Rayman Origins

For discussions about the Rayman series.
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.

Which version is your favourite?

PS3
32
16%
Xbox 360
33
17%
Wii
28
14%
PC
86
43%
PSVita
16
8%
3DS
5
3%
 
Total votes: 200

Keane
André
Posts: 15068
Joined: Thu Feb 03, 2011 2:06 am
Tings: 222543

Re: Rayman Origins

Post by Keane »

The gendoors were fun, though I find it unlikely Origins will have them. :(
TeensieKing
Carnivora (good)
Posts: 1948
Joined: Thu Aug 04, 2011 3:09 pm
Location: Spain
Tings: 12914

Re: Rayman Origins

Post by TeensieKing »

RayTunes wrote:The gendoors were fun, though I find it unlikely Origins will have them. :(
Agree with everything!
RaymanPS1
Murkin
Posts: 220
Joined: Tue Jul 12, 2011 7:56 pm
Location: Eat at Joe's
Tings: 1100

Re: Rayman Origins

Post by RaymanPS1 »

Me too. We haven't seen anything yet so what's the chance of seeing it later?
stan423321
Tarayzan
Posts: 7312
Joined: Sat Jan 12, 2008 3:22 pm
Location: Poland, of Union of Socialistic European Republics
Tings: 63250

Re: Rayman Origins

Post by stan423321 »

Gendoors + multiplayer = craziness, unfortunately.
RaymanPS1
Murkin
Posts: 220
Joined: Tue Jul 12, 2011 7:56 pm
Location: Eat at Joe's
Tings: 1100

Re: Rayman Origins

Post by RaymanPS1 »

I am playing mostly Single Player anyway.
Rulez
Knaaren
Posts: 14881
Joined: Wed Jul 04, 2007 4:38 pm
Location: Poland
Contact:
Tings: 5745

Re: Rayman Origins

Post by Rulez »

Am I the only one to hate Gendoors :lol:
TeensieKing
Carnivora (good)
Posts: 1948
Joined: Thu Aug 04, 2011 3:09 pm
Location: Spain
Tings: 12914

Re: Rayman Origins

Post by TeensieKing »

And do you think that blue and purple Lums will appear? I saw a Lum you could use like a purple lum in the trailer but it was blue O_o
Shrooblord
Mr Stone
Posts: 15762
Joined: Tue Sep 07, 2010 5:07 pm
Location: The Buccaneer MK. II
Tings: 68850

Re: Rayman Origins

Post by Shrooblord »

Haruka wrote:I remember the first time I was trying to pass Rayman 1. When I had to find a hidden cage I really had to check everywhere and jump everywhere in the screen to see if I could find a Gendoor.
Or sometimes there's this tiny little sparkling on the edge of a cliff - when you hang over the cliff, plop, gendoor.

Anyway, I think RO will be absolutely hilarious and fun with or without gendoors, although they would add to the overall craziness if they were included.
RaymanPS1
Murkin
Posts: 220
Joined: Tue Jul 12, 2011 7:56 pm
Location: Eat at Joe's
Tings: 1100

Re: Rayman Origins

Post by RaymanPS1 »

I think I will love Rayman Origins. But I feel like they took too much inspiration of DKCR with the cage locations.
spiraldoor
Umber
Posts: 12392
Joined: Tue Jul 15, 2008 3:13 pm
Tings: 156600

Re: Rayman Origins

Post by spiraldoor »

Shrooblord wrote:
Haruka wrote:I remember the first time I was trying to pass Rayman 1. When I had to find a hidden cage I really had to check everywhere and jump everywhere in the screen to see if I could find a Gendoor.
Or sometimes there's this tiny little sparkling on the edge of a cliff - when you hang over the cliff, plop, gendoor.
I thought the sparkling Gendoors were extremely rare in most versions of the game. Aren’t they almost always invisible, except in Rayman Advance?
RaymanPS1 wrote:I think I will love Rayman Origins. But I feel like they took too much inspiration of DKCR with the cage locations.
The cage locations remind me of Oddworld, and I love it.
Last edited by spiraldoor on Sat Aug 06, 2011 7:54 pm, edited 1 time in total.
RaymanPS1
Murkin
Posts: 220
Joined: Tue Jul 12, 2011 7:56 pm
Location: Eat at Joe's
Tings: 1100

