Sanct. of Water & Ice: 100% IL - PC in 02m 32s by Torsinn - 1st place
Submitted: 30/08/2023 Platform: PC
Re: Rayman 2 speedrunning
Posted: Sat Sep 09, 2023 6:02 pm
by hoodlumsworld
PluMGMK wrote: Fri Aug 25, 2023 10:35 pm
What's the "Late CoBD" version of Treasure%? I had a quick look over the seek-bar, and the level order seems like the usual. Am I missing something?
Maybe it's for Early CoBD runs that the order is nonstandard?
Re: Rayman 2 speedrunning
Posted: Mon Sep 18, 2023 9:40 am
by SpeedBot
New runs have just been validated on speedrun.com!
Top of the World: 100% IL - PC in 03m 30s 319ms by Torsinn - 1st place
Submitted: 04/09/2023 Platform: PC
Torsinn wrote:bad RNG but good movements
100% - N64/DS in 02h 19m 26s by Payman - 1st place
Submitted: 04/09/2023 Platform: Nintendo 64 Region: USA / NTSC
Payman wrote:Early game was the best pace ever got every hard trick I wanted to get. Mid game was off to a decent start until Canopy through Stone and Fire. Late game was okay but I lost a good chunk of time in Echoing Caves and Precipice. End game was as usual mediocre lost 20ish seconds in Tomb of the Ancients, about 10 in Iron Mountains, and 8 in Prison Ship however thanks to getting Final Boss Cutscene Skip 1st try I was able to save WR and sub 2:20. I'm so proud that my dedication and practice paid off to get this WR/Goal Time. I will always be grateful to everyone in the Rayman 2 community for supporting me to keep it up the good work with the game.
Any% NMG - PC in 01h 36m 18s by EricZen - 4th place
Submitted: 04/09/2023 Platform: PC Region: EUR / PAL
Woods of Light: Any% IL - N64/DS in 03m 42s by Sm4sh - 2nd place
Submitted: 10/09/2023 Platform: Nintendo 64 Region: USA / NTSC
Sm4sh wrote:I did 1 of 2 cutscene skips, and pretty good movement
Playing for Curicó Unido eSports
Sanct. of Stone & Fire: Any% IL - PC in 02m 51s 979ms by CoCo - 1st place
Submitted: 12/09/2023 Platform: PC
Fairy Glade: 100% IL - PC in 09m 07s 700ms by Torsinn - 1st place
Submitted: 15/09/2023 Platform: PC
Torsinn wrote:probably the hardest IL because of the new kapoueh skip, somehow done first try
Re: Rayman 2 speedrunning
Posted: Sat Sep 23, 2023 10:49 pm
by hoodlumsworld
Wow, great job Payman on that sick 100% run.
Re: Rayman 2 speedrunning
Posted: Mon Sep 25, 2023 9:42 am
by SpeedBot
New runs have just been validated on speedrun.com!
Tomb of the Ancients: Any% IL - PC in 04m 44s 420ms by Torsinn - 1st place
Submitted: 21/09/2023 Platform: PC
Torsinn wrote:low%
Canopy: Any% IL - PC in 02m 35s 20ms by EricZen - 1st place
Submitted: 21/09/2023 Platform: PC
EricZen wrote:Easy third try.
Canopy: 100% IL - PC in 03m 30s 930ms by EricZen - 1st place
Submitted: 20/09/2023 Platform: PC
EricZen wrote:Not a optimal Part 2.
Re: Rayman 2 speedrunning
Posted: Fri Sep 29, 2023 7:16 pm
by hoodlumsworld
I have questions about the Canopy run:
- why the strafing to get on the pole with the sparadrap that has to be shot at?
- does the fact that the laser skip is very much near the end of the level make the run much harder?
- why not go straight for the spiral door at the end?
Re: Rayman 2 speedrunning
Posted: Sat Sep 30, 2023 2:50 pm
by EricZen
hoodlumsworld wrote: Fri Sep 29, 2023 7:16 pm
I have questions about the Canopy run:
- why the strafing to get on the pole with the sparadrap that has to be shot at?
- does the fact that the laser skip is very much near the end of the level make the run much harder?
- why not go straight for the spiral door at the end?
For your first question: This has no real reason. You can jump on the pole with or without strafing. It doesnt matter.
For your second question: It kinda depends how good you are at this trick. At first that trick can be really hard but with enough practice you can get really good at this trick and for me personally its not hard at all anymore. Not free but also not hard. So yeah for me it didnt make the run much harder.
And for your last question: If you open the cage, a teensie appears which does his little animation after he is free, he jumps on the spiral stone( or what ever this is called) and he would do his dance which all in all takes like 10s in order to get into the spiral door. But if you quickly exit this room and go back in, the spiral door will allready be there. This happens to my knowledge because the teensie and also the cage will deload once you exit the room. If you look close you will see no cage through the open door even though you should clearly see it. So the cage allways get load in once you enter the room. That means if you reenter the room the cage would get load back in but since you destroyed it, the game instead loads the spiral door. This takes about 5/6s which is definitly faster. So thats why we dont go straight for the spiral door at the end.
