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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Wed Feb 17, 2010 2:56 am
by Sabertooth
No big deal really, just some Electoons. I'm not even sure whether these have been ripped yet or not, but here they are.

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Mon Feb 22, 2010 1:30 pm
by Rayman9930
That looks nice. I still like all the sprites on this thread so far. Nice going Drol!

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Sat Feb 27, 2010 7:31 pm
by Equilibrium369
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Sat Feb 27, 2010 7:51 pm
by spiraldoor
Image
Image
I'm not sure which kind of clouds you're talking about, but the first kind should be in with the sprite files and the second should be in with the tiles.

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Sat Feb 27, 2010 7:53 pm
by Equilibrium369
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Sat Feb 27, 2010 11:06 pm
by Droolie
Huh, strange. That sprite isn't even loaded in the VRAM in game, so it's probably encrypted in some way... for some obscure reason. o_O

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Sat Feb 27, 2010 11:13 pm
by Equilibrium369
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Sun Feb 28, 2010 6:55 pm
by Chilly Willy
Drolpiraat wrote:Huh, strange. That sprite isn't even loaded in the VRAM in game, so it's probably encrypted in some way... for some obscure reason. o_O
More likely, it's algorithmically generated by code. It would indeed be odd if THAT was the only thing encrypted... but it wouldn't be odd if it was made via some subroutine that generated a cloud.

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Mon Apr 12, 2010 11:45 am
by Bloodgrey
Hey guys, we are doing a stage of Rayman 1 for Mushroom Kingdom Fusion, it includes 3 worlds Dream Forrest, Blue Mountains and Candy Chateau, only problem is we lack of backgrounds for Blue Mountains and Candy Chateau, I saw some attempts for ripping it but they are not finished, and there's no coplete sheet on the net. So if anybody could provide a full background of those two stages I would thank.

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Mon Apr 12, 2010 7:19 pm
by WIIgeek
Bloodgrey wrote:Hey guys, we are doing a stage of Rayman 1 for Mushroom Kingdom Fusion, it includes 3 worlds Dream Forrest, Blue Mountains and Candy Chateau, only problem is we lack of backgrounds for Blue Mountains and Candy Chateau, I saw some attempts for ripping it but they are not finished, and there's no coplete sheet on the net. So if anybody could provide a full background of those two stages I would thank.
i cant provide a full, but i can get you the bestone i found on the net

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Tue Apr 13, 2010 3:47 pm
by Bloodgrey
Well that would be something.

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Fri Aug 27, 2010 9:39 pm
by PowerPatrick
If someone wonder what Equilibrium369 wrote, it was:
Equilibrium369 wrote:Does anybody know a way to rip some of the land and other objects like the jungle platforms and enemies from Rayman 1. I was thinking about getting some of the platforms from the mapper program but I wasn't sure if it was possible to get them directly from the game. Anyone know?
Equilibrium369 wrote:Hmm.. I would be more than happy to rip some stuff myself. Is there some sort of software I can use?
Equilibrium369 wrote:I've found the "Texture Finder" program that I believe people have previosuly used and I managed to partially see some of the images by setting the mode to 1555 and RGB checked. However, they seem to be encrypted somehow as you can see in the link below, which is meant to be some of the jungle objects. Do any of the previous rippers know how this encryption works?

http://img64.imageshack.us/img64/7333/jungle1.png
Equilibrium369 wrote:Thank you, I would be very grateful ;)
I just need some of these images for the PSP Rayman game i'm making.

Edit: No worries, I think I found it (an earlier version, 1.32). It already looks clearer but not quite right, I'm just messing about with the palette settings to see if any work.

Edit 2: Not getting much luck here :| it seems like there will only be 1 out of 1000s of possible settings that works and I can't find it lol.
Equilibrium369 wrote:Thanks for the images and information, it will help a lot :D

However, I think there might be more images in the versions with the numbers on the end because if you open JUN01.XXX and uncheck vertical flip and set to 8bit palette, you can make out some objects like the animated flower and the floating lily (i think). Here's a screenshot to show you what I mean: http://img101.imageshack.us/img101/2040/captureiu.png

Is it possible to save some of the palettes used as ACT files so they could be loaded for each image and I would be happy to manually join the tilesheets into one file. Sorry for all the questions lol, it would just be easier for me if I knew how to do it. There are between 10-20 files with numbers on the end for each world and I would like to try rip some. Thanks.
Equilibrium369 wrote:Oh, sorry for the confusion. Yes I wanted both but I didn't realise that they came separately. I'm very grateful for you uploading the tilesheets :)
I was just wondering if these sprite files work in the same way because I would like to try and rip them but I don't have the different palette settings :(
Equilibrium369 wrote:Does anyone know where I can extract the clouds that you can walk on (not the background ones) from the PS1 version? I've tried looking in the sprite files with no luck.
Equilibrium369 wrote:I'm looking for the first type, but I've already looked in the sprite files for each world and the rayman sprite file and I couldn't find it anywhere.
Equilibrium369 wrote:Hmm.. well if there's no way of getting them I suppost I could just use ones from screenshots (lossless quality & correct size ones).
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But another thing: I have to disprove Droolie, because those clouds ARE loaded into VRAM, but just in a 4-bit diminished size, where you won't notice them.
Image
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And I have also ripped the floating stuff:
Image
Image
Image
I'll make them loopable someday.

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Thu Sep 02, 2010 4:39 pm
by Rayrobi
I ripped the Rayman GBC World map.
Image

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Thu Sep 02, 2010 4:58 pm
by Haruka
Rayrobi97HUN wrote:I ripped the Rayman GBC World map.
Image
That's the Bonus World Map.

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Thu Sep 02, 2010 5:19 pm
by spiraldoor
Image
Image

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Thu Sep 23, 2010 10:33 pm
by luc_riock
I am speaking through a translator .. :shock:
anyone know how to extract the demo Rayman 2 2d (which appears on psx r2)
or work with a program to recreate the level that could unite rayman gold (1)
so they could play at the level when they want
a vercion pc :mryellow: :mryellow: :mryellow:

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Thu Sep 23, 2010 11:30 pm
by spiraldoor
luc_riock wrote:I am speaking through a translator .. :shock:
anyone know how to extract the demo Rayman 2 2d (which appears on psx r2)
or work with a program to recreate the level that could unite rayman gold (1)
so they could play at the level when they want
a vercion pc :mryellow: :mryellow: :mryellow:
Unfortunately it’s impossible to add new materials into Rayman Gold like that.

The only way to play the 2D Rayman 2 level is by playing the actual PlayStation version of the game.

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Fri Sep 24, 2010 5:18 am
by luc_riock
must exist a way to extract or re-create this demo
or leave it for PSX, but separating the final 3d r2
or you could use that program to create levels of rayman 1 :? :?

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Fri Sep 24, 2010 5:45 am
by Phoenixan
The lava from the earlier post looks great. :D

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Sat Sep 25, 2010 9:34 am
by BlackLum1999
Everyone is good at spriting here on PC :lol: