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Re: Rayman Origins

Posted: Fri Jun 25, 2010 11:25 am
by Haruka
Xenon wrote:Spiraldoor's still a kid though. :P
That's true, but I think he can think more than most adults. ;) (I'm not naming any person in particular)

Re: Rayman Origins

Posted: Fri Jun 25, 2010 11:40 am
by Matyuv
Come on guys, Xenon was just trolling. :mrgreen:

Re: Rayman Origins

Posted: Fri Jun 25, 2010 4:14 pm
by spiraldoor
I got banned for that once. :tssk:

Re: Rayman Origins

Posted: Fri Jun 25, 2010 4:54 pm
by syntheticgerbil
Why do you guys always pick on Spiraldoor? He's the one who got me to come to this board to find that lost Rayman 3 minigame (although still haven't found it), but he seems to be the one with the most knowledge of background information and making of on the Rayman games, even if he gets a little bit wacky. It's kind of troublesome when there's so little information available on Rayman games and their versions, and most fans are confused, so it's nice when people like Spiraldoor or Stacy know all the trivia.

Anyway, just dropping this new bit of news on the Ancel front:
http://www.vg247.com/2010/06/25/ancel-b ... reativity/

It appears Ancel's small team IS developing Beyond Good and Evil 2 now. I'm really confused. Does this mean Rayman Origins is being developed concurrently with Ancel heading both teams or is it the same team doing both? Even then, it's still not exactly confirmed whether Ancel directed Rayman Origins yet, but the article seems to infer that he did. I wish I had more info, but if Ancel is now confirmed to start back up on BG&E2, assuming he is directing Rayman Origins, it seems he wouldn't have time to be around for the game to be released episodically.

Re: Rayman Origins

Posted: Fri Jun 25, 2010 4:59 pm
by Jewish Candy
Anyone who makes a lore thread deserves respect. Especially when they're not even a god-mod. Go spiral-senpai. :fou:

Re: Rayman Origins

Posted: Fri Jun 25, 2010 5:16 pm
by spiraldoor
syntheticgerbil wrote:Why do you guys always pick on Spiraldoor?
They don't really.

Re: Rayman Origins

Posted: Fri Jun 25, 2010 6:25 pm
by Droolie
syntheticgerbil wrote:Anyway, just dropping this new bit of news on the Ancel front:
http://www.vg247.com/2010/06/25/ancel-b ... reativity/

It appears Ancel's small team IS developing Beyond Good and Evil 2 now. I'm really confused. Does this mean Rayman Origins is being developed concurrently with Ancel heading both teams or is it the same team doing both? Even then, it's still not exactly confirmed whether Ancel directed Rayman Origins yet, but the article seems to infer that he did. I wish I had more info, but if Ancel is now confirmed to start back up on BG&E2, assuming he is directing Rayman Origins, it seems he wouldn't have time to be around for the game to be released episodically.
That's not news, I posted it a few pages ago. :P
He's actually doing both Rayman Origins and Beyond Good & Evil 2, but not with the same team. He has time, don't worry. He just likes doing several things at once. ;)

Hmm, I said I was going to translate the whole conference... but I forgot. I'll probably do it today/tomorrow then.

Re: Rayman Origins

Posted: Fri Jun 25, 2010 6:44 pm
by MasterHero
Drolpiraat wrote:. I'll probably do it today/tomorrow then.
Would be really cool. Please do it, even if the most people which are looking in this thread are disscussing about......"other things" :roll:

Re: Rayman Origins

Posted: Fri Jun 25, 2010 7:05 pm
by Jewish Candy
That's cos there hasn't been much news regarding RO lately. We get bored quickly :mryellow:

Re: Rayman Origins

Posted: Fri Jun 25, 2010 7:14 pm
by DesLife
Woh, I'd like to help, but, he, I'm not gonna translate those 50 minutes.
I'm translating the beginning of the video atm.

Re: Rayman Origins

Posted: Fri Jun 25, 2010 8:14 pm
by Droolie
DesLife wrote:Woh, I'd like to help, but, he, I'm not gonna translate those 50 minutes.
I'm translating the beginning of the video atm.
Awesome, thanks. Can you tell me where you're going to stop, so I can start doing the rest? ;)

Re: Rayman Origins

Posted: Fri Jun 25, 2010 8:41 pm
by Spanex
Looking forward to reading it all! :D

Re: Rayman Origins

Posted: Fri Jun 25, 2010 9:31 pm
by syntheticgerbil
Drolpiraat wrote:That's not news, I posted it a few pages ago. :P
He's actually doing both Rayman Origins and Beyond Good & Evil 2, but not with the same team. He has time, don't worry. He just likes doing several things at once. ;)

Hmm, I said I was going to translate the whole conference... but I forgot. I'll probably do it today/tomorrow then.
Ah sorry, I am just now seeing your post, I guess I've been skimming this thread way too much since everyone is using it to argue. Your translation was much better than whoever sent this from NeoGaf, which is why the news just appeared on that site today.

Re: Rayman Origins

Posted: Sat Jun 26, 2010 12:00 am
by DesLife
Drolpiraat wrote:
DesLife wrote:Woh, I'd like to help, but, he, I'm not gonna translate those 50 minutes.
I'm translating the beginning of the video atm.
Awesome, thanks. Can you tell me where you're going to stop, so I can start doing the rest? ;)
I'll stop at 15', translate it from 15' to 25'.

Christophe : It's a shame Michel Ancel isn't here because... Ah ! Michel Ancel is here ! Come ! What a surprise !

[Okay it starts with random ininteresting jokes. Not translating that.]

