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Re: The Emulation Thread

Posted: Wed Jul 17, 2013 4:57 pm
by Cairnie
Only just caught up as I'm having broadband issues but when I go round my bf's this weekend I'm definitely giving this old SSF a go, thanks in advance for working this thing!

Re: The Emulation Thread

Posted: Wed Jul 17, 2013 5:00 pm
by Snagglebee
TFDs39 wrote:
OldClassicGamer wrote:Jaggy version had Breakout minigame as well and it was easier to access it.
How?You can access it in same way as PC: Defeat Mr. Dark and type the respective code to enter in it.
The Jaguar controller had numpad. So maybe it's possible.
Haruka wrote:[edit]Atari Jaguar version
In the Atari Jaguar version of Rayman, the Breakout minigame is unlocked by entering the code 1364 during the introductory animation in which Rayman is seen chasing his various body parts and assembling himself. This code is hidden in the main game; in the third phase of Anguish Lagoon, in which Rayman rides Bzzit, the friendly mosquito, four clusters of Tings in the shape of the numbers ‘1’, ‘3’, ‘6’ and ‘4’ are passed, giving the player a hint as to how the minigame is unlocked. These Ting clusters are only present in the Jaguar version.


Also I forgot to post yesterday:

I wish I could also contribute like OCG, but wait I already did :P

Re: The Emulation Thread

Posted: Wed Jul 17, 2013 5:00 pm
by OCG
@Raymanni
Jaguar was in same console generation as PS1, Saturn and N64 :P
@Cairnie
No problem. I hope it works for you. If there is any problem, let me know

@Everyone
you can type breakout code on title screen in Jaggy version without even playing game before and having 0% complete

Re: The Emulation Thread

Posted: Wed Jul 17, 2013 5:15 pm
by Raymanni
OldClassicGamer wrote: @Everyone
you can type breakout code on title screen in Jaggy version without even playing game before and having 0% complete
I know it. "Jaggy" version also had the mosquito shooting minigame, if I don't remember wrong.

Re: The Emulation Thread

Posted: Wed Jul 17, 2013 5:54 pm
by Snagglebee

Anyone having this problem again?

Re: The Emulation Thread

Posted: Wed Jul 17, 2013 6:21 pm
by Raymanni
emshomar wrote:*video*
Anyone having this problem again?
Did not happen to me. Really odd.

Re: The Emulation Thread

Posted: Wed Jul 17, 2013 8:49 pm
by OCG
emshomar wrote:
Anyone having this problem again?
I told you in comments how to fix it.

Re: The Emulation Thread

Posted: Wed Jul 17, 2013 9:29 pm
by Snagglebee
No need I already know it. I just need to pick Low Compatibility in the EZ settings, at Program3:
  • Hook Backup Library
  • Check Cycle Pattern
  • Memory Access Wait (SH2 Write Buffer)
must be checked, at Program2 all options must be checked and these numbers must be kept as they are or that problem in my video can happen again, at Program1:
  • VDP2 Draw Thread
  • VDP2 Multi Thread
  • DSP Dynamic Recompile
must be checked, at sound the Linear Filtering must be checked and the Buffer Size must be at 2048 and at Screen I checked all except Scanline.

Re: The Emulation Thread

Posted: Wed Jul 17, 2013 10:30 pm
by OCG
LOL, me and Rayfist did not do any of these and it worked good for us :P
Master should maybe add this to my report (edit and write Reported by OCG and Omar) and paste your settings and say to others to use them only if game works bad for them.

Re: The Emulation Thread

Posted: Wed Jul 17, 2013 10:34 pm
by Snagglebee
Worked fine with PAL version you had already configured but on the NTSC version it had small annoying FPS drops and and that's the settings I made to fix the framerate equally on NTSC and PAL.

Re: The Emulation Thread

Posted: Wed Jul 17, 2013 10:35 pm
by OCG
Raymanni has NTSC version (Japanese games are in NTSC format too) and he did not have this issue I think.

Re: The Emulation Thread

Posted: Wed Jul 17, 2013 10:38 pm
by Snagglebee
They aren't that noticeable if you running continuesly on 60FPS and then suddenly the FPS drops to 40 or 30. But somehow my eyes notices it.

Re: The Emulation Thread

Posted: Wed Jul 17, 2013 10:45 pm
by OCG
Well, you are good with those stuff and Computers in general so I am not suprised.

Re: The Emulation Thread

Posted: Wed Jul 17, 2013 10:52 pm
by Snagglebee
OldClassicGamer wrote:Well, you are good with those stuff and Computers in general so I am not suprised.
Still didn't managed to get Hackintosh working. Still using VMWare Workstation as the best alternative.

Re: The Emulation Thread

Posted: Wed Jul 17, 2013 10:53 pm
by OCG
I am sure you will get it working once :D

Re: The Emulation Thread

Posted: Wed Jul 17, 2013 10:54 pm
by Snagglebee
OldClassicGamer wrote:I am sure you will get it working once :D
I'm not sure about that. My current hardware aren't really made for OSX.

EDIT: I am asking myself if the Rayman 1 Demo for the Saturn is a mentioning worth.

Re: The Emulation Thread

Posted: Wed Jul 17, 2013 11:49 pm
by OCG
I think it is worth mentioning.

Re: The Emulation Thread

Posted: Thu Jul 18, 2013 8:13 am
by Raymanni
OldClassicGamer wrote:Raymanni has NTSC version (Japanese games are in NTSC format too) and he did not have this issue I think.
I did not have the problem. It's fun how the yellow and blue sky backgrounds of band land are really dark, compared to the other versions. I wonder why that is.

Re: The Emulation Thread

Posted: Thu Jul 18, 2013 10:15 am
by OCG
Probably they thought it would be cooler.

Re: The Emulation Thread

Posted: Thu Jul 18, 2013 10:39 am
by Raymanni
I also noticed that the yellow pins you can see everywhere in the Picture city are pink instead of yellow. i don't know it's a new thing, but looks really nice.
Image