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Re: Rayman 3: Widescreen Patch

Posted: Sat Jul 30, 2016 1:39 pm
by IIITA
Thank you Shadorino.
I read FAQ and got some sense about RAD Video tools.
You felt this is not great use to you, I agree with you cause the end quality is not so good as you processed in Outro.bik and Intro.bik for Rayman M; viewtopic.php?p=1126681#p1126681
If you like, please name the bink video editor of your favourate?

Re: Rayman 3: Widescreen Patch

Posted: Sat Jul 30, 2016 7:59 pm
by Shadorino
Yeah Bink is bad video format quality wise.

Look this : http://i.imgur.com/PIb0GYD.png
and make everything like on the screenshot. Then select "Compress to a data rate" and play with it, see what value gives the quality you want for the file size that you want.
Keep in mind that the maximum value that this program can use is 1431655765 bytes (1 431 655 765). If set higher, it'll give an error or crash.
This value outputs a tremendously larger file compared the original, and it makes the rendering time longer, especially if you have an average mobile CPU.

Re: Rayman 3: Widescreen Patch

Posted: Sun Jul 31, 2016 9:15 am
by deton24
By the way, maybe here someone has Rayman 3 HD mod from Maldo for Dolphin? All links are dead, and somebody asked.

Re: Rayman 3: Widescreen Patch

Posted: Sun Jul 31, 2016 4:10 pm
by rzil
deton24 wrote:By the way, maybe here someone has Rayman 3 HD mod from Maldo for Dolphin? All links are dead, and somebody asked.
Enjoy
http://pasted.co/77890596

Re: Rayman 3: Widescreen Patch

Posted: Sun Jul 31, 2016 6:09 pm
by deton24
Wow. Guy in neighboring topic will be greatfull. Thanks
Reupload
http://pasted.co/1783937c

Re: Rayman 3: Widescreen Patch

Posted: Sun Jul 31, 2016 10:34 pm
by Donel
I was the one who requested a reupload. Thanks rzil for the reupload and thanks deton24 for making my request here.

rzil, would you have Rayman 1 and 2 from that thread too?

Re: Rayman 3: Widescreen Patch

Posted: Mon Aug 01, 2016 1:23 am
by IIITA
Shadorino wrote: What do you want to know exactly IIITA with RAD Video Tools ?
Oh sorry for my late response.
With RAD Video Tools, I will try to edit actually expand ubi.bik for Rayman M widescreen play.
You already made intro.bik and outro.bik for widescreen Rayman M,
viewtopic.php?p=1126681#p1126681

but left ubi.bik as it is.
So me, not so skillful as you, will spend some time to edit ubi.bik for widescreen use.
Cut and try as you said is the way to complete this work, I think.

Re: Rayman 3: Widescreen Patch

Posted: Mon Aug 01, 2016 2:41 pm
by Shadorino
Good luck :)

Re: Rayman 3: Widescreen Patch

Posted: Mon Aug 01, 2016 7:42 pm
by rzil
Donel wrote:I was the one who requested a reupload. Thanks rzil for the reupload and thanks deton24 for making my request here.

rzil, would you have Rayman 1 and 2 from that thread too?
Unfortunately no, the links were already dead when I've tried.

Re: Rayman 3: Widescreen Patch

Posted: Mon Aug 01, 2016 8:05 pm
by deton24
And its really difficult to contact with Maldo, or even register on neogaf. It's not so good.
I found his mail and send him a message, but he said some where that he rarely checks that address, but there is no other published.

Re: Rayman 3: Widescreen Patch

Posted: Mon Aug 01, 2016 8:13 pm
by RibShark
I may have the files stored on a memory stick somewhere. Let me see if I can find them.

EDIT: I must have deleted them, sorry :/

Re: Rayman 3: Widescreen Patch

Posted: Thu Aug 04, 2016 9:28 am
by Shadorino
Hey RibShark, do you still have the file that fix the controller for Rayman M : viewtopic.php?t=7669&start=20

The MEGA link is dead.

