RayFan9876 wrote:
Are you referring to the light rays when you say negative velocity?
Your speed is minus one decimetres a second. Quite improbable.
But what do you think about my suggestions about the colours? It's not that they have to be the same colour as in R2, it's just that I feel they're just a little too flashy, a teeeensy bit too bright the way they are now. Just try to alter it, if it's easy to do, and see for yourself whether you want to change it. If it involves all kind of hard-ass modelling programming stuff, don't bother. Keep it the way it is.
Re: Rayman (1.5): Revenge of the Dark
Posted: Mon Oct 31, 2011 12:13 am
by Adsolution
Oh! Blarharhar. The negative velocity is because I have the velocity so it rounds down. So if it's at 0.000, it rounds to -1.
Hard ass coding to change a colour? Oh blarharhar, it's a simple parameter.
Re: Rayman (1.5): Revenge of the Dark
Posted: Mon Oct 31, 2011 12:16 am
by Shrooblord
RayFan9876 wrote:Oh! Blarharhar. The negative velocity is because I have the velocity so it rounds down. So if it's at 0.000, it rounds to -1.
Hard ass coding to change a colour? Oh blarharhar, it's a simple parameter.
Aha! OK sounds a bit strange, and I guess it could complicate coding and cause bugs if it goes in the negative, no? But if that's the way you do it, and the way it works, I must be wrong.
Teehee well it could have easily been some intricate model with reference points for shine and shite. But I guess it's ok then. So, show me what it looks like if you tone the green one down a little - that's the one I'm most 'bothered' by. And I use quotation marks because I'm not bothered at all by it, but because I can't find a more suitable word to describe it right now (it's been three late nights in a row that's what you get ).
Re: Rayman (1.5): Revenge of the Dark
Posted: Mon Oct 31, 2011 4:59 am
by Keane
Why does every model from Rayman have those glowing spots on his hair?
Re: Rayman (1.5): Revenge of the Dark
Posted: Mon Oct 31, 2011 6:04 am
by Adsolution
RayTunes wrote:Why does every model from Rayman have those glowing spots on his hair?
What the devil are you talking about?
Re: Rayman (1.5): Revenge of the Dark
Posted: Mon Oct 31, 2011 6:48 am
by beebo44
Shrooblord wrote:
beebo44 wrote:EDIT: I just got 3DSMax 8 thanks to that3Dguy, and so far I'm sucking. ARGH! Why do all good things have to be so complicated? DX. I've got myself a nice basic purple cylinder, but I can't figure out how to bend and shape it so it looks like something. (Other than a cylinder of course.)
EDIT: I just tried Modelling. I did the smaller-bit up the top of the body where the scarf is, but I'm tired now, going to go play ma PS3.
Re: Rayman (1.5): Revenge of the Dark
Posted: Mon Oct 31, 2011 6:08 pm
by Shrooblord
RayFan9876 wrote:
RayTunes wrote:Why does every model from Rayman have those glowing spots on his hair?
What the devil are you talking about?
Look at the one you posted on this page, from the earlier models. It looks like his hair is made of gold - the sides are all shiny and reflect something outside of view. Maybe that's what he meant.
Re: Rayman (1.5): Revenge of the Dark
Posted: Tue Nov 01, 2011 12:49 am
by DandyGuy
beebo44 wrote:
Shrooblord wrote:
beebo44 wrote:EDIT: I just got 3DSMax 8 thanks to that3Dguy, and so far I'm sucking. ARGH! Why do all good things have to be so complicated? DX. I've got myself a nice basic purple cylinder, but I can't figure out how to bend and shape it so it looks like something. (Other than a cylinder of course.)
EDIT: I just tried Modelling. I did the smaller-bit up the top of the body where the scarf is, but I'm tired now, going to go play ma PS3.
if you want i can make tuts for you just tell me what you want.
