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Re: Project: UnLockRay ( ULR / REL )
Posted: Thu Mar 20, 2014 6:04 pm
by GOT4N
Little, good news, a friend named JaGoTu, managed to fix the problem of losing focus crashing the game

.
So now I can do cheat engine, I managed to get supercopter power (noise is just horrible :/), I'll upload a video in Rayman 3 topic

Re: Project: UnLockRay ( ULR / REL )
Posted: Thu Mar 20, 2014 6:43 pm
by Master
Hm, can't see how substantial it is really compared to the goliath task of unlocking the Rayman games to model ripping and modding opportunities, but, if anything else, it's neat I guess.
Re: Project: UnLockRay ( ULR / REL )
Posted: Thu Mar 20, 2014 7:57 pm
by GOT4N
huh? Maybe because now we can use debuggers for finding textures.
Re: Project: UnLockRay ( ULR / REL )
Posted: Sat Mar 22, 2014 8:55 pm
by RibShark
Some text in Rayman M's files says "Welcome to our Village, Rayman. I hope you have some crystals ". Was this leftover from R2DC or was Globox Village originally going to be included in M?
Re: Project: UnLockRay ( ULR / REL )
Posted: Sat Mar 22, 2014 8:56 pm
by Master
Hm, I believe Rayman 3 was built upon an upgraded version of the Rayman 2 engine, can't see why the same can't be said for Rayman M.
Re: Project: UnLockRay ( ULR / REL )
Posted: Sat Mar 22, 2014 9:04 pm
by GOT4N
Rayman M uses the Rayman 3 engine (as it uses same textures file, and same type of files)
Re: Project: UnLockRay ( ULR / REL )
Posted: Sat Mar 29, 2014 4:01 pm
by GOT4N
You know, there is about 90% of chance there is debug mode in Rayman 3.
We just need to find how!
Refering to my post in TCRF:
"I have the feeling that there is debug mode in the Demo, I'm seacrhing with someone but refering to this :
https://raymanpc.com/wiki/script-en/ima ... 000005.jpg, There is some parts of this text (not all but most of text is in) in the demo text files, which probably contains it again. This really need investigation! Got4n (talk) 23 March 2014 (EST) "
Also, were you aware that there is a function for recording demos - saving them - replay them ? (According to texts)
Re: Project: UnLockRay ( ULR / REL )
Posted: Sat Mar 29, 2014 6:05 pm
by Master
Hm, so in addition to the screenshot tool, there was a video capture tool? Hm, pity that got scrapped.
On another note, I recall Revolution using the RenderWare engine, forgive me if I'm mistaken, but isn't that a more commonly used one? Could there perhaps be some existing techniques regarding the engine itself that could help in this field.
Re: Project: UnLockRay ( ULR / REL )
Posted: Sun Mar 30, 2014 9:22 am
by GOT4N
Oh yeah, that could be true =D
Re: Project: UnLockRay ( ULR / REL )
Posted: Sun Mar 30, 2014 9:45 am
by RibShark
Re: Project: UnLockRay ( ULR / REL )
Posted: Sun Mar 30, 2014 9:48 am
by GOT4N
Yes, It's droolie who posted it, we should talk about this in Skype, rib :p
Re: Project: UnLockRay ( ULR / REL )
Posted: Sun Mar 30, 2014 10:50 am
by GOT4N
Okay, I checked very quickly, and I only saw that this game has packed files inside. Maybe (like Origins and Legends) we should do something to edit in hex editor
since ELF is in second byte?
Also, GAME.DSC contains order of level. Maybe we could find a testmap if we remove?
Re: Project: UnLockRay ( ULR / REL )
Posted: Tue Apr 01, 2014 6:13 pm
by GOT4N
Good news. I managed (with help of RibShark and MixerX software) to extract R2 Demo textures files. Tell me if you want a download link. =)
Re: Project: UnLockRay ( ULR / REL )
Posted: Tue Apr 01, 2014 6:17 pm
by Master
Hmm, making progress, huh? Keep it up!
Did you find anything particularly interesting?
Re: Project: UnLockRay ( ULR / REL )
Posted: Tue Apr 01, 2014 6:18 pm
by GOT4N
https://www.dropbox.com/s/70fusxiakw0q1i0/extracted.rar If you want the files, you need to open them with XnView, I'm too lazy to open them. Well, actually we found that there were purple lums (like the red lums). We found an unused Polochus icon. we did not furtherly checked ^^
Re: Project: UnLockRay ( ULR / REL )
Posted: Tue Apr 01, 2014 7:59 pm
by incognito
Awesome.
Keep.it up !

Re: Project: UnLockRay ( ULR / REL )
Posted: Tue Apr 01, 2014 8:04 pm
by Rayman fan2000
Hmm, any way to re-import them back into the game?
I can see it right now...
Pink raymen everywhere
Re: Project: UnLockRay ( ULR / REL )
Posted: Tue Apr 01, 2014 8:20 pm
by GOT4N
Yes of course Rayman Fan2000!
Incognito thanks =D
Re: Project: UnLockRay ( ULR / REL )
Posted: Wed Apr 02, 2014 5:50 pm
by Rayman fan2000
WeshKanapesh wrote:Yes of course Rayman Fan2000!
I can see it already...Dark Rayman mod...Japanese Rayman mod...
I'd love to see if someone can mod the game's textures and splash together random colours and stuff to create the most eye-bleeding texture pack for rayman 2 pc version ever.
Re: Project: UnLockRay ( ULR / REL )
Posted: Wed Apr 02, 2014 8:52 pm
by GOT4N
haha, I would like to make one, If I can get demo working (not a splashing random colors, but making like Dark Rayman)