The N64 version has been sufficiently hacked to modify textures, though it'll be quite a step up if we could do that to the PC version.
Re: Project: UnLockRay ( ULR / REL )
Posted: Wed Apr 02, 2014 9:16 pm
by GOT4N
Well, actually, it is pretty easy to do on PC, you just need the textures tools and recompile everytime textures, but I need to manage to launch Rayman 2 first
Re: Project: UnLockRay ( ULR / REL )
Posted: Wed Apr 02, 2014 9:24 pm
by Master
Hm, is that so? I'll be sure to reward you if you manage that, it'll be quite a good step in the modding direction.
Re: Project: UnLockRay ( ULR / REL )
Posted: Wed Apr 02, 2014 9:32 pm
by Rayman fan2000
In that case...
Have you tried it on any other Rayman game for PC? Rayman 3 perhaps?
Re: Project: UnLockRay ( ULR / REL )
Posted: Sun Apr 06, 2014 5:12 pm
by GOT4N
Rayman fan2000 wrote:In that case...
Have you tried it on any other Rayman game for PC? Rayman 3 perhaps?
Yes, but you can't import them in R3
Also, got it! I managed to extract Rayman M textures. Also, now I have THE proof that it uses R3 - which uses R2 engine - engine. In text files there is some texts of the R3 debug mode!
Re: Project: UnLockRay ( ULR / REL )
Posted: Mon Apr 07, 2014 4:31 pm
by GOT4N
OH MY GOD!!!! I MANAGED TO RUN A DEBUG MODE ON RAYMAN M (Currently that only informs! Maybe I'll find more)
Re: Project: UnLockRay ( ULR / REL )
Posted: Mon Apr 07, 2014 4:36 pm
by Master
Fascinating, any footage or screencaps to share with the masses?
Re: Project: UnLockRay ( ULR / REL )
Posted: Mon Apr 07, 2014 4:39 pm
by GOT4N
Uploading a vid on youtube, but don't except anything cool, you can't control it. Maybe because this is just some statistics. :p
Re: Project: UnLockRay ( ULR / REL )
Posted: Mon Apr 07, 2014 4:44 pm
by GOT4N
WeshKanapesh wrote:Uploading a vid on youtube, but don't except anything cool, you can't control it. Maybe because this is just some statistics. :p
Guys, I need you (all) on Skype! Got4n123
or Steam : Banana66
You'll probably help me for Debug mode or finding, even if you don't' know anything, you'll help me :p
Re: Project: UnLockRay ( ULR / REL )
Posted: Fri Apr 11, 2014 6:31 pm
by GOT4N
AHEM...
Re: Project: UnLockRay ( ULR / REL )
Posted: Fri Apr 11, 2014 6:44 pm
by Master
Hmm, so you've managed to create some cheat codes for the Arena prototype? Nice work.
Re: Project: UnLockRay ( ULR / REL )
Posted: Fri Apr 11, 2014 6:57 pm
by RibShark
Well actually I believe he found them, as they were already in the game. This seems similar to the discovery on Rayman M; I wonder if there's anything else to find with a similar activation method.
Re: Project: UnLockRay ( ULR / REL )
Posted: Fri Apr 11, 2014 7:25 pm
by GOT4N
Yes, you can do that too in podium but it'll do nothing except freeze at character choosin'.
Re: Project: UnLockRay ( ULR / REL )
Posted: Wed Apr 16, 2014 8:17 pm
by GOT4N
useless but whatever... i found the debug mode font in Rayman 3 beta textures (it's also in Final)
Re: Project: UnLockRay ( ULR / REL )
Posted: Wed Apr 16, 2014 8:28 pm
by Master
Hm, think this is all good stuff for the TCRF wiki, hm?
Re: Project: UnLockRay ( ULR / REL )
Posted: Wed Apr 16, 2014 8:39 pm
by incognito
WeshKanapesh wrote:OH MY GOD!!!! I MANAGED TO RUN A DEBUG MODE ON RAYMAN M (Currently that only informs! Maybe I'll find more)
I want to know how you did this.
Re: Project: UnLockRay ( ULR / REL )
Posted: Thu Apr 17, 2014 7:09 am
by GOT4N
incognito wrote:
WeshKanapesh wrote:OH MY GOD!!!! I MANAGED TO RUN A DEBUG MODE ON RAYMAN M (Currently that only informs! Maybe I'll find more)
I want to know how you did this.
It's only on proto of RArena, press L&R on GC controller
Re: Project: UnLockRay ( ULR / REL )
Posted: Sat Apr 19, 2014 2:27 pm
by Master
Hm, I was looking back at some of my old posts, and I found this thread: viewtopic.php?t=9640
Perhaps there might be something useful in there.
Re: Project: UnLockRay ( ULR / REL )
Posted: Sat Apr 19, 2014 2:45 pm
by PluMGMK
Wow, that is so cool! I wonder why he didn't release the text-changing tool.
Re: Project: UnLockRay ( ULR / REL )
Posted: Sat Apr 19, 2014 4:00 pm
by GOT4N
Master wrote:Hm, I was looking back at some of my old posts, and I found this thread: viewtopic.php?t=9640
Perhaps there might be something useful in there.
Yeah, I want that tool tho . Rayman 2 doesn't use a "text" format basic in a hex editor, dunno what it uses though.