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Re: Rayman Legends

Posted: Sat Sep 15, 2012 9:50 pm
by Adsolution
sergiomonty wrote:it would be pretty awesome if they made a Bohemian Rhapsody level. Nuff said.
Please think this through.

Re: Rayman Legends

Posted: Sat Sep 15, 2012 10:25 pm
by MyBodyIsReady
Rulez wrote:Raping a classic would be too much.
So Rayman is raping music now?

Re: Rayman Legends

Posted: Sat Sep 15, 2012 10:34 pm
by Master
Oh god.
I'm more interested in the normal levels, it's nice to see the little extras, but, there are other things that I am curious about, for one, will the player actually get to fight the dragons, or are they mere obstacles like the weird tentacles from Origins?

Re: Rayman Legends

Posted: Sun Sep 16, 2012 12:49 am
by sergiomonty
Rapping....????

They didn't even "rap" Black Betty.... they just sang it in a gibberish language.
RayFan9876 wrote:
sergiomonty wrote:it would be pretty awesome if they made a Bohemian Rhapsody level. Nuff said.
Please think this through.
OMG, you're so right.. they will ruin Rayman if they put an awesome song in the game.

Hehe... no.

Sorry but I keep my position, that's why I told you to kill me, whe have different tastes xD anyways, it's just my speculation, not really something likely to happen

Re: Rayman Legends

Posted: Sun Sep 16, 2012 1:19 am
by Adsolution
sergiomonty wrote:OMG, you're so right.. they will ruin Rayman if they put an awesome song in the game.
Again, you're not understanding the concept of "just because something awesome is in something else doesn't automatically make them both awesome." It 'works' with rock, because rock generally has a very constant rhythm, it's something you can headbang and jam to, and also design a level that beats to its rhythm. Bohemian Rhapsody is probably one of the most arhythmic songs I can think of off the top of my head, it would be so incredibly awkward to the point of annoyance, especially considering the long stretches of that song that don't even have a rhythm to them at all.

Yes, rock works in Legends because of that reason. It will probably be quite fun too, but artistically it falls really short. I don't have to like it, and I don't, but adding Bohemian Rhapsody is crossing the line of faulty design.

Re: Rayman Legends

Posted: Sun Sep 16, 2012 5:28 am
by sergiomonty
I have terrible news...

Some levels will require Murphy as a mandatory playable character, and Rayman will move automatically as Murphy protects him. The guy who said that during an interview commited the mistake to say "the game will be half Rayman, half Murphy" but a bit later he corrected himself saying that the Murphy levels wouldn't even cover half of the game.
Not much people reached that part of the video because of the disappointment ,so thumbs down for Rayman Legends everywhere... this news might mean a proportional loss in sales.

http://www.youtube.com/watch?v=oYlEgwLN ... embedded#!

Re: Rayman Legends

Posted: Sun Sep 16, 2012 5:29 am
by THEdragon
Oh, snap! :o

Re: Rayman Legends

Posted: Sun Sep 16, 2012 5:33 am
by sergiomonty
*edited accidental double post*

Re: Rayman Legends

Posted: Sun Sep 16, 2012 5:35 am
by Bionichute
sergiomonty wrote:I have terrible news...

Some levels will require Murphy as a mandatory playable character, and Rayman will move automatically as Murphy protects him. The guy who said that during an interview commited the mistake to say "the game will be half Rayman, half Murphy" but a bit later he corrected himself saying that the Murphy levels wouldn't even cover half of the game.
Not much people reached that part of the video because of the disappointment ,so thumbs down for Rayman Legends everywhere... this news might mean a proportional loss in sales.

http://www.youtube.com/watch?v=oYlEgwLN ... embedded#!
This was a thing they already said. How is this terrible BTW? The way I understand it is that Murphy is just a neat bonus character to get secrets.

Re: Rayman Legends

Posted: Sun Sep 16, 2012 5:36 am
by sergiomonty
DAFUQ? sorry for the double post... I guess o_O

EDIT: the big deal is that, if you want to fully experience the game, you must play the game with the dumb friend who doesn't know how to play platform games... Good to know that, as always, I'll bring my brother :P

Re: Rayman Legends

Posted: Sun Sep 16, 2012 6:35 am
by Adsolution
Bionichute wrote:The way I understand it is that Murphy is just a neat bonus character to get secrets.
Did you even read any part of what Sergio said?

Re: Rayman Legends

Posted: Sun Sep 16, 2012 6:42 am
by Rulez
sergiomonty wrote:Raping....????

