Rayman Raving Rabbids

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Keane
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Re: Rayman Raving Rabbids

Post by Keane »

Gotta love the bitching you get for saying you laughed at something. :mrgreen:
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Re: Rayman Raving Rabbids

Post by syntheticgerbil »

So about 5 years late I'm just now getting around to playing Rayman Raving Rabbids and after the original story, the game is hell. I mean to play all of the Rabbids games and I hope they all aren't this chancy or frustrating. I'm using the 360 version but I also have the Party Collection on Wii.

Thank god on score mode that it has glitches and you can't reach 183,000 points because that would just have me tearing my hair out to try and be perfect. I read somewhere that they fixed these glitches on the Party Collection version, but after having looked through the score mode in that version, it seems the points are still allocated the same across all of the game boards. Bonus 12 still unlocks at 183,000 and World Eclecticism still requires an impossible 174,000 points.

Any perfect players for Rabbids here that have any tips are maybe have figured out the madness of score mode?
Last edited by syntheticgerbil on Sun Dec 02, 2012 10:21 pm, edited 1 time in total.
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Re: Rayman Raving Rabbids

Post by Master »

It has been many years since I've touched the Rabbids franchise, from what I've heard though, RRR was amongst the best the Rabbids had to offer, expect things to go downhill pretty soon.
Unfortunately, I can't help you in the scoring department, though I do seem to vaguely remember my own frustration at the seemingly impossible scores back when I did have the game.
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Re: Rayman Raving Rabbids

Post by Haruka »

A reason for I just gave up in unlocking the bonuses of the Score Mode was for the same reasons of SyntheticGerbil and more. It isn't just the glitches, but ridiculous gameplay perfection you need to do in every minigame. I'm not superwoman. One of the hardest is the Butcher DJ in hard mode, that so far I couldn't reach the minimum score to enter on the Top 3. I also haven't my TVP at 100% because of stupid glitches that difficultate your goal of beating Rayman's score. RRR2 is at least 100% completable. Resuming: I don't think anybody in the community mastered the game and unlocked everything.
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Re: Rayman Raving Rabbids

Post by syntheticgerbil »

Multiple Rabbids games where it's either super difficult (or impossible) to get 100% or if not just a dumb glitch Ubisoft overlooked? Oh brother.

I'm going to try to play the whole series for completion sake, and I would like to get 100% if I could, but this is going to annoy me otherwise. Guess I'll be slogging through these for a while. :(

Is it only Cairnie who has the Party Collection disc? I wasn't planning on playing Rabbids 1 again on there, but I will use it to play 2 and TV Party. If the score glitch truly is fixed, I guess one day I'll revisit it for 100% possibly. :(
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Re: Rayman Raving Rabbids

Post by Keane »

Master4lyf1 wrote:It has been many years since I've touched the Rabbids franchise, from what I've heard though, RRR was amongst the best the Rabbids had to offer, expect things to go downhill pretty soon.
Unfortunately, I can't help you in the scoring department, though I do seem to vaguely remember my own frustration at the seemingly impossible scores back when I did have the game.
To be honest, I found Rayman Raving Rabbids to be a pretty enjoyable game at the time, which partly comes from being only vaguely informed about Rayman 4 and motion controls being brand new, therefore adding to the experience by tons. I'd say It's still not all that bad, but it did go downhill after. RRR2 was short and didn't offer anything too exciting or new (The best part was the Rabbid shooting, which was already in the first game). RRR TV Party was (Don't hate :P ) fair, and I did play it a few times with friends after I beat it, but It's a forgettable experience and lived on funny references to television popular at the time. Rabbids Go Home was the first game that actually made me want to play, but in my opinion this game shouldn't be rewarded with anything higher than a 7/10 at most, nor did I every replay it. The game that really cut the line for me was Travel in Time. The game is too short, the jokes are feel tired, the graphics don't offer anything interesting, and the minigames range from being confusing to recycled, leaving only one or two minigames that were actually good. I only played it twice and is now collecting dust. I cannot judge Alive & Kicking or Land, but I don't believe it will offer much new or even remotely exciting anymore.

For the DS games... ack. I've played some on an emulator. RRR has blurry graphics, unneeded minigames that interrupt, and one of the worst soundtracks ever. They simply took some random songs form the Wii game and stuck in there with what sounds like classic 240p quality. The gameplay is standard soundtrack, which does reach some alright moments, and the world were pretty good too, but it only lasts for 3 or 4 hours of playing. RRR2.. what can I say? 20 minigames with several being repeated. Mix it together with a even shitty story, graphics that are eye damaging, and a lasting time of 45 minutes. Good way to spend 40$ :roll:. TV Party... I don't even know. I got confused by the board game like look, because it seems so... empty. Minigames? *Opens recycle bin*. Didn't play Go Home, but it actually doesn't look all that awful. It is inspired by Mario Vs. Donkey Kong, and besides cheap graphics, I think it could be a fun on-the-go game. I received Travel in Time for my birthday.... meh. 3D doesn't do a damn thing. The gameplay is plain sidescroller work. Nothing impressed me and everything (Including the music) seems to be the same thing but a little different. Not until the very last world (Maybe because the music changed...) did I actually start to really like this game. It's not bad, but not great either. At least they tried a lot harder on this one than the Wii game.

