Re: [RIPPING] Rayman Revolution Geometry
Posted: Sun Jul 24, 2011 1:41 am
No, they are different.
That's what I've been wishfully hoping for every day.that3Dguy wrote:i just bought it today i will see what you mean.
ok i see what you mean its more appealing to the eye and look better as well. (i wish ubisoft would release there models they use on the covers to the public.)
It would be more than perfect.RayFan9876 wrote:
Just imagine if we had THIS guy in game!
No, you wouldn't be able to change it and put it back into Rayman Revolution, just rip it for your own use and others' use.need my speed wrote:Jesus Christ! Does this mean we'll be able to change the levels? To create our own Rayman 2 game?
Also, have you found any secret things? There's something in the Tomb of Ancients (not the 1000 Lum, and not that thingy with those cheat codes) if I remember correctly... And the laser door (I guess there's simply apathway and that's it)... And...
How can I view those levels?
less edged faces and does not relay on the edged faces (kinda hard to explain i will upload some pictures)RayFan9876 wrote:No, you wouldn't be able to change it and put it back into Rayman Revolution, just rip it for your own use and others' use.need my speed wrote:Jesus Christ! Does this mean we'll be able to change the levels? To create our own Rayman 2 game?
Also, have you found any secret things? There's something in the Tomb of Ancients (not the 1000 Lum, and not that thingy with those cheat codes) if I remember correctly... And the laser door (I guess there's simply apathway and that's it)... And...
How can I view those levels?
@the3Dguy:
What do you mean by "low poly ratio?"
less edged faces and does not relay on the edged faces (kinda hard to explain i will upload some pictures)RayFan9876 wrote:No, you wouldn't be able to change it and put it back into Rayman Revolution, just rip it for your own use and others' use.need my speed wrote:Jesus Christ! Does this mean we'll be able to change the levels? To create our own Rayman 2 game?
Also, have you found any secret things? There's something in the Tomb of Ancients (not the 1000 Lum, and not that thingy with those cheat codes) if I remember correctly... And the laser door (I guess there's simply apathway and that's it)... And...
How can I view those levels?
@the3Dguy:
What do you mean by "low poly ratio?"
Well, not so much 'we'; Drolpiraat has made a program himself, I think, which does it for him. He hasn't released it to us (yet) and maybe he never will - that's his decision to make. He did mention that he has ripped the textures, but hasn't managed to get them with the palette (please explain what this means for us ripping noobies). My guess is he's still slowly making progress - he did say the process is a slow one, so we must all be patient.need my speed wrote: So, we can rip whole levels without textures as of this moment? Do you think we will eventually be able to rip them with textures?
No. Theoretically, you could rip, extract and edit them, but you would never be able to put them back in. Here's why. One: the game probably checks whether any of its files are corrupted (i.e. edited) and crashes if they are. Two: we'd need to compress them and encrypt them (lock them) in the same way UbiSoft has, which is impossible since we know neither the encryption script or the keyword to activate it.need my speed wrote: And would it at least be theoretically possible to extract levels, edit them, and put them back in the game (i.e. create your own levels)? Or is it simply impossible?
I haven't made any program myself, just a little tool to extract the game's files. It's as if everything was packed in a *.zip file, and I unpacked it. That still doesn't make everything readable though...Shrooblord wrote:Drolpiraat has made a program himself, I think, which does it for him. He hasn't released it to us (yet) and maybe he never will - that's his decision to make. He did mention that he has ripped the textures, but hasn't managed to get them with the palette (please explain what this means for us ripping noobies). My guess is he's still slowly making progress - he did say the process is a slow one, so we must all be patient.
PlayStation 2. Rayman Revolution is the PS2 version of Rayman 2.Shrooblord wrote:You said Revolution, but on what platform is it?
How then? Not an in-game 3D "recorder", I hope? Like 3D Ripper DX?that3Dguy wrote:i found another way to rip the geometry (and it's easy)
I'm not sure about this. If someone makes it possible to convert the models to a readable format and then back, it would be difficult but not impossible (I know how to do it) to put the files back into the game. It is already possible to change a few other files, but it's not really worth all the work.RayFan9876 wrote:No, you wouldn't be able to change it and put it back into Rayman Revolution, just rip it for your own use and others' use.
damn thats howDrolpiraat wrote:I haven't made any program myself, just a little tool to extract the game's files. It's as if everything was packed in a *.zip file, and I unpacked it. That still doesn't make everything readable though...Shrooblord wrote:Drolpiraat has made a program himself, I think, which does it for him. He hasn't released it to us (yet) and maybe he never will - that's his decision to make. He did mention that he has ripped the textures, but hasn't managed to get them with the palette (please explain what this means for us ripping noobies). My guess is he's still slowly making progress - he did say the process is a slow one, so we must all be patient.
I found out which engine the game uses (Renderware) and found several tools to extract things from other Renderware games (GTA). To be able to extract the models and textures correctly, there should be a simple modification to one of those tools, but I have no idea how to make that myself. If you want more details and/or help out, go here. I will post a detailed tutorial when someone helps me out.
Also, the palette means the colours. I'm missing the palette, so I don't have the correct colours. That means the textures look kind of trippy now.
There are some images (Ubisoft screen, "press start" screens, but not much else) that don't require a palette and have already been ripped. They're mainly beta screens, so that's kind of interesting. It also looks like the developers had fun while making this. You'll see when I post them.
How then? Not an in-game 3D "recorder", I hope? Like 3D Ripper DX?that3Dguy wrote:i found another way to rip the geometry (and it's easy)