Re: Rayman 2 speedrunning
Posted: Mon Oct 02, 2023 9:45 am
by SpeedBot
New runs have just been validated on speedrun.com!
Marshes of Awakening: Any% IL - PC in 01m 46s 129ms by EricZen - 1st place
Submitted: 24/09/2023 Platform: PC
EricZen wrote:Just taking a free IL.
Any% NMG - PC in 01h 31m 32s by EricZen - 1st place
Submitted: 25/09/2023 Platform: PC
EricZen wrote:Good run. Im sorry about the audio switching from quiet to loud.
All Masks - Emulator in 46m 26s by vitamin227 - 1st place
Submitted: 14/08/2023 Platform: PlayStation 2 Region: JPN / NTSC
vitamin227 wrote:gud
Additional details:
Analog Stick: Yes
Re: Rayman 2 speedrunning
Posted: Sun Oct 08, 2023 1:40 pm
by Hunchman801
EricZen wrote: Sat Sep 30, 2023 2:50 pm
And for your last question: If you open the cage, a teensie appears which does his little animation after he is free, he jumps on the spiral stone( or what ever this is called) and he would do his dance which all in all takes like 10s in order to get into the spiral door. But if you quickly exit this room and go back in, the spiral door will allready be there. This happens to my knowledge because the teensie and also the cage will deload once you exit the room. If you look close you will see no cage through the open door even though you should clearly see it. So the cage allways get load in once you enter the room. That means if you reenter the room the cage would get load back in but since you destroyed it, the game instead loads the spiral door. This takes about 5/6s which is definitly faster. So thats why we dont go straight for the spiral door at the end.
I had no idea about this, but it's probably not something you'd notice without looking for optimizations in the first place anyway. I guess I would just be scared of the door closing behind me.
Re: Rayman 2 speedrunning
Posted: Mon Oct 09, 2023 9:47 am
by SpeedBot
New runs have just been validated on speedrun.com!
Tomb of the Ancients: 100% IL - PC in 06m 38s 870ms by Torsinn - 1st place
Submitted: 04/10/2023 Platform: PC
Torsinn wrote:I lost some time to the infinite barrel glitch, clean IL otherwise
Any% - PC in 01h 00m 16s by Torcnein - 2nd place
Submitted: 03/10/2023 Platform: PC
Torcnein wrote:time to close this chapter
Any% - PC in 59m 46s by Torsinn - 1st place
Submitted: 04/10/2023 Platform: PC
Torsinn wrote:It's done.
100% - Console in 03h 54m 51s by Future34 - 1st place
Submitted: 27/09/2023 Platform: PlayStation 2 Region: EUR / PAL
Future34 wrote:Mod note: Adjusted time from 3h54m54s to 3h54m51s
Additional details:
Analog Stick: No
Re: Rayman 2 speedrunning
Posted: Sat Oct 21, 2023 7:26 pm
by Hunchman801
A new world record, nice!
Re: Rayman 2 speedrunning
Posted: Mon Nov 06, 2023 10:55 am
by SpeedBot
New runs have just been validated on speedrun.com!
Any% NMG - PC in 01h 27m 34s by Torsinn - 1st place
Submitted: 18/10/2023 Platform: PC
Torsinn wrote:That shot against Clark was so powerful it broke my stream (fortunately we have local recording, sorry for the windows sounds though). Overall this run is good but we could get to 1:26, probably even 1:25
All Cages - PC in 01h 25m 49s by Torsinn - 1st place
Submitted: 31/10/2023 Platform: PC
Re: Rayman 2 speedrunning
Posted: Mon Nov 06, 2023 10:39 pm
by ItzalDrake
Another WR!
I am not active in the speedrunning community, is it just a coincidence or has the community discovered some new speedrunning tricks?
Re: Rayman 2 speedrunning
Posted: Tue Nov 07, 2023 7:48 am
by Greengoop
A lot of major wrs in this catageory!
But yeah, I feel like there has to have been some trick discovered recently. Not sure tho
Re: Rayman 2 speedrunning
Posted: Mon Nov 13, 2023 11:00 am
by SpeedBot
New runs have just been validated on speedrun.com!
All Cages - PC in 01h 23m 59s by Torsinn - 1st place
Submitted: 05/11/2023 Platform: PC
Torsinn wrote:KAPOUEH
Bayou: 100% IL - PC in 03m 03s 483ms by Torcnein - 1st place
Submitted: 09/11/2023 Platform: PC
Torcnein wrote:BAYOOOOOOOOOOUU
Re: Rayman 2 speedrunning
Posted: Mon Nov 13, 2023 5:12 pm
by Greengoop
New WR!
Re: Rayman 2 speedrunning
Posted: Mon Nov 20, 2023 11:02 am
by SpeedBot
A new run has just been validated on speedrun.com!
Any% - PC in 01h 12m 14s by Kobaltski - 9th place
Submitted: 12/11/2023 Platform: PC
Kobaltski wrote:So much room for improvement, but at least something to get my name on the leaderboards