Jun 13, 2016 9:10 pm
by lucky3