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Re: Rayman Origins

Posted: Thu Jul 21, 2011 12:53 pm
by Danone
Henchman800 wrote:Hmm, seeing Globox come around alone here makes me think of my old question - will there be a possibility to, in Single Player, sometimes choose a different character than Rayman, like during some challenges and whatnots.

That probably will like New super mario for wii, in single mode, you only can use the main character

Re: Rayman Origins

Posted: Thu Jul 21, 2011 1:01 pm
by iambored2006
ikke471 wrote:@ raytunes ja ik ben een dutcie
i think the difference in the trailers is because the one is for wii/3ds and the others are hd so yeah.....
Is that "Yes, I am Dutch"?
Also, they're all HD.

RELEASE DATE!!! In the end of official version of the trailer, it says November 2011!!!

Re: Rayman Origins

Posted: Thu Jul 21, 2011 1:06 pm
by ikke471
iambored2006 wrote:
ikke471 wrote:@ raytunes ja ik ben een dutcie
i think the difference in the trailers is because the one is for wii/3ds and the others are hd so yeah.....
Is that "Yes, I am Dutch"?
Also, they're all HD.

RELEASE DATE!!! In the end of official version of the trailer, it says November 2011!!!
yes it is :yes i'm dutch
and i ment the one on gamespot looked less detailed than the official one

Re: Rayman Origins

Posted: Thu Jul 21, 2011 1:58 pm
by Haruka
iambored2006 wrote:
RELEASE DATE!!! In the end of official version of the trailer, it says November 2011!!!
And you were not believing me. 8)

I've just seen the trailer and I'm glad the release is before Christmas :D (Pft, the character with biggest butt! :lol:)

Now we just need to wait for the specific day.

I also noticed the drums where Globox was hanging with his teeth, I equally believe the desert level belongs to the Music world. The background suggest the same. (The possibilities go higher when I remember that some of the original Band Land musics sounded desert/oriental alike with the gongs sounds. Don't you remember also the backgrounds with the sky?)
I can show up again the gameplay fragment that corresponded to the desert, the gongs are for sure part of its world:



I found strange Globox being shown alone in the trailer. I'm not sure if this is exclusive to the trailer. When I go to the forum ask my questions, I'll ask if there will be the possibility to choose a character to play in single-player mode other than Rayman.

Re: Rayman Origins

Posted: Thu Jul 21, 2011 2:02 pm
by RaymanPS1
I am pretty sure that the desert level are a part of the band land too. But I just hope we will get lots of slides like in Rayman 1. It was so fun.

Re: Rayman Origins

Posted: Thu Jul 21, 2011 2:13 pm
by Haruka
The pentagrams were fun to slide, especially in Allegro Presto.

Re: Rayman Origins

Posted: Thu Jul 21, 2011 2:14 pm
by iambored2006
Haruka wrote:I found strange Globox being shown alone in the trailer. I'm not sure if this is exclusive to the trailer. When I go to the forum ask my questions, I'll ask if there will be the possibility to choose a character to play in single-player mode other than Rayman.
I already asked that :lol: !

Re: Rayman Origins

Posted: Thu Jul 21, 2011 2:20 pm
by RaymanPS1
Haruka wrote:The pentagrams were fun to slide, especially in Allegro Presto.
Yeah, they sure were fun. I am begging for them to return.

Re: Rayman Origins

Posted: Thu Jul 21, 2011 2:44 pm
by Keane
The new footage looks amazing! :D

Re: Rayman Origins

Posted: Thu Jul 21, 2011 2:50 pm
by Hunchman801
True again, the desert could definitely be a lower or simply different region of Band Land, and I can't believe I hadn't realised yet that it was flute trees in the background.

Re: Rayman Origins

Posted: Thu Jul 21, 2011 2:52 pm
by iambored2006
Haruka, you posted three questions that I asked. Oh well, I guess that'll make them more popular and more likely to be chosen.

@Hunchman801
Yeah, I think that the desert level will be one of two environments in the music world, the other one being the one from the first artwork (with the complex trumpet emitting notes).

Re: Rayman Origins

Posted: Thu Jul 21, 2011 2:54 pm
by Haruka
iambored2006 wrote:
Haruka wrote:I found strange Globox being shown alone in the trailer. I'm not sure if this is exclusive to the trailer. When I go to the forum ask my questions, I'll ask if there will be the possibility to choose a character to play in single-player mode other than Rayman.
I already asked that :lol: !
Oh sorry, I didn't see when I posted my 9 questions in the forum. :mryellow:

Eh, I doubt that any of mine will be replied.