Michel : I'm really pleased to present you this game, because it's Rayman's return, and it's true that Rayman is a character that comes from Montpellier. What was fun and peculiar about Rayman is that we worked on it with animated cartoonists. So basically what created the game's qualities is that we worked with cartoonists, musicans who didn't work in video games in the first place. That is this union that created Rayman and its graphisms. That was in 92-93... We were asked to work on Rayman again. We made 3D games, and ofc, there will be others, but we thought that we could do a game with the same "spirit" that Rayman 1 had, with animated cartoons technics.
What you just saw was entirely done with a tool that we created 6 months ago. I'm going to show it to you. The first idea was to make a new 2D game. The 2nd idea was that there were only a few of us when we worked on the first Rayman. There was one person working on the characters, one for the decors, and it's just the same for what you just watched. There were only 2 persons. Ofc there were technical assistants, but the idea was to work with artists that aren't necessarily in the video games business, but who can bring a lot to this business.

Girl : to keep this peculiar universe, do you think that it's better if there's only one person working on it because they can go farther in their artistic concepts ?

Michel : Yes, it's true that when you read some comics, there are one, two or three authors working on the same comic book, in a band there are 4 musicians... There are some domains where there are some huge artistic personalities, and there's a great creativity cause there are only a few of them working on a project. Christophe did a great work, cause he composed, wrote and recorded the music in just a few days, and we couldn't do that kind of thing if we were numerous. We wouldn't have this mobility.

Girl : The reason why you first collaborated with Christophe was because he came from the cinema business and you were interested in working with someone that comes from this business.

Michel : Exactly. In Christophe's flat, there are instruments that come from around the whole world, he made the OST of a game called BG&E, I don't know if you know it... [laughs and applauses]. Christophe had never composed for a video game before, and the music was a great success. I think that we have to invit that kind of people in the video game business.
Woh, sorry, the message was already typed 3 hours ago but I forgot to send it... Sorry for the poor language but I didn't want to spend too much time on it. I stopped at 9'30. After that he's talking (AT LAST) about the tool.

Re: Rayman Origins

Posted: Sat Jun 26, 2010 10:26 am
by Spanex
Thank you Des! :mrgreen:

Re: Rayman Origins

Posted: Sat Jun 26, 2010 11:20 am
by Jewish Candy
Yeah, thanks Dessy-sama! :coeur:

Re: Rayman Origins

Posted: Sat Jun 26, 2010 3:00 pm
by Droolie
Thanks DesLife! :D
I'm going to do the rest then.
I'm not gonna translate everything, but well, here is what he says from where DesLife stopped to whenever I get tired of it.
Michel: So we have made tools to make it easier and more attractive for people from the videogame business, but also for people who have never worked on videogames before: artists, sculptors, etc. Their work can exist in an interactive way and we can put it on PC, but also on iPad, iPhone, etc. We hope that we can spread it over many different platforms like this. ( hint at iPhone & iPad version of Rayman Origins? )

Girl: So can we see it?

Michel: Yes, I'm going to give you a little demonstration... can you hold the microphone Christophe?

Girl: He's used to holding a microphone, isn't he?

Christophe: ... and now he connects the mouse. It's quick, because you know... and now he's typing his password, it's... "Michel... Ancel".
[Michel laughs]

Michel: So here are the tools I told you about. This is one of the sceneries of the beginning of the game. What's interesting is that... wait, I'm going to show you quickly. [Michel starts Rayman Origins and small gameplay part is shown] This is a very early version of the tools, but I can show you how it works. Now I'm going to start the cinematic that you've seen. So what's interesting here is that there are very little drawings in this cinematic. I'm going to stop here at this point in the cinematic and show you how it works. The scenery was made by only 1 person. So as you can see I'm really inside the landscape, and even though it's 2D, you get the impression that it's 3D. That's kinda funny. So a young painter can just draw this, position everything and turn it into 3D like this. Now I'm going to take this tree and replace it.
["WHOA!"]
Yep, emotion, emotion! And you can rotate it, etc. in a very simple way. So as you can see, you can replace everything, all the little elements in the scenery, and you can zoom in really close while maintaining a reasonable quality. Also interesting here is that it's not only for videogames - you can also show what happens in cartoons or in a comic in an interactive way. So finally, you can make cartoons with only 2 drawings. You can be the creator. And I think that it's important that new creations are not only books or comics, but also for the new media... ( like videogames, films, etc. ) You will be able to tell your own stories. So we're going to try to give you free access to these tools, we don't want to commercialize it. It's not for now yet though, we're still working on it.
[Applause]
So we're going to give access to it to everyone who wants to use it. We've made a little blog called [something that I can't understand, can anyone help? it's at about 14 minutes in]... the other is called ubi-art.com. For those who are interested, we're going to post about our tools regularly. We hope that we'll be able to put the first version of our tools online this year or the next, to allow people to make their own cartoons.

Girl: And they can share their creations.

Michel: Yes, and we're sending it to schools too. And again, in the presentation you've seen, there were a few things made by children: animation, landscapes, etc. So you can make a game on your own. You'll also be able to turn it into 3D because 3D will be possible in later versions of the tools.
Oh well, gotta go now. I'll continue later today or tomorrow maybe. I stopped at 15'10".

Re: Rayman Origins

Posted: Sat Jun 26, 2010 3:08 pm
by Jewish Candy
Even more gratefulness. I hope you guys get recognition for your efforts...

Re: Rayman Origins

Posted: Sat Jun 26, 2010 5:12 pm
by spiraldoor
Image

I like those big spiky obstacles. I'm not sure if they're meant to be the red spiky fruit from R1 or those big weird swinging spike-basket things from R3 GBA, but either way I'm pleased.

Re: Rayman Origins

Posted: Sat Jun 26, 2010 6:31 pm
by Henchman1028
The lums have arms now?