Re: Rayman Legends
Posted: Sat Sep 29, 2012 11:25 am
Hey, even the spambot on CryDev is right: http://www.crydev.net/viewtopic.php?f=1 ... 1#p1055611
What?!?! No mosquito levels?!?!-There are no mosquito levels because the developers think there's enough variety with Murfy.
Exactlyschmooky.luke wrote:What?!?! No mosquito levels?!?!-There are no mosquito levels because the developers think there's enough variety with Murfy.
I loved the mosquito levels...and now there throwing them out like a bag of moldy tangerinesTeensieKing wrote:Exactlyschmooky.luke wrote:What?!?! No mosquito levels?!?!-There are no mosquito levels because the developers think there's enough variety with Murfy.
The Mosquito levels WERE a bag of moldy tangerines.schmooky.luke wrote:I loved the mosquito levels...and now there throwing them out like a bag of moldy tangerinesTeensieKing wrote:Exactlyschmooky.luke wrote:What?!?! No mosquito levels?!?!-There are no mosquito levels because the developers think there's enough variety with Murfy.
*sigh* we know, Mammoth, you say it on every post you make -_-Mammothphant 2 wrote: they should forget the Wii U exclusivity and make the other ports and release them all the same time.
Murphy is not rideable, but sure he is your friend through the journey! Though it would be pretty cool to have Ssssam.... yeah, Ssssam in a 2d platformerMammothphant 2 wrote:I also liked the Moskito levels a lot. Hopefully they have then some other ridable things.
How could you think the mosquito levels are O.K.???sergiomonty wrote:The Mosquito levels WERE a bag of moldy tangerines.
Carmen wouldn't be that good. But Ssssssam...he would AWESOME to have in the game.Mammothphant 2 wrote:I didnt mean Murfy, i meant something ridable like Carmen, or a big eagle or something like that. Waterskiing with Ssssssam would also be great.
Although I agree with you, Mammoth, here's the problemMammothphant 2 wrote:I didnt mean Murfy, i meant something ridable like Carmen, or a big eagle or something like that. Waterskiing with Ssssssam would also be great.
It's my opinion, sorry if I break your heart. By the way, don't double post.schmooky.luke wrote: How could you think the mosquito levels are O.K.???
General/gameplay details
- Ubisoft really wanted to make Rayman Legends because of the GamePad
- Ubisoft Montpellier was one of the first third-party studios to receive Wii U dev. kits
- Michel Ancel says that the environment is very important in a platforming game, and the GamePad allows players to change the environment in new/different ways
- Up to four players lead Rayman and company through level level with Wiimotes or Wii U Pro controllers
- It’s possible to take a health bottle from someone who’s about to take it and give it to another player
- Murfy can use the environment to wreak havoc on other players Ex: take lava and dump it on someone’s head
- In single-player, you’ll mostly control Rayman or one of the other playable characters. Temporarily switch to Murfy when you reach certain sections. In these cases, AI will take over the other character. Developers promise that the AI will perform flawlessly
- No mosquito levels
Improvements made to the Origins formula
- Platforming mechanics improved over Origins Ex: in Origins, if you jump-kicked while running you would basically stop in midair and drop down; now you keep moving forward
- Different structure this time around as well
- Travel to any of the five worlds out of the gate. This choice was made so that players could have options, especially if they get stuck on a level
- Ubisoft considers each world to be its own legend. Each has its own mini story and personality
- Abilities are all available right off the bat
Olympus world
- Level called “Swarmed & Dangerous”. Tons of ferocious shadow creatures chase Rayman and the others throughout the level. Murfy can hold back a few creatures at a time.
-Only works for a bit before too many of the creatures appear
- Usually need to lose a swarm by using its own momentum against it. Ex: drop off a cliff and quickly come to a stop on the narrow ledge below
- Creatures will keep going and run into the lava
- Can kill the creatures by triggering fireworks
- Level comes to a close as the creatures chase you into a palace
- Need to jump over a little purple minion who is scrubbing the floor. Legends has a lot of humorous touches like the above
- In the game, you’ll come across a Big Brute with a hammer and shield to make him drop his guard. Murfy can tickle his armpit to drop his guard
- Another Olympus world level: Murfy holds a magic shield over the heads of the other characters to protect them from Zeus’ lightning bolts
Magic Beanstalk world
- Stage has players jumping, swinging, and punching to the beat of the music
- These stages have the nickname “Platform Hero” within the studio
- Traverse a giant beanstalk in the level
- Thorn-covered vines will close in around you
- Drop below the clouds in the middle of the level and into a violent storm
- Rain pours around you, with some lightning strikes
- 8-10 music stages in the final game
- At least one per world
- Some feature original tracks made by composer Christophe Heral (Rayman Origins, Beyond Good & Evil)
- Also features remixed music like “Eye of the Tiger” in flamenco style with gibberish vocals and a little kazoo mixed in
- “Wo Hoo” from The 5.6.7.8′s
Underwater world
- Exclusive sneak peak showed to Nintendo Power
- Jules Verne-inspired environment
- Story will be more James Bond
- Secret underwater base
- Need to infiltrate it
- Levels play with light and shadow
- Need to remain cloaked or risk being spotted (and fried) by the base’s security system
- In one room, players have to avoid a sentry’s spotlight
- Another room: swim between glowing jellyfish
- Murfy will need to manipulate light sources or create shadows in some levels
- Ex: hold a discarded robot head in front of a rotating floodlight
- Rhythm of these levels will be somewhat different from Origins
- Not just a matter of running full steam ahead
- Some sections will have lots of traps and electrified water
- Will have to platform over mechanical objects, climb into an air vent, and navigate through a dark room
- The team didn’t just want to make an underwater world with just new fishes
I liked the Moskito levels in RO but now I think I had enough of them for a while. They were really hard.schmooky.luke wrote:I loved the mosquito levels...and now there throwing them out like a bag of moldy tangerinesTeensieKing wrote:Exactlyschmooky.luke wrote:What?!?! No mosquito levels?!?!-There are no mosquito levels because the developers think there's enough variety with Murfy.
I don't think Ssssam would be half as enjoyable as in R2 if he was in a 2D game.schmooky.luke wrote:Carmen wouldn't be that good. But Ssssssam...he would AWESOME to have in the game.Mammothphant 2 wrote:I didnt mean Murfy, i meant something ridable like Carmen, or a big eagle or something like that. Waterskiing with Ssssssam would also be great.
Your probably right...it wouldn't be as good...Shrooblord wrote:Eye of the Tiger in Rayman? Uh... okay?
I don't think Ssssam would be half as enjoyable as in R2 if he was in a 2D game.schmooky.luke wrote:Carmen wouldn't be that good. But Ssssssam...he would AWESOME to have in the game.Mammothphant 2 wrote:I didnt mean Murfy, i meant something ridable like Carmen, or a big eagle or something like that. Waterskiing with Ssssssam would also be great.
Eye of the Tiger? That sounds EPIC!!!schmooky.luke wrote:Shrooblord wrote:Eye of the Tiger in Rayman? Uh... ok?
Alright. I'll do thatShrooblord wrote:Schmooky. You know the quote button, right? Two buttons to its left on any post that is yours is the EDIT button. Please use that instead of triple posting. Thanks.
And you're right - Reflux looks pretty neat.