Re: Rayman 3: Widescreen Patch

Posted: Thu Aug 04, 2016 12:29 pm
by deton24
People, do not upload any files on mega, because you don't even earn money from such links. They lively cooperate with various organisations and their demands on taking down files.
Better upload on badass Rusian yandex.com or onedrive. Although they are smaller. You can use multi accounts, but at least your links are more safe - specially if you make DLC files from them, instead of giving whole link.
My R2 OST links on yandex works for a very long time, and on mega there was only a month, and link was taken down.
Google drive links sometimes are also taken down, but not so frequently

Re: Rayman 3: Widescreen Patch

Posted: Thu Aug 04, 2016 4:29 pm
by RibShark
Shadorino wrote:Hey RibShark, do you still have the file that fix the controller for Rayman M : viewtopic.php?t=7669&start=20

The MEGA link is dead.
https://code.google.com/archive/p/noser ... /downloads

Download the Rayman 3 input fix, it should work with M/Arena as well.

Re: Rayman 3: Widescreen Patch

Posted: Sat Aug 06, 2016 3:55 am
by Shadorino
Sorry I forgot to post here, IIITA sent me the file, sadly it doesn't work anymore.
See here : viewtopic.php?t=9727&start=80

Re: Rayman 3: Widescreen Patch

Posted: Wed Aug 31, 2016 1:09 am
by ENunn
Just came back to say that...well...looks like its running fine now. Still having FPS dips to 36 (and I am aware many people have that).

Also, the widescreen patch doesn't work. It still stretches.

EDIT: Disabled dgvoodoo and the game doesn't run at 1920x1080. It runs at what's set in the launcher.

Re: Rayman 3: Widescreen Patch

Posted: Wed Aug 31, 2016 1:48 am
by deton24
Go to %WINDIR%\Ubisoft\ and open Ubi.ini
Set Gli_Mode=1 - YourWidth x YourHeight x 32 to the desired values.

Maybe if you go to setup you'll find something which will increase FPS.
If not, maybe other wrapper works in this case, but I dont know. nGlide, though it doesn't work besides Glide render mode, or zeckenshack wrapper, or even reshade/sweetfx

Re: Rayman 3: Widescreen Patch

Posted: Wed Aug 31, 2016 1:57 am
by ENunn
deton24 wrote:Go to %WINDIR%\Ubisoft\ and open Ubi.ini
Set Gli_Mode=1 - YourWidth x YourHeight x 32 to the desired values.

Maybe if you go to setup you'll find something which will increase FPS.
If not, maybe other wrapper works in this case, but I dont know. nGlide, though it doesn't work besides Glide render mode, or zeckenshack wrapper, or even reshade/sweetfx
I think I fixed the FPS drops using WindowedBorderlessGaming and RivaTuner Statistics Server. I'm not sure though.

As for the resolution I did exactly that but it still doesn't run at 1920x1080.

EDIT:

Here's my ubi.ini settings and a screenshot of what happens with the game.

Image

Image

Re: Rayman 3: Widescreen Patch

Posted: Wed Aug 31, 2016 2:10 am
by deton24
It was from here
http://pcgamingwiki.com/wiki/Rayman_3:_Hoodlum_Havoc
There is something also about menu fix and dsound.dll placement. You may check it. Also make sure config has been saved.
If it's just a matter of set resolution by some external wrapper, sweetfx doesn't have such functionality.

Re: Rayman 3: Widescreen Patch

Posted: Wed Aug 31, 2016 2:13 am
by ENunn
Nah it doesn't work still. Downloaded it and replaced it with no luck. Game still runs at 1280x960.

I'm not using sweetfx. I used dgvoodoo and the thing stretches itself. I disabled it and it doesn't run in widescreen. Also, my ubi.ini is 100% saved. :/

EDIT: I must be really stupid. Ran the game as admin and it worked.

You got to be kidding me...

Sorry about that. :/