They didn't even "rap" Black Betty.... they just sang it in a gibberish
...this fails so much. There is a goddamn difference between rapping and raping. And Fat is another idiot here.

Re: Rayman Legends

Posted: Sun Sep 16, 2012 7:09 am
by Master
sergiomonty wrote:I have terrible news...

Some levels will require Murphy as a mandatory playable character, and Rayman will move automatically as Murphy protects him. The guy who said that during an interview commited the mistake to say "the game will be half Rayman, half Murphy" but a bit later he corrected himself saying that the Murphy levels wouldn't even cover half of the game.
Not much people reached that part of the video because of the disappointment ,so thumbs down for Rayman Legends everywhere... this news might mean a proportional loss in sales.

http://www.youtube.com/watch?v=oYlEgwLN ... embedded#!
In honesty, this isn't a major problem for me, If I were to get a Wii U and this game, I would still be able to play with my siblings.
That being said, I don't think any of them would appreciate being a mere "support" character.

Re: Rayman Legends

Posted: Sun Sep 16, 2012 7:12 am
by sergiomonty
Rulez wrote:
sergiomonty wrote:Raping....????

They didn't even "rap" Black Betty.... they just sang it in a gibberish
...this fails so much. There is a goddamn difference between rapping and raping. And Fat is another idiot here.
Cool your tits down, lady. My english is not perfect, kay? :mryellow: I forgot about the word "rape" (no I didn't, mwahahaha :bad: )

EDIT: Woah, so many people are cancelling their purchases just for the miscommunication during the interview. That guy's surely gonna get fired :boon:

Re: Rayman Legends

Posted: Sun Sep 16, 2012 9:56 am
by MyBodyIsReady
Rulez wrote:And Fat is another idiot here.
Said ugly dickweed himself.

And I think the Murfy levels are the Moskito levels of Rayman Origins. Different formula but something fun at the same time.

Re: Rayman Legends

Posted: Sun Sep 16, 2012 10:27 am
by buildersith
sergiomonty wrote:Woah, so many people are cancelling their purchases just for the miscommunication during the interview. That guy's surely gonna get fired :boon:
In all honesty, I sincerely hope he does.

Re: Rayman Legends

Posted: Sun Sep 16, 2012 10:36 am
by Haruka
Master4lyf1 wrote:
sergiomonty wrote:I have terrible news...

Some levels will require Murphy as a mandatory playable character, and Rayman will move automatically as Murphy protects him. The guy who said that during an interview commited the mistake to say "the game will be half Rayman, half Murphy" but a bit later he corrected himself saying that the Murphy levels wouldn't even cover half of the game.
Not much people reached that part of the video because of the disappointment ,so thumbs down for Rayman Legends everywhere... this news might mean a proportional loss in sales.

http://www.youtube.com/watch?v=oYlEgwLN ... embedded#!
In honesty, this isn't a major problem for me, If I were to get a Wii U and this game, I would still be able to play with my siblings.
That being said, I don't think any of them would appreciate being a mere "support" character.
Uh oh, what about the E3 demos? I thought Murfy would be playable in every level. :boon:

Well, for one side this opens a chance for a later port, no?

Re: Rayman Legends

Posted: Sun Sep 16, 2012 11:00 am
by Droolie
Haruka wrote:Well, for one side this opens a chance for a later port, no?
Well, you have to be able to get Murfy from one side of the screen to the other very quickly (can't do that with analog sticks) so I don't expect the Murfy levels to appear on platforms like Xbox 360 or PS3 at all. It's only possible to port those levels to the PC (mouse-controlled Murfy), the Wii (although I doubt that as it will already be on the Wii U), and touch devices. I don't think it's a coincidence they ported the UbiArt engine over to iOS/Android for Rayman Jungle Run - we'll probably see some kind of port or Rayman Legends-inspired game on those platforms.

Re: Rayman Legends

Posted: Sun Sep 16, 2012 11:13 am
by Master
It's an expensive option, but considering there is Smart-Glass and Cross-Play, Legends could technically be ported over to PS3 and Xbox.
Though having to buy a £200 handheld system just to play a £40 game doesn't really feel justified.
Unrelated, but it appears that the Legends logo on the homepage is still the leaked version instead of the post-revelation version.

Re: Rayman Legends

Posted: Sun Sep 16, 2012 12:48 pm
by saerleiya
As we said it before and considering now sergio's reply, it seems that Rayman serie is definitely going itself to the multiplayer category.
I am really disappointed about that even if the gameplay with 2/3/4 players is not bad at all. :tssk: