Re: Rayman 1
Posted: Sat Mar 02, 2013 9:36 am
Minor, when you're just ironically pretending to be the problem, you ARE the problem.
The Lividstones are considered freaks? For something so humanoid, the only thing I can imagine being 'freakish' is their limblessness - maybe Rayman was supposed to be the only limbless thing in his world, along with the rest of his species...?WebArchive wrote: freaksand hostile characters appear,
capturing every Electoon they can find!
Hmmmmm... interesting.As a guardian of this world, Rayman must free the Electoons, recapture the Great Protoon from its mysterious kidnapper and reassemble them all to restore the world's harmony. But will the bad guys let him do it? After all, he doesn't have any arms or legs... But then again, neither do the bad guys.
Pffft hilarious! I remember having a cheatbook of several games that had a similar text on its cover - maybe, at some point, gaming strategy hotlines was a real industry! We can all thank the internet for giving us tips for free nowadays.Still stuck? Dial 1-900-420-4UBI for exclusive tips and game play secres for Rayman. The cost of this call is $.85 per minute for automated hints, or $1.15 per minute for assistance from a live operator. All callers must be 18 years of age or older.
It's interesting to see what the pre-release names for the characters were, like 'scavengers' as opposed to 'Lividstones'.Jungle Level 2
- On this level, you will encounter for the first time in the game: magicians, antitoons, photographers,scavengers and flying fish. - In order to visit the magician's secret bonus levels, you must collect 10 blue tings and pay him. One little trick you can try if you don't make it through the entire bonus level in time, is to collect tings while in the secret level (all you need is 10) and then reenter the level once you've been kicked out. The bonus levels are important because you earn valuable free lives by completing them.
- On your first time through this level, you will see scavengers and cages at the top of the screen. They cannot be accessed until you get the power to hang and punch.
- There are 3 electoon cages on this level.
Not sure but for Rayman 1, it is at the folder where is executableHaruka wrote:I have a question to PC R1 players, does anybody knows which files correspond to the save data of R1, RD, R60L and RBHF?
not me but BTW, i uploaded 2 years ago a no dark rayman glitch, which works in pc psx and gbadarkkitty wrote:i notice something about the home of mr.dark in the gba version your quite clearly standing on a floor pattern of him with a moon next to it dose any one else hear think it has some kind of significance i think it dose but i can,t seem to put my finger on it any one know any thing about that
idk......darkkitty wrote:no i mean when your fighting him you are standing on a floor pattern of him next to a cresent moon dose that mean anything important in other cultures or myths if so please tell the form okay
You mean this screen on game boy version?darkkitty wrote:i notice something about the home of mr.dark in the gba version your quite clearly standing on a floor pattern of him with a moon next to it dose any one else hear think it has some kind of significance i think it dose but i can,t seem to put my finger on it any one know any thing about that

Thaaaanks, the plum are very hard, because it plays at pixel, if we do 1 pixel long we lose speed.Raven_Guardian wrote:Wow that's amazing what you do whith the plums.and poor Moskito btw.
You mean this screen on game boy version?darkkitty wrote:i notice something about the home of mr.dark in the gba version your quite clearly standing on a floor pattern of him with a moon next to it dose any one else hear think it has some kind of significance i think it dose but i can,t seem to put my finger on it any one know any thing about that
Well i don't know if there is a significance neither.