Re: Rayman Origins

Posted: Thu Jul 21, 2011 3:06 pm
by Keane
Hunchman801 wrote:True again, the desert could definitely be a lower or simply different region of Band Land, and I can't believe I hadn't realised yet that it was flute trees in the background.
Nice find Hunch! I never notice the trees. :wink:

Re: Rayman Origins

Posted: Thu Jul 21, 2011 3:23 pm
by iambored2006
I just watched the original RRR trailer and guess what? It had no telescopic fist in it! That's right, it had a beat-'em-up fighting system. I wonder if RO was inspired by that system. I'll ask that in the interview forum.

Re: Rayman Origins

Posted: Thu Jul 21, 2011 5:23 pm
by spiraldoor
Haruka wrote:The pentagrams were fun to slide, especially in Allegro Presto.
I think you’re mixing pentagrams up with something else.
Hunchman801 wrote:True again, the desert could definitely be a lower or simply different region of Band Land, and I can't believe I hadn't realised yet that it was flute trees in the background.
I’m glad that they’re expanding old worlds in unconventional ways rather than simply recreating them. The Band Land desert idea reminds me of Guillaume Bonamy’s Picture City cavern.

Re: Rayman Origins

Posted: Thu Jul 21, 2011 5:37 pm
by Haruka
spiraldoor wrote:
Haruka wrote:The pentagrams were fun to slide, especially in Allegro Presto.
I think you’re mixing pentagrams up with something else.
So the correct word is "Staff".

Correcting my phrase: "The staff was fun to slide, especially in Allegro Presto."

It's odd because in portuguese we call either "pauta" or "pentagrama".

Re: Rayman Origins

Posted: Thu Jul 21, 2011 5:48 pm
by sergiomonty
iambored2006 wrote:I just watched the original RRR trailer and guess what? It had no telescopic fist in it! That's right, it had a beat-'em-up fighting system. I wonder if RO was inspired by that system. I'll ask that in interview forum.
Actually, they were based on the first Rayman, not Rayman 4, in rayman 1 there's no "telescopic" fist, and in Rayman 4 they're more like... I dunno... ¿Ninja chops and weird vertical Beetchslaps? ¬.¬

Anyway, did anyone else than me notice that there are like 5 playable characters if you count them right? Rayman, Globox, the Teensie King, the blue magician teensie and the black-dressed teensie? maybe with those skull-coins or the electoon cages you may be able to unlock more playable characters like...more teensies, Clark, a rabbid (because rabbids were supposed to be nice guys before the raving rabbids series).... or someone else, who knows.

Re: Rayman Origins

Posted: Thu Jul 21, 2011 6:00 pm
by Rulez
sergiomonty wrote:Anyway, did anyone else than me notice that there are like 5 playable characters if you count them right? Rayman, Globox, the Teensie King, the blue magician teensie and the black-dressed teensie? .
Yes



And hell, no Rabbids in Origins please :wink:

Re: Rayman Origins

Posted: Thu Jul 21, 2011 6:03 pm
by Haruka
In earlier interviews they sweared there aren't Rabbids in the game.

Re: Rayman Origins

Posted: Thu Jul 21, 2011 6:04 pm
by iambored2006
sergiomonty wrote:
iambored2006 wrote:I just watched the original RRR trailer and guess what? It had no telescopic fist in it! That's right, it had a beat-'em-up fighting system. I wonder if RO was inspired by that system. I'll ask that in interview forum.
Actually, they were based on the first Rayman, not Rayman 4, in rayman 1 there's no "telescopic" fist, and in Rayman 4 they're more like... I dunno... ¿Ninja chops and weird vertical Beetchslaps? ¬.¬

Anyway, did anyone else than me notice that there are like 5 playable characters if you count them right? Rayman, Globox, the Teensie King, the blue magician teensie and the black-dressed teensie? maybe with those skull-coins or the electoon cages you may be able to unlock more playable characters like...more teensies, Clark, a rabbid (because rabbids were supposed to be nice guys before the raving rabbids series).... or someone else, who knows.
First of all, the most "telescopic" fist was in R1. I think it's actually called that in R1 but I'm not sure. Secondly, about the characters, there's also an orange Teensie in the box art. The skull coins are named Death Medallions and they unlock levels in the LotD. The purpose of the cages is still unknown, but I think we can say for sure that they will open the final boss, like in R1. Also, Ancel Said that there will absolutely be no rabbids and he was quite clear on that.