Rayman Legends

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Which version is your favourite?

Wii U
64
24%
PlayStation 3
19
7%
Xbox 360
14
5%
PlayStation Vita
5
2%
PC
74
28%
PlayStation 4
33
13%
Xbox One
12
5%
Switch
42
16%
 
Total votes: 263

sergiomonty
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Re: Rayman Legends

Post by sergiomonty »

Haruka wrote:So you would say it shares a similar difficulty level of RO?
As far as I've seen, all of the demos look kinda easy except for Dangerous Swarms (and I doubt she had the pleasure to try that level, the demo usually just shows Teensies in Trouble and Rocking Grannies). Now, the fact that indicates that you can play on all five worlds from the beginning might mean that:

-All of the levels are hard
-All of the Worlds start from easy and eventually become harder
-There's variation in the difficulty on each level and you never know what's coming next.

Also, there are gameplay differences (for example, if you jump and attack in origins, you'll perform a kick that stops you in midair and then you fall, but in Legends you won't stop and rayman will still execute the jump while kicking). And there are the musical levels too...

So I presume the difficulty will be "different". Not easier, not harder, just "different".
Last edited by sergiomonty on Tue Oct 02, 2012 4:24 pm, edited 1 time in total.
Haruka
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Re: Rayman Legends

Post by Haruka »

I'll wait for reviews and walkthrough videos. I guess I'll face spoilers this time.
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Re: Rayman Legends

Post by sergiomonty »

Haruka wrote:I guess I'll face spoilers this time.
*sigh* Im sorry to hear that :? If only they ported it to pc. It surely won't play on an Xbox 360 or a PS3, but the idea can work on a pc, specially if you can switch between Murphy and Rayman in single player mode.
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Re: Rayman Legends

Post by Haruka »

There are high chances for a port appearing soon or later. So far every canon Rayman game had ports to other platforms, including PC.
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Re: Rayman Legends

Post by Adsolution »

Personally I don't think the gameplay looks very different at all than that of Origins', it just looks like it might be both less and more varied at the same time.
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Re: Rayman Legends

Post by TeensieKing »

sergiomonty wrote:
Haruka wrote:So you would say it shares a similar difficulty level of RO?
As far as I've seen, all of the demos look kinda easy except for Dangerous Swarms (and I doubt she had the pleasure to try that level, the demo usually just shows Teensies in Trouble and Rocking Grannies). Now, the fact that indicates that you can play on all five worlds from the beginning might mean that:

-All of the levels are hard
-All of the Worlds start from easy and eventually become harder
-There's variation in the difficulty on each level and you never know what's coming next.

Also, there are gameplay differences (for example, if you jump and attack in origins, you'll perform a kick that stops you in midair and then you fall, but in Legends you won't stop and rayman will still execute the jump while kicking). And there are the musical levels too...

So I presume the difficulty will be "different". Not easier, not harder, just "different".
I hope you're right. I like this ideas.
sergiomonty
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Re: Rayman Legends

Post by sergiomonty »

Well, the air-kick one wasn't an idea, it was something that they already confirmed :winkgrin:
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Re: Rayman Legends

Post by TeensieKing »

sergiomonty wrote:Well, the air-kick one wasn't an idea, it was something that they already confirmed :winkgrin:
Well, that was an abvious one xD
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Re: Rayman Legends

Post by saerleiya »

RayFan9876 wrote:Personally I don't think the gameplay looks very different at all than that of Origins', it just looks like it might be both less and more varied at the same time.
Both less and more varied...I agreet with that (maybe because there is the Murfy part).
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Re: Rayman Legends

Post by Keane »

I'm confused about Murphy. Is he part of single player or not?
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Re: Rayman Legends

Post by sergiomonty »

RayTunes wrote:I'm confused about Murphy. Is he part of single player or not?
He's a playable character in multiplayer, and kind of a "tool" in single player mode.
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Re: Rayman Legends

Post by Haruka »

I guess that around here Rayman Legends will cost this: http://www.fnac.pt/Rayman-Legends-Wii-U ... &Nu=5&Fr=0
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Re: Rayman Legends

Post by TeensieKing »

Haruka wrote:I guess that around here Rayman Legends will cost this: http://www.fnac.pt/Rayman-Legends-Wii-U ... &Nu=5&Fr=0
OMG ok if the prices don't go down there's no way I'll get a Wii U
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Re: Rayman Legends

Post by Haruka »

I've checked the prices of other games and they vary between the 40€ and 60€ depending of "the games they are" and "where they were made". Example: NSMBU at 60€, and other game that I never heard on my life is at 40€.

I've seen the prices of accessories too: Wii Remote with Wii Motion Plus (50€, no change at all), Wii Nunchuk (20€, no change at all), Wii U Pro Controller (50€, ouch!), Wii U stylus and screen protector (15€), Wii Remote + Nunchuk + Sensor Bar (65€, kind of "for 5€ less you get a Sensor bar") and a Docking Station (20€).

And the worst is yet to come, apparently we Europeans aren't going to get the 2nd Wii U's native gamepad contrary to the americans, and it is said that these controllers separately are going to cost 150€ each...
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Re: Rayman Legends

Post by sergiomonty »

And the worst is yet to come, apparently we Europeans aren't going to get the 2nd Wii U's native gamepad contrary to the americans, and it is said that these controllers separately are going to cost 150€ each...
Haruka.... neither Americans are receiving a second gamepad. Reggie said that none of the launch window games require a second gamepad, so they're not selling a second one. Also, selling it separately would contribute to the confusion that Wii U is just another accessory for Wii, and then there would be tons of refunds.
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Re: Rayman Legends

Post by Haruka »

Really? Reggie did confirm before that the boxes would bring 2 gamepads. Oh well.

I guess many people will learn how to take care of accessories if they don't want to spend 150€ accidentally. :P
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Re: Rayman Legends

Post by sergiomonty »

Haruka wrote:Really? Reggie did confirm before that the boxes would bring 2 gamepads. Oh well.
No... what Reggie confirmed is that the console supports 2 gamepads, nothing else o_O
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Re: Rayman Legends

Post by stan423321 »

Nobody but Japanese gets second GamePads on launch. And to be honest, this makes sense, as mentioned above - why would you want a 2nd GamePad if no games right now can use the thing? How would you buy GamePad by itself and try to say you thought it works with Wii when you can't buy GamePad by itself at all?

What Reggie confirmed was a launch box would support a second GamePad, unless you mean some really recent statement.
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Re: Rayman Legends

Post by sergiomonty »

I can't even imagine what would be the function of a second gamepad... I mean, why 3 screens? the only uses I can imagine are:

-replacement of the split screen and the tv screen becomes a map or something else
-Addition to the "asymmetrical gameplay" this time to play 2 vs 2 or 2 vs 3
-To be able to add another player, being 6 players in total.

All of these ideas sound good, but... paying $50-150 for that? I don't think so. Although I love the concept behind Wii U, I'm not a big fan of gimmicks, so I won't buy a second gamepad unless it comes with innovative ideas.
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Re: Rayman Legends

Post by Minor-T5 »

sergiomonty wrote:Haruka.... neither Americans are receiving a second gamepad.
Only one gamepad? That stinks.
Last edited by Minor-T5 on Wed Oct 03, 2012 8:32 pm, edited 1 time in total.
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