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Re: Rayman Origins
Posted: Sat Aug 06, 2011 4:10 pm
by stan423321
I doubt it even could be as frustrating as R1 without gendoors. It could be harder, but not to such level.
It was said that the challenge levels will be really hard.
Re: Rayman Origins
Posted: Sat Aug 06, 2011 4:16 pm
by Rulez
And some people saying you're going to die in Origins A LOT so I hope it does happen

Re: Rayman Origins
Posted: Sat Aug 06, 2011 4:20 pm
by TeensieKing
Rulez wrote:Who knows, it may be console-specific. If so, plx Wii, be the blue one

I want the Blue too for Wii because I'll have it for Wii.But well,I'll exchange mi wiimote with someone to play as Teensie King
PD: About the difficult discussion,I've head that it won't be as difficult as R1 bit that it is made so the newcomer can play and obtain the ability they need and to make the experiences players (just like us) holler!
Re: Rayman Origins
Posted: Sat Aug 06, 2011 4:27 pm
by Keane
TeensieKing wrote:Rulez wrote:Who knows, it may be console-specific. If so, plx Wii, be the blue one

I want the Blue too for Wii because I'll have it for Wii.But well,I'll exchange mi wiimote with someone to play as Teensie King
PD: About the difficult discussion,I've head that it won't be as difficult as R1 bit that it is made so the newcomer can play and obtain the ability they need and to make the experiences players (just like us) holler!
I'd like it to have the challenge from Rayman 1. This is what gave the game some of it's beauty.
Re: Rayman Origins
Posted: Sat Aug 06, 2011 4:28 pm
by stan423321
Unfortunately what gave it most beauty were gendoors.
Re: Rayman Origins
Posted: Sat Aug 06, 2011 4:44 pm
by TeensieKing
What are the gendoors? Well,RO is said to be challenging anyways,at least I hope it's hard enough to make me holler as I said xD
Re: Rayman Origins
Posted: Sat Aug 06, 2011 4:46 pm
by Haruka
A preview was saying that players must expect to die often in Rayman Origins so I think the difficulty level won't be very very easy.
Re: Rayman Origins
Posted: Sat Aug 06, 2011 4:50 pm
by stan423321
TeensieKing wrote:What are the gendoors? Well,RO is said to be challenging anyways,at least I hope it's hard enough to make me holler as I said xD
Ever found something appeared out of sudden in R1? Well, sometimes it appears nearby, sometimes in some "interesting" places, and sometimes on second end of the map.
Re: Rayman Origins
Posted: Sat Aug 06, 2011 4:51 pm
by RaymanPS1
It sounds great that it is difficult. I want it to be as hard as possible, even frustrating. That was what made me a good gamer.

Re: Rayman Origins
Posted: Sat Aug 06, 2011 4:52 pm
by TeensieKing
stan423321 wrote:TeensieKing wrote:What are the gendoors? Well,RO is said to be challenging anyways,at least I hope it's hard enough to make me holler as I said xD
Ever found something appeared out of sudden in R1? Well, sometimes it appears nearby, sometimes in some "interesting" places, and sometimes on second end of the map.
for example when you're walking,no apparent danger and two antitoons appear suddenly at both sides?
Re: Rayman Origins
Posted: Sat Aug 06, 2011 4:54 pm
by RaymanPS1
I liked that part of Rayman, so unexcpected things happening. We will probably not see anything like this in Rayman Origins.

Re: Rayman Origins
Posted: Sat Aug 06, 2011 5:05 pm
by TeensieKing
Ah,so I'm right now? The gendoors are the things that appeared suddenly? Ok thank you!
Well,I don't find it too important.I would be more satisfied if there were gendoors but if there aren't...At least they didn't add much difficulty to the game.But I liked it don't know why...
Re: Rayman Origins
Posted: Sat Aug 06, 2011 5:08 pm
by stan423321
TeensieKing wrote:stan423321 wrote:TeensieKing wrote:What are the gendoors? Well,RO is said to be challenging anyways,at least I hope it's hard enough to make me holler as I said xD
Ever found something appeared out of sudden in R1? Well, sometimes it appears nearby, sometimes in some "interesting" places, and sometimes on second end of the map.
for example when you're walking,no apparent danger and two antitoons appear suddenly at both sides?
This is a good example. The reason gendoors were frustrating was however different: they allowed tricks like "go to exit, than back to beginning of level and that's how you get a cage".
There was for example one quite empty place in Blue Montains, which you had to reach to "unleash" a cage on the other side of a wall. This was relatively fair, but still it is not a kind of thing happening in usual platformers.
Re: Rayman Origins
Posted: Sat Aug 06, 2011 5:10 pm
by TeensieKing
stan423321 wrote:
This is a good example. The reason gendoors were frustrating was however different: they allowed tricks like "go to exit, than back to beginning of level and that's how you get a cage".
There was for example one quite empty place in Blue Montains, which you had to reach to "unleash" a cage on the other side of a wall. This was relatively fair, but still it is not a kind of thing happening in usual platformers.
Ok.I see why you wanted them back...now I want 'em back too

Let's pray for them to return

Re: Rayman Origins
Posted: Sat Aug 06, 2011 5:11 pm
by RaymanPS1
Me too.

Re: Rayman Origins
Posted: Sat Aug 06, 2011 5:12 pm
by Haruka
I remember the first time I was trying to pass Rayman 1. When I had to find a hidden cage I really had to check everywhere and jump everywhere in the screen to see if I could find a Gendoor.
Re: Rayman Origins
Posted: Sat Aug 06, 2011 5:14 pm
by RaymanPS1
Yeah. It had its bad sides aswell.
Re: Rayman Origins
Posted: Sat Aug 06, 2011 5:19 pm
by TeensieKing
RaymanPS1 wrote:Yeah. It had its bad sides aswell.
Yeah xD Imagina R2 and R3 with gendoors.You're in the Knaaren desert,takin' a break in a corner and the a Knaaren suddenly appears in front of ya xD
Re: Rayman Origins
Posted: Sat Aug 06, 2011 5:21 pm
by RaymanPS1
Lol! xD
BTW, anyones joining my competition??
Description under:
Re: Rayman Origins
Posted: Sat Aug 06, 2011 5:28 pm
by TeensieKing
RaymanPS1 wrote:Lol! xD
BTW, anyones joining my competition??
Description under:
I've already posted in your thread
