beebo44 wrote:I wish 3DSMax was smaller. It'll take foreva for me to download it. (About 5 hours.)
Pff, you think that's a long time? You must be new to mass torrent downloading. Plus if it were smaller it wouldn't be as good.
wait till you get to 8-50 gigabyte torrents then come complaining how there's one seeder and your getting 160kb a second.
and hows the scared platform (sorry for bothering you so much but i really need's it )
Re: Rayman (1.5): Revenge of the Dark
Posted: Fri Oct 21, 2011 3:19 am
by Keane
So when did you hope to release a quick demo?
Re: Rayman (1.5): Revenge of the Dark
Posted: Fri Oct 21, 2011 3:38 am
by Adsolution
that3Dguy wrote:
RayFan9876 wrote:
beebo44 wrote:I wish 3DSMax was smaller. It'll take foreva for me to download it. (About 5 hours.)
Pff, you think that's a long time? You must be new to mass torrent downloading. Plus if it were smaller it wouldn't be as good.
wait till you get to 8-50 gigabyte torrents then come complaining how there's one seeder and your getting 160kb a second.
and hows the scared platform (sorry for bothering you so much but i really need's it )
How about 240 GB torrents at 60kb/s?
@Tuna:
Hopefully Summer 2012. Possibly sooner and maybe a little later, it depends on how things go.
Re: Rayman (1.5): Revenge of the Dark
Posted: Fri Oct 21, 2011 3:45 am
by Keane
Tuna again?
Re: Rayman (1.5): Revenge of the Dark
Posted: Fri Oct 21, 2011 5:41 am
by beebo44
RayFan9876 wrote:
that3Dguy wrote:
RayFan9876 wrote:
beebo44 wrote:I wish 3DSMax was smaller. It'll take foreva for me to download it. (About 5 hours.)
Pff, you think that's a long time? You must be new to mass torrent downloading. Plus if it were smaller it wouldn't be as good.
wait till you get to 8-50 gigabyte torrents then come complaining how there's one seeder and your getting 160kb a second.
and hows the scared platform (sorry for bothering you so much but i really need's it )
How about 240 GB torrents at 60kb/s?
No, it's not that I'm new to it, it's just that I usually do all my downloading undercover, so 5 hours is a big span of time for my parents/sister to find out I'm downloading 3 gig's worth of stuff. I usually try to keep it under the 500mb mark. Otherwise things'll start to get out of hand. So not downloading it for now, maybe another day.
Re: Rayman (1.5): Revenge of the Dark
Posted: Fri Oct 21, 2011 8:25 am
by Adsolution
Alright, after assessing that3Dguy's rig, I've created a fully functioning rig of my own for Rayman:
And I'm sure everyone knows this one:
Original:
And here's a video I made showing the hand-rigging process (note that I did a better version after I made the video, so it's not the exact one you see in the pictures above):
on your version of Rayman getting ready to race, the only thing I can fault is the place where the top eyelids meet, it looks like a big blob of skin drooped down between his eyes. (Not criticism just friendly advice.)
Re: Rayman (1.5): Revenge of the Dark
Posted: Fri Oct 21, 2011 4:44 pm
by Adsolution
beebo44 wrote:on your version of Rayman getting ready to race, the only thing I can fault is the place where the top eyelids meet, it looks like a big blob of skin drooped down between his eyes. (Not criticism just friendly advice.)
Yup, that's actually a technical problem I'm having (see the link at the bottom of the post).
Re: Rayman (1.5): Revenge of the Dark
Posted: Fri Oct 21, 2011 5:48 pm
by Shrooblord
Rayfan, concerning your rigging problem, I believe you can individually select vertices to be affected by a bone. This may take a long time, but it will yield a good result. One of the 3DSMax Tutorials also discusses this. I did it myself on my one robot rig and it worked fine.
What you do is go to Vertex Level, I believe, and then select the amount of control the bone has over the vertex with one of the menus near the bottom of the scrollbar to the left. I'm sure this sounds quite confusing but it's been a long time since I've done it. Your best bet is checking out the rigging tutorials on the 3DSMaxHowTos channel on YouTube. They use a CAT rig system, but I believe it's the same principle when it comes to what vertices are controlled by what bone/CAT rig element.
Hope this helps you.
Re: Rayman (1.5): Revenge of the Dark
Posted: Sat Oct 22, 2011 12:38 am
by DandyGuy
well what i like to do to get rid of that problem is build the bones around the mesh like this.
Re: Rayman (1.5): Revenge of the Dark
Posted: Sat Oct 22, 2011 12:45 am
by Adsolution
It's alright I already fixed it by using Shroob's vertex method. That is an awesome channel!
Re: Rayman (1.5): Revenge of the Dark
Posted: Sat Oct 22, 2011 12:47 am
by DandyGuy
RayFan9876 wrote:It's alright I already fixed it by using Shroob's vertex method. That is an awesome channel!
well for me it makes skinning much faster and hows the scared pad and do you still need that tut.
Re: Rayman (1.5): Revenge of the Dark
Posted: Sat Oct 22, 2011 12:53 am
by Adsolution
that3Dguy wrote:
RayFan9876 wrote:It's alright I already fixed it by using Shroob's vertex method. That is an awesome channel!
well for me it makes skinning much faster and hows the scared pad and do you still need that tut.
Nah I think I'm well off, I don't need a tut anymore.
The scared pad's done, I just can't upload anything because Mediafire and my email won't load.
Re: Rayman (1.5): Revenge of the Dark
Posted: Sat Oct 22, 2011 12:54 am
by DandyGuy
RayFan9876 wrote:
that3Dguy wrote:
RayFan9876 wrote:It's alright I already fixed it by using Shroob's vertex method. That is an awesome channel!
well for me it makes skinning much faster and hows the scared pad and do you still need that tut.
Nah I think I'm well off, I don't need a tut anymore.
The scared pad's done, I just can't upload anything because Mediafire and my email won't load.
damn and i finished it but any way what about rapid share or filesonic and can i see pictures i bet i will be shitting brickZ 4 life
Re: Rayman (1.5): Revenge of the Dark
Posted: Sat Oct 22, 2011 12:58 am
by beebo44
LOL.
Re: Rayman (1.5): Revenge of the Dark
Posted: Sat Oct 22, 2011 1:16 am
by DandyGuy
or you can send me the file through team viewer and is it build really close to the mesh
Re: Rayman (1.5): Revenge of the Dark
Posted: Sat Oct 22, 2011 2:33 am
by Adsolution
that3Dguy wrote:or you can send me the file through team viewer and is it build really close to the mesh
Well I tried to make it look as close as possible.
I've also made a few gibberish phrases for Rayman to say, as well as a little vocabulary guideline to add a small sense of language:
Du warra stjew
Du wabba dju wabbast
Gwillus a fee
cabbilla stron fa du
Luda brusta kinn
Djee madda stoah
Esstrue jill
Clam breonza
joely la fwabva navva
Shuh leeah fwee
Bimbat wabba styow
La vwanna dja kano mah ree
And even newer than that video, Rayman's rigged brow:
Re: Rayman (1.5): Revenge of the Dark
Posted: Sat Oct 22, 2011 3:55 am
by DandyGuy
well you might just want to do a facil rig for the face
also here come tings for life
Re: Rayman (1.5): Revenge of the Dark
Posted: Sat Oct 22, 2011 4:09 am
by beebo44
Umm...3DGuy did you just donate all your tings to Rayfan? No fair me wants some! *Grabby hands.* Yep me iz a ting whore. (Spelling mistakez are on porpoise. those last onez too.)