Re: Rayman Origins

Post by RaymanPS1 »

spiraldoor wrote:
RaymanPS1 wrote:I think I will love Rayman Origins. But I feel like they took too much inspiration of DKCR with the cage locations.
The cage locations remind me of Oddworld, and I love it.
I do not!
Haruka
Ly
Posts: 26751
Joined: Sun Aug 10, 2008 9:19 pm
Contact:
Tings: 200130

Re: Rayman Origins

Post by Haruka »

spiraldoor wrote:I thought the sparkling Gendoors were extremely rare in most versions of the game. Aren’t they almost always invisible, except in Rayman Advance?
They are more common in the PC version of Rayman 1.
The cage locations remind me of Oddworld, and I love it.
Like the very hidden areas with dropping sand bits almost unoticible? :D
sergiomonty
Antitoon
Posts: 3730
Joined: Thu Jun 16, 2011 10:21 pm
Tings: 10

Re: Rayman Origins

Post by sergiomonty »

Using gendoors with multiplayer would just be annoying, just imagine when a partner accidentally activates a gendoor and then one of those Darktoons appear in the same place where you are and hurts you unfairily.

Oh, and come on, do you guys really believe that each console has different kinds of teensies? that's ridiculous and pointless! There are like 6 playable characters (Rayman, Globox, Orange Teensie, Black Teensie, Blue Teensie), maybe they are just unlockable characters to give the players more options (like castle crashers).
spiraldoor
Umber
Posts: 12392
Joined: Tue Jul 15, 2008 3:13 pm
Tings: 156600

Re: Rayman Origins

Post by spiraldoor »

RaymanPS1 wrote:
spiraldoor wrote:
RaymanPS1 wrote:I think I will love Rayman Origins. But I feel like they took too much inspiration of DKCR with the cage locations.
The cage locations remind me of Oddworld, and I love it.
I do not!
Why? Do you think that similar elements in games within the same genre is inherently bad? Or do you have some more specific problem with the cage areas?
Haruka wrote:
spiraldoor wrote:The cage locations remind me of Oddworld, and I love it.
Like the very hidden areas with dropping sand bits almost unoticible? :D
Exactly – they’re integrated into the levels in the very same way (the character walks straight off the 2D plane, into a dark doorway and steps out on the other side), and these areas even have the same function within the games (you have to defeat the area’s enemies and rescue their prisoners).
Haruka
Ly
Posts: 26751
Joined: Sun Aug 10, 2008 9:19 pm
Contact:
Tings: 200130

Re: Rayman Origins

Post by Haruka »

Something tells me it won't be a piece of cake finding every cage at once. Probably some will break their heads by frustration of not finding a cage. I might be wrong too, but we'll see when RO comes out.
Rayfist
Edith Up
Posts: 12553
Joined: Wed Jul 07, 2010 8:36 pm
Location: Right here, right now!
Tings: 176605

Re: Rayman Origins

Post by Rayfist »

MAN I AM SO FUCKING PUMPED! I just realized ezio from assasins creed makes a SMALL appearance in it, as well as a rabbid.
Rulez
Knaaren
Posts: 14881
Joined: Wed Jul 04, 2007 4:38 pm
Location: Poland
Contact:
Tings: 5745

Re: Rayman Origins

Post by Rulez »

What, when? The only time I saw this was in that showcase/demo at E3 :o
Rayfist
Edith Up
Posts: 12553
Joined: Wed Jul 07, 2010 8:36 pm
Location: Right here, right now!
Tings: 176605

Re: Rayman Origins

Post by Rayfist »

Rulez wrote:What, when? The only time I saw this was in that showcase/demo at E3 :o
Thats when actually :roll:
I thought it was interesting though
Keane
André
Posts: 15068
Joined: Thu Feb 03, 2011 2:06 am
Tings: 222543

Re: Rayman Origins

Post by Keane »

Rayfist090 wrote:MAN I AM SO FUCKING PUMPED! I just realized ezio from assasins creed makes a SMALL appearance in it, as well as a rabbid.
Tell us all about it! :D
Rulez
Knaaren
Posts: 14881
Joined: Wed Jul 04, 2007 4:38 pm
Location: Poland
Contact:
Tings: 5745

Re: Rayman Origins

Post by Rulez »

Oh :lol:
I don't think it will be in the game, this was probably just a showcase and ''woo anniversary or w/e'' thing.
Was nice to see Jade there.
Post Reply