I'm not buying these games anymore. Even when it seems to have some decent concepts (Go Home, Travel in Time 3D) it never brings anything of great quality on the table. I think it purely lives on because of its silly appearance.
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Re: Rayman Raving Rabbids

Post by Haruka »

Raving Rabbids: Travel in Time is like Windows Vista: It fools you in a pretty way. The improved graphism seemed to make the game better but it wasn't the case. Until I noticed that the minigames were the majority recycles of each others with texture changing only and short gameplay I was blind. I don't even want to talk about the dozens of Trophies that exists and some of them humanly impossible to unlock. I got the collector's edition that brings an extra costume and an exclusive PVC figure of the Rabbids but I don't think this was Ubisoft's justification to make it at full price. What's more stupid is that both collector's edition and normal edition were sold by the very same price.

Rabbids Go Home (Wii) also suffers the syndrome of impossibility to fully complete the game. Its always missing an object or two while I'm sure I ran through everything. Someone in the community told me too that after getting the normal ending a new "floor" is unlocked, but impossible to achieve. I dislike the repetitiveness although the gameplay tried to be unique.

By reading the reviews of Rabbids 3D, Alive & Kicking and Rabbids Land... no thanks. I have better games to enjoy.

I never played the DS versions of TV Party and Go Home, but I did play RRR1 and 2. I would say that both games are 3 stars and half. RRR1 has got indeed a terrible audio quality and overpixelized graphism but I think the gameplay was ok. RRR2 has got some interesting minigames but its a game that can also entertain you positively for a while. Both games are completable.

I haven't the Party Collection for the Wii but I think Stacey does with some glitches fixed.
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Re: Rayman Raving Rabbids

Post by syntheticgerbil »

Thanks for the write up guys. It sounds like possibly I should skip trying to 100% RRR1 and move on to just get them all done then? I wish I could find more information for the later ones on 100%ing them all.

Haruka, why are the trophies for Travel in Time impossible? Are they ridiculously hard again or just glitched?

And crap, it sucks that Rabbids Go Home is glitched for 100% too, as that was one I was thinking I would really enjoy.
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Re: Rayman Raving Rabbids

Post by Cairnie »

I will have to double check my copy of the party collection for these fixes I could have sworn I've seen though really it was for the one with the giant boomboxes on the beach and the piglet one and it was on a copy that my boyfriend had (he no longer has it). I don't know if it fixed the other infamous glitch involving one of the dancing stages either.

I've yet to play Rabbids Land and Rumble but Travel in Time Wii remains as the complete stinker of the series with A&K being slightly better, even the 3DS one was better if not good enough.

Rabbids Go Home... always thought this one was drab as fuck, the idea of playing as a pair riding a shopping trolley was neat and it had an awesome soundtrack (both gypsy brass music and actual songs from like Boney M, John Denver etc) and yeah that bonus thing...you should see how many people complained about that alone.
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Re: Rayman Raving Rabbids

Post by Haruka »

syntheticgerbil wrote:Haruka, why are the trophies for Travel in Time impossible? Are they ridiculously hard again or just glitched?
Its hard to explain from all sudden but for example there's a trophy that requires you to get X points by bouncing in a moving platform of a museum without falling out from it. It gets progressively harder with the number of bounces since the platformer will balance faster while angling itself. I think worst than this is the memory game... Then there are trophies unlocked only with the help of a friend sharing the same patience as you.
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Re: Rayman Raving Rabbids

Post by sergiomonty »

The worst part is that, even with the poor reception that the games receive, the Rabbids still have a huge fanbase :boon: most of them must be 11 years old kids. It's like ubisoft isn't trying to make good games, but profitable ones.
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Re: Rayman Raving Rabbids

Post by Haruka »

sergiomonty wrote:It's like ubisoft isn't trying to make good games, but profitable ones.
I'm glad you awake for the reality. :mryellow:

It reminds me that the second comic book of the Rabbids was released in France. I should get it one day. The comics are funnier than their recent games.
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Re: Rayman Raving Rabbids

Post by Cairnie »

My cousin has a 7 year old that seems to like Rabbids (ie I let him have all my spare travel in time mini figures) so it says it all! ;P
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Re: Rayman Raving Rabbids

Post by Haruka »

I have a cousin that likes them, but he's mostly into Pokémon franchise. :P
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Re: Rayman Raving Rabbids

Post by sergiomonty »

Yeah, Rabbids games are basically for little kids, but the direction they're trying to reach with their humour suggests a wider audience. If only the developers tried a little harder.
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Re: Rayman Raving Rabbids

Post by Adsolution »

I think that the direction they had with the very first RRR was appealing plenty to a wide audience. Why? Even though it's hard to think about, its humour was much more obscure, dark and quirky than the dumb sole parody and slapstick it is now. It had a helluva lot of minigames too in comparison.

If anything, they've just gotten more and more kiddish as time has gone by, and that includes the recent releases.
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Re: Rayman Raving Rabbids

Post by Keane »

I never got the ending in RRR1 - Did they intend on Rayman looking like an idiot that was too much of a douche to remember the baby globox's? :boon:
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Re: Rayman Raving Rabbids

Post by Haruka »

I think he was so busy trying to entertain the Rabbids in the collosseum's activities that when he escaped he forgot them.

I seriously dislike how they designed the baby Globoxes. I would love to not consider those being Baby Globoxes.
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Re: Rayman Raving Rabbids

Post by Shrooblord »

Haruka wrote:I seriously dislike how they designed the baby Globoxes. I would love to not consider those being Baby Globoxes.
Like my general state of denial regarding the whole Rabbids series, this is also my tactic for this occasion.
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Re: Rayman Raving Rabbids

Post by Haruka »

It looks like they had a design treatment like Activision did with the recent Crash games. :confus:
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