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Re: Rayman Mega Patch - PC/Mac

Posted: Sun Aug 18, 2013 7:16 pm
by Snagglebee
technology4617 wrote:I hope emshomar releases the v1.20 update soon.
Be patient, I will update it soon! It would be much much more easier if DOSBox hadn't a bug with the output. I know you have a Intel HD4400 and probably OpenGL isn't supported with your chip. I own Intel HD4000 with GTX660M optimus and can assure you I also don't have the old OpenGL support for last.

Re: Rayman Mega Patch - PC/Mac

Posted: Thu Aug 22, 2013 1:42 am
by technology4617
Now I get crashing in Rayman 1. It happened in Bongo Hills, which really sucks, since I was recording at the time.

Re: Rayman Mega Patch - PC/Mac

Posted: Thu Aug 22, 2013 5:44 am
by OCG
Glitches everyware :P

Re: Rayman Mega Patch - PC/Mac

Posted: Fri Aug 23, 2013 3:24 pm
by Snagglebee
technology4617 wrote:Now I get crashing in Rayman 1. It happened in Bongo Hills, which really sucks, since I was recording at the time.
I think i'll take a better view of it. Something horrible must have happened accidently.

EDIT: Maybe that update might fix the crashing problem in Rayman 1:
https://mega.co.nz/#!XVJmTbAT!CbNwkyNjW ... s5iVaFgA5I

Re: Rayman Mega Patch - PC/Mac

Posted: Fri Oct 25, 2013 10:25 am
by tidus457
Hello,

I got the GOG version of the game and it was really buggued, so I stumbled on your wonderful patch and now everything is fixed. Even better, I can play it in french, like 15 years ago :D.

I just have a question regarding full screen mode in opengl. It doesn't seem to work for me, while it works in DDraw or other output modes.
Can anyone please give me the correct settings to play rayman in full screen in open gl?

Thanks in advance!

Re: Rayman Mega Patch - PC/Mac

Posted: Fri Oct 25, 2013 10:34 am
by Snagglebee
tidus457 wrote:I just have a question regarding full screen mode in opengl. It doesn't seem to work for me, while it works in DDraw or other output modes.
Can anyone please give me the correct settings to play rayman in full screen in open gl?
Hi!
Thank you for your message! Well some newer PCs just don't support the old OpenGL mode anymore like mine. You'll need to stick simply with DDraw. The program will not stretch Rayman to your native Resolution. It will just keep the aspect on the resolution you have entered in the configurator. If your monitor supports 16:10 or 8:5 then please choose such a resolution. If you are unsure about resolution then select 'Desktop' as a resolution in your Configurator.

Re: Rayman Mega Patch - PC/Mac

Posted: Fri Oct 25, 2013 11:15 am
by tidus457
Thanks for your quick answer!
Well, I think I will stick with DDraw, the quality isn't too bad anyway!

Re: Rayman Mega Patch - PC/Mac

Posted: Fri Oct 25, 2013 11:18 am
by Snagglebee
Oh the quality won't improve itself by using OpenGL. OpenGL just might improve the performance but that's all.

Re: Rayman Mega Patch - PC/Mac

Posted: Fri Oct 25, 2013 11:25 am
by tidus457
oh ok, i thought it used different filtering mode when using opengl, my bad!

Re: Rayman Mega Patch - PC/Mac

Posted: Sat Oct 26, 2013 3:13 am
by OCG
Any future updates Em?
Like creating Japanese alternative intro?

Re: Rayman Mega Patch - PC/Mac

Posted: Sat Oct 26, 2013 8:25 am
by Snagglebee
OldClassicGamer wrote:Any future updates Em?
Like creating Japanese alternative intro?
Check the first post. The japanese and the american intro are included as some kind of DLCs you know :roll:

Re: Rayman Mega Patch - PC/Mac

Posted: Sat Oct 26, 2013 8:56 am
by RibShark
emshomar wrote:
OldClassicGamer wrote:Any future updates Em?
Like creating Japanese alternative intro?
Check the first post. The japanese and the american intro are included as some kind of DLCs you know :roll:
I think he was talking about the unused Japanese intro he found.

Re: Rayman Mega Patch - PC/Mac

Posted: Sat Oct 26, 2013 8:59 am
by OCG
Actually emshomar found that unused Japanese intro. I just made a topic and because of that, I am even more surprised he did not get my referrance.

Re: Rayman Mega Patch - PC/Mac

Posted: Sat Oct 26, 2013 9:01 am
by Snagglebee
RibShark wrote:
emshomar wrote:
OldClassicGamer wrote:Any future updates Em?
Like creating Japanese alternative intro?
Check the first post. The japanese and the american intro are included as some kind of DLCs you know :roll:
I think he was talking about the unused Japanese intro he found.
I see, well that intro isn't fitting with the intro clip we have. It is indeed asyncronounce.

Re: Rayman Mega Patch - PC/Mac

Posted: Sat Oct 26, 2013 9:11 am
by OCG
Oh, ok then.

Re: Rayman Mega Patch - PC/Mac

Posted: Sat Oct 26, 2013 10:58 am
by Haruka
Can I suggest something? It would be nice if you were including the date of the creation of the new updates you do. Like this it is easier to people to track if they are missing a new update or not.

Re: Rayman Mega Patch - PC/Mac

Posted: Sat Oct 26, 2013 11:07 am
by Snagglebee
Haruka wrote:Can I suggest something? It would be nice if you were including the date of the creation of the new updates you do. Like this it is easier to people to track if they are missing a new update or not.
Ok Good idea.

Re: Rayman Mega Patch - PC/Mac

Posted: Sat Oct 26, 2013 11:09 am
by OCG
You could also include what things were fixed in new updates and new features.

Re: Rayman Mega Patch - PC/Mac

Posted: Sat Oct 26, 2013 11:11 am
by Snagglebee
OldClassicGamer wrote:You could also include what things were fixed in new updates and new features.
If i could remember what I fixed in the past. :/

Re: Rayman Mega Patch - PC/Mac

Posted: Sat Oct 26, 2013 11:12 am
by OCG
Well, include for future releases ok?