Re: Rayman (1.5): Revenge of the Dark
Posted: Tue Nov 01, 2011 3:22 am
by Keane
that3Dguy wrote:
if you want i can make tuts for you just tell me what you want.
You mean that ugly thing with the sexy voice?
Re: Rayman (1.5): Revenge of the Dark
Posted: Tue Nov 01, 2011 3:51 am
by DandyGuy
RayTunes wrote:
that3Dguy wrote:
if you want i can make tuts for you just tell me what you want.
You mean that ugly thing with the sexy voice?
what???
Re: Rayman (1.5): Revenge of the Dark
Posted: Tue Nov 01, 2011 4:10 am
by Keane
that3Dguy wrote:
RayTunes wrote:
that3Dguy wrote:
if you want i can make tuts for you just tell me what you want.
You mean that ugly thing with the sexy voice?
what???
Globox points out it's sexy when you enter the Hoodlum Headquarters, can't blame me for saying that.
Re: Rayman (1.5): Revenge of the Dark
Posted: Tue Nov 01, 2011 4:31 am
by Adsolution
RayTunes wrote:
that3Dguy wrote:
RayTunes wrote:
that3Dguy wrote:
if you want i can make tuts for you just tell me what you want.
You mean that ugly thing with the sexy voice?
what???
Globox points out it's sexy when you enter the Hoodlum Headquarters, can't blame me for saying that.
I don't thinks that's how you spell her name.
Re: Rayman (1.5): Revenge of the Dark
Posted: Tue Nov 01, 2011 6:55 am
by beebo44
that3Dguy wrote:
beebo44 wrote:
Shrooblord wrote:
beebo44 wrote:EDIT: I just got 3DSMax 8 thanks to that3Dguy, and so far I'm sucking. ARGH! Why do all good things have to be so complicated? DX. I've got myself a nice basic purple cylinder, but I can't figure out how to bend and shape it so it looks like something. (Other than a cylinder of course.)
EDIT: I just tried Modelling. I did the smaller-bit up the top of the body where the scarf is, but I'm tired now, going to go play ma PS3.
if you want i can make tuts for you just tell me what you want.
That's really kind, but I wouldn't wanna trouble ya ova nothin. I'll see if I can get the hang of it.
Re: Rayman (1.5): Revenge of the Dark
Posted: Tue Nov 01, 2011 8:32 am
by Spanex
Rayfan, have you thought of a defeated animation yet? If not, I have an idea. Since Rayman Origins mostly revolves around bubbles...
Re: Rayman (1.5): Revenge of the Dark
Posted: Tue Nov 01, 2011 9:01 am
by Adsolution
Spanex wrote:Rayfan, have you thought of a defeated animation yet? If not, I have an idea. Since Rayman Origins mostly revolves around bubbles...
Do you mean an animation for when Rayman dies? I plan to have it along the same lines as Rayman 2. The difference is that if something knocks you out causing you to respawn, you play a short bit of the according animation and then evapourate into energy bubbles. However if you lose alll your health you play the full extended animation.
Re: Rayman (1.5): Revenge of the Dark
Posted: Tue Nov 01, 2011 9:06 am
by Spanex
Ah, okay.
Re: Rayman (1.5): Revenge of the Dark
Posted: Tue Nov 01, 2011 8:00 pm
by Shrooblord
As said elsewhere:
Well, Rayfan, it's like this is a live Twitter feed - GIMMEURPROGRESS!
Also, I like to hear of your dying animation ideas. I've always thought it was fun to see the various ways Rayman could die in R2 (/sadistical). It's one more letdown of R3 how they did it there, but no real thing to be bothered about.
EDIT:
Not to throw dust in your eyes, Rayfan, or to criticise CryEngine 3, but HOLY SMOKE:
It's amazing how far video technology is coming. Look at the guy's face! It almost exactly looks like a real face!
I'd just like to inquire what were your opinions against the UDK thing again. Or was that an earlier version? Just asking around to sniff out the market, before I really dive into things